Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m joined today by TenPoundFortyTwo Today’s Guests: TenPoundFortyTwo: YouTube: https://www.youtube.com/...
Jul 04, 2025•1 hr 43 min•Season 1Ep. 215
Star Citizen 4.2 has released. A new sandbox activity has all the attention, but there are several other interesting additions. I’m joining by shadow patch notes master, The5Star, today to discuss the current additions to Star Citizen, how the year has been going, and what’s coming next. Today’s Guests: The5Star: Youtube: https://www.youtube.com/@the5starx ToC: 00:00 Introductions 09:30 How Was 4.1? 22:00 Pvp & PvE (Again) 24:30 The Stormbreaker Activity 40:10 The Rest of 4.2 01:04:00 The Fu...
Jun 23, 2025•1 hr 16 min•Season 1Ep. 214
Today I will be discussing the upcoming changes to the flight model as they were recently discussed by developers at CIG. Star Citizen will be taking a step in the simulative direction with a little artificial help, as it improves atmospheric flight, and tightens the overall experience. From the removal of top speeds to the inclusion of engineering in said speed, there’s a lot to learn! Today’s Guests: Farrister: Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twitch.tv/farrister...
Jun 16, 2025•1 hr 20 min•Season 1Ep. 213
With Alpha 4.2 upon us and players getting hands on with the latest in-game activity, I thought it was a good time to sit down and discuss the effectiveness of these “sandbox activities” and whether they are driving the game towards the 1.0 CIG has promised. Also Jump Ship released a demo and I’m really excited about that game so we’re talking about it. Today’s Guests: TheAstroPub: Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub , https://www.youtube.co...
Jun 09, 2025•1 hr 30 min•Season 1Ep. 212
Today I sit down with Youtuber Olli43 to talk about his feelings towards Star Citizen throughout the years, and how that affects his future. We talk about Star Citizen from multiple perspectives, and I get some of his opinions on popular debates like solo vs group play focus. Overall, this is a friendly chat about what it’s like to play and cover, play, and wait for Star Citizen. Today’s Guests: Olli43: Youtube: https://www.youtube.com/c/Olli43 ToC: 00:00 Introductions 02:10 How’d You Get Into S...
Jun 02, 2025•1 hr 11 min•Season 1Ep. 211
Today we dive into the first nuggets of info surrounding the next update coming to Star Citizen, Alpha 4.2. New features, content, locations, and even dynamic weather make it an interesting summer-release. Join MrKraken and myself as we discuss what’s in Evocati so far, and the newly released Anvil Asgard, in this live show. Today’s Guests: MrKraken: Youtube: https://www.youtube.com/c/mrkraken Twitter: twitter.com/realmrkraken Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlB...
May 26, 2025•1 hr 20 min•Season 1Ep. 210
The long awaited Aegis Idris has finally released, and it was actually a great delivery from CIG. But Invictus week brings many ships and developments, and flight blades have also made an appearance. While the feature is one to draw interest and excitement, the release of it has been Today’s Guests: TheAstroPub: Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub , https://www.youtube.com/@TheAstroHistorian Twitter - https://twitter.com/TheAstroPub ToC: 00:...
May 19, 2025•1 hr 33 min•Season 1Ep. 209
While Star Citizen has been around a long time, many of its game mechanics are still in question. Today I’m diving into some of the more consequential features in Star Citizen and how they change your game for the better and worse. How will this effect players? Will CIG continue to strip down these consequences to attract more players? Who are they making this game for? To join me on this talk Morphologis will be sharing his own thoughts on the matter. Today’s Guests: Morphologis: Twitch: https:...
May 12, 2025•1 hr 28 min•Season 1Ep. 208
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why. Today’s Guests: Farrister: Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twitch.tv/farrister Twitter:...
May 05, 2025•1 hr 24 min•Season 1Ep. 207
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why. Today’s Guests: CertifiedGumbo: Youtube: https://www.youtube.com/@CertifiedGumbo Twitch: https://www.twitch.tv/certifie...
Apr 28, 2025•1 hr 38 min•Season 1Ep. 206
Which part of this podcast episode did you enjoy the most? Let us know in the comments! A new major ship is releasing next month, the MISC Starlancer TAC. It’s unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I’m joined by DedLeader to look at the new Invictus Week addition, as well as the overall direction of Star Citizen. Is it catering to group players, solo players, Pv...
Apr 21, 2025•1 hr 27 min•Season 1Ep. 204
The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here? Today’s Guests: Grolo Youtube: https://www.youtube.com/@grolo-af ToC: 00:00 Introductions 02:45 Star Citizen in 2025 11:30 Static Server Meshing Now 28:...
Apr 14, 2025•1 hr 14 min•Season 1Ep. 204
With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing. Today’s Guests: RedMonsterSC Youtube: https://www.youtube.com/redmonstersc Twitter: https://x.com/redmonstersc ToC: 00:00 Introductions & General Di...
Apr 07, 2025•1 hr 25 min•Season 1Ep. 203
The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Star Citizen Alpha 4.1 and how it defines PvE and PvP, solo and multi-player gameplay, and more. Today’...
Mar 31, 2025•1 hr 27 min•Season 1Ep. 202
Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We’ll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE! Today’s Guests: tristPWN Youtube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQ ToC: 00:00 Introductions 10:30 Upcoming Known Ships 19:1...
Mar 28, 2025•1 hr 5 min•Season 1Ep. 201
Today we take a look at the latest hot topic in Star Citizen’s highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I’m joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1. Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub , https://www.youtube.com/@TheAstroHistorian ...
