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Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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Episodes

EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42)

Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m joined today by TenPoundFortyTwo Today’s Guests: TenPoundFortyTwo: YouTube: https://www.youtube.com/...

Jul 04, 20251 hr 43 minSeason 1Ep. 215

EP 214 - Star Citizen 4.2 is LIVE & Things Are Looking Good! (Ft. The5Star)

Star Citizen 4.2 has released. A new sandbox activity has all the attention, but there are several other interesting additions. I’m joining by shadow patch notes master, The5Star, today to discuss the current additions to Star Citizen, how the year has been going, and what’s coming next. Today’s Guests: The5Star: Youtube: https://www.youtube.com/@the5starx ToC: 00:00 Introductions 09:30 How Was 4.1? 22:00 Pvp & PvE (Again) 24:30 The Stormbreaker Activity 40:10 The Rest of 4.2 01:04:00 The Fu...

Jun 23, 20251 hr 16 minSeason 1Ep. 214

EP 213 - Great Flight Model News | The Post-Master Modes Era? (Ft. Farrister)

Today I will be discussing the upcoming changes to the flight model as they were recently discussed by developers at CIG. Star Citizen will be taking a step in the simulative direction with a little artificial help, as it improves atmospheric flight, and tightens the overall experience. From the removal of top speeds to the inclusion of engineering in said speed, there’s a lot to learn! Today’s Guests: Farrister: Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twitch.tv/farrister...

Jun 16, 20251 hr 20 minSeason 1Ep. 213

EP 212 - Are “Stormbreaker” & Hathor the Right Direction for Star Citizen? + JumpShip Hype (Ft. TheAstroPub)

With Alpha 4.2 upon us and players getting hands on with the latest in-game activity, I thought it was a good time to sit down and discuss the effectiveness of these “sandbox activities” and whether they are driving the game towards the 1.0 CIG has promised. Also Jump Ship released a demo and I’m really excited about that game so we’re talking about it. Today’s Guests: TheAstroPub: Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub , https://www.youtube.co...

Jun 09, 20251 hr 30 minSeason 1Ep. 212

EP 211 - 3 Years Playing, Creating, & Waiting For Star Citizen (Ft. Olli43)

Today I sit down with Youtuber Olli43 to talk about his feelings towards Star Citizen throughout the years, and how that affects his future. We talk about Star Citizen from multiple perspectives, and I get some of his opinions on popular debates like solo vs group play focus. Overall, this is a friendly chat about what it’s like to play and cover, play, and wait for Star Citizen. Today’s Guests: Olli43: Youtube: https://www.youtube.com/c/Olli43 ToC: 00:00 Introductions 02:10 How’d You Get Into S...

Jun 02, 20251 hr 11 minSeason 1Ep. 211

EP 210 - Star Citizen 4.2 First Details Are Here! (Ft. MrKraken)

Today we dive into the first nuggets of info surrounding the next update coming to Star Citizen, Alpha 4.2. New features, content, locations, and even dynamic weather make it an interesting summer-release. Join MrKraken and myself as we discuss what’s in Evocati so far, and the newly released Anvil Asgard, in this live show. Today’s Guests: MrKraken: Youtube: https://www.youtube.com/c/mrkraken Twitter: twitter.com/realmrkraken Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlB...

May 26, 20251 hr 20 minSeason 1Ep. 210

EP 209 - The Idris Has A Great Release & Flight Blades Have A Terrible One (Ft. TheAstroPub)

The long awaited Aegis Idris has finally released, and it was actually a great delivery from CIG. But Invictus week brings many ships and developments, and flight blades have also made an appearance. While the feature is one to draw interest and excitement, the release of it has been Today’s Guests: TheAstroPub: Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub , https://www.youtube.com/@TheAstroHistorian Twitter - https://twitter.com/TheAstroPub ToC: 00:...

May 19, 20251 hr 33 minSeason 1Ep. 209

EP 208 - Is Star Citizen Having A Bit of An Identity Crisis? (Ft. Morphologis)

While Star Citizen has been around a long time, many of its game mechanics are still in question. Today I’m diving into some of the more consequential features in Star Citizen and how they change your game for the better and worse. How will this effect players? Will CIG continue to strip down these consequences to attract more players? Who are they making this game for? To join me on this talk Morphologis will be sharing his own thoughts on the matter. Today’s Guests: Morphologis: Twitch: https:...

May 12, 20251 hr 28 minSeason 1Ep. 208

EP 207 - The Starlancer TAC is Amazing & Reputation is Changing BIG TIME! (Ft. Farrister)

Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why. Today’s Guests: Farrister: Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twitch.tv/farrister Twitter:...

May 05, 20251 hr 24 minSeason 1Ep. 207

EP 206 - Star Citizen May Be The Best It’s Ever Been - Is It Worth This? (Ft. CertifiedGumbo)

Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why. Today’s Guests: CertifiedGumbo: Youtube: https://www.youtube.com/@CertifiedGumbo Twitch: https://www.twitch.tv/certifie...