Mar 24, 2025•1 hr 46 min•Season 1Ep. 200
Better FPS with new CPUs, improved server performance, little feature improvements, ship balances, and new content. The playability of Star Citizen has proven to be moving in a positive direction in Q1 of 2025. Youtuber and SC benchmark TenPoundFortyTwo joins me to discuss this gradual improvement to Star Citizen this year, and how CIG can continue the momentum moving forward. Today’s Guests: TenPoundFortyTwo Youtube: YouTube: https://www.youtube.com/@tenpoundfortytwo ToC: 00:00 Introductions 03...
Mar 17, 2025•1 hr 13 min•Season 1Ep. 199
After a quiet first couple of months, Star Citizen has opened up March with a number of information drops including an exciting monthly report, Star Citizen 4.1 PTU, and insight into Item Recovery. I’ve invited shadow patch notes legend, The5Star, to discuss what we’re seeing from Star Citizen now and in the near future that bodes well for players, and what more we would like to see. Today’s Guests: The5Star Youtube: https://www.youtube.com/@the5starx ToC: 00:00 Introductions 04:30 Is The New St...
Mar 10, 2025•1 hr 9 min•Season 1Ep. 198
Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it’ll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen’s strategy has come more into focus. Today I’m joined by Youtuber MrKraken to discuss this changing strategy, how it’s going so far, and what we might look forward to in the coming months. Today’s Guests: MrKraken Youtube: https://www.youtube.com/c/...
Mar 03, 2025•1 hr 14 min•Season 1Ep. 197
With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I’m joined by PvP addict and pirate Space Cutlet to talk about how both content and stability should be handled in 2025. Solo play, group play, narrative play, or something entirely differe...
Feb 24, 2025•1 hr 39 min•Season 1Ep. 196
From master modes to control surfaces, ballistic weapons to engineering, PvP to PvE, there are a lot of ways Star Citizen’s combat scene can vary between encounters, but it’s still missing a lot. Nonetheless, there are many things that EVERY player can learn to survive and thrive in Star Citizen, because no matter what, you’ll always want to be wary of your surroundings. Today I’m joined by combat enthusiast Johnathan Winters to discuss combat right now, combat going forward, and how players can...
Feb 17, 2025•1 hr 3 min•Season 1Ep. 195
Star Citizen is currently having a bit of a moment. It’s not unexpected, 4.0 introduced server meshing, but there is a much larger push that has been growing for some time, to get Star Citizen into a truly playbable state. Between management shakeups, new studio philosophies, and new strategies, maybe that will happen. I’m joined by Bored Gamer today to discuss the possibilities of Star Citizen considering this new approach. What does a focus on content over features mean? Why have so many highe...
Feb 10, 2025•1 hr 10 min•Season 1Ep. 194
While games are necessarily driven by lore, they can be a strong signaler of what’s on the horizon. Today I’m joined by Star Citizen “Lorestradamus” TheAstroHistorian to discuss what is 4.0’s silver lining. Factions, their reputation, and what it means for the immediate and long-term future of the game. In the meantime we’ll also be discussing the canceled free fly event, a new AI voice generation partnership at CIG, and what factions to keep an eye on in the game this year. Today’s Guests: TheA...
Feb 03, 2025•1 hr 27 min•Season 1Ep. 193
Here on the Launch Sequence, we are very used to hearing from folks who are involved in Star Citizen weekly, but every once in a while we bring somebody with less connection on. Today I’m joined by filmmaker and Youtuber Kai Zammit to discuss his first impressions and thoughts surrounding Star Citizen after his recent introduction to the project. Today’s Guests: Kai Zammit Youtube - https://www.youtube.com/@kaizammit ToC: 00:00 Introductions 14:00 Ship Commercials in Star Citizen 25:20 The StarE...
Jan 27, 2025•1 hr 19 min•Season 1Ep. 192
With crafting becoming a major pillar of Star Citizen, many of the gameplay systems we know are already primed to expand. What we are also going to start seeing soon is an expansion of functional ships that add into those gameloops and crafting as a whole. Refining, building, salvaging, and more types of ships may arrive in 2025 to really expand player choice and opportunity. I’m joined by Starjump_GRIM the creator of the self-titled fleet viewer, to talk about the possibilities. Today’s Guests:...
Jan 20, 2025•1 hr 29 min•Season 1Ep. 191
Like other games before it, Star Citizen has successfully meshed servers to increase player counts, and like other games before it, Star Citizen is still geographically restricted in how many players it can handle. While the game is expanding due to server meshing, the first REAL challenge the tech faces, the Daymar Rally, will show the difference between the current static server meshing and the real goal of dynamic meshing. I’m joined today by the head of security for the 600+ member event to ...
Jan 13, 2025•1 hr 4 min•Season 1Ep. 190
If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like. Today’s Guests: TenPoundFortyTwo Youtube - https://www.youtube.com/@tenpoundfortytwo ToC: 00:00 Content Delivery in 2025 12:00 Game Instancing in 2025 20:00 Professions ...
Jan 06, 2025•1 hr 31 min•Season 1Ep. 189
With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big topics, and why is the community seeing things so differently during this crucial time? I’m joined by ...
Dec 30, 2024•1 hr 28 min•Season 1Ep. 188
Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate Today’s Guests: voiDude Youtube: https://www.youtube.com/c/voidyvids Twitch: https://www.twitch.tv/voidude ToC: 00:00 Introduction 07:20 Mission Problems & The Mission Refactor 13:00 Piracy in Star Citizen 24:00 What is Pyro for?...
Dec 23, 2024•1 hr 17 min•Season 1Ep. 187
Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss. Today’s Guests: Grolo Youtube: https://www.youtube.com/@grolo-af ToC: 0...
Dec 16, 2024•1 hr 12 min•Season 1Ep. 186