Apr 28, 20251 hr 38 minSeason 1Ep. 206

EP 205 | - The New Starlancer TAC Might Be Just The Ship Star Citizen Needs (Ft. DedLeader)

Which part of this podcast episode did you enjoy the most? Let us know in the comments! A new major ship is releasing next month, the MISC Starlancer TAC. It’s unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I’m joined by DedLeader to look at the new Invictus Week addition, as well as the overall direction of Star Citizen. Is it catering to group players, solo players, Pv...

Apr 21, 20251 hr 27 minSeason 1Ep. 204

EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo)

The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here? Today’s Guests: Grolo Youtube: https://www.youtube.com/@grolo-af ToC: 00:00 Introductions 02:45 Star Citizen in 2025 11:30 Static Server Meshing Now 28:...

Apr 14, 20251 hr 14 minSeason 1Ep. 204

EP 203 | - Physical CitCon Cancelled & Mining Is Getting Good Again (Ft. RedMonsterSC)

With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing. Today’s Guests: RedMonsterSC Youtube: https://www.youtube.com/redmonstersc Twitter: https://x.com/redmonstersc ToC: 00:00 Introductions & General Di...

Apr 07, 20251 hr 25 minSeason 1Ep. 203

EP 202 | - Should All Players Have Access To All Gameplay & Rewards? (Ft. voiDude)

The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Star Citizen Alpha 4.1 and how it defines PvE and PvP, solo and multi-player gameplay, and more. Today’...

Mar 31, 20251 hr 27 minSeason 1Ep. 202

EP 201 | BONUS | - The Upcoming Star Citizen Ships They Won’t Tell You About (Ft. tristPWN)

Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We’ll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE! Today’s Guests: tristPWN Youtube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQ ToC: 00:00 Introductions 10:30 Upcoming Known Ships 19:1...

Mar 28, 20251 hr 5 minSeason 1Ep. 201

EP 200 - Why Item Recovery is Such a Flashpoint (Ft. TheAstroPub & XeroState)

Today we take a look at the latest hot topic in Star Citizen’s highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I’m joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1. Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub , https://www.youtube.com/@TheAstroHistorian ...

Mar 24, 20251 hr 46 minSeason 1Ep. 200

EP 199 - From Performance to Content, Star Citizen Is Actually Improving! (Ft. TenPoundFortyTwo)

Better FPS with new CPUs, improved server performance, little feature improvements, ship balances, and new content. The playability of Star Citizen has proven to be moving in a positive direction in Q1 of 2025. Youtuber and SC benchmark TenPoundFortyTwo joins me to discuss this gradual improvement to Star Citizen this year, and how CIG can continue the momentum moving forward. Today’s Guests: TenPoundFortyTwo Youtube: YouTube: https://www.youtube.com/@tenpoundfortytwo ToC: 00:00 Introductions 03...

Mar 17, 20251 hr 13 minSeason 1Ep. 199

EP 198 - Star Citizen 4.1 Is Catching Players By Surprise (Ft. The5Star)

After a quiet first couple of months, Star Citizen has opened up March with a number of information drops including an exciting monthly report, Star Citizen 4.1 PTU, and insight into Item Recovery. I’ve invited shadow patch notes legend, The5Star, to discuss what we’re seeing from Star Citizen now and in the near future that bodes well for players, and what more we would like to see. Today’s Guests: The5Star Youtube: https://www.youtube.com/@the5starx ToC: 00:00 Introductions 04:30 Is The New St...

Mar 10, 20251 hr 9 minSeason 1Ep. 198

EP 197 - Star Citizen’s New Strategy: FOMO, Fixes, & Less Features (Ft. MrKraken)

Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it’ll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen’s strategy has come more into focus. Today I’m joined by Youtuber MrKraken to discuss this changing strategy, how it’s going so far, and what we might look forward to in the coming months. Today’s Guests: MrKraken Youtube: https://www.youtube.com/c/...

Mar 03, 20251 hr 14 minSeason 1Ep. 197

EP 196 - Star Citizen Wants To Be an Enjoyable Game | Here’s What They Should Do (Ft. Space Cutlet)

With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I’m joined by PvP addict and pirate Space Cutlet to talk about how both content and stability should be handled in 2025. Solo play, group play, narrative play, or something entirely differe...

Feb 24, 20251 hr 39 minSeason 1Ep. 196

EP 195 - Star Citizen Combat: PvP, PvE, and Staying Alive (Ft. Johnathan Winters )

From master modes to control surfaces, ballistic weapons to engineering, PvP to PvE, there are a lot of ways Star Citizen’s combat scene can vary between encounters, but it’s still missing a lot. Nonetheless, there are many things that EVERY player can learn to survive and thrive in Star Citizen, because no matter what, you’ll always want to be wary of your surroundings. Today I’m joined by combat enthusiast Johnathan Winters to discuss combat right now, combat going forward, and how players can...

Feb 17, 20251 hr 3 minSeason 1Ep. 195

EP 194 - [UPDATED] What’s Going on With Star Citizen? (Ft. BoredGamer) | Launch Sequence Podcast

Star Citizen is currently having a bit of a moment. It’s not unexpected, 4.0 introduced server meshing, but there is a much larger push that has been growing for some time, to get Star Citizen into a truly playbable state. Between management shakeups, new studio philosophies, and new strategies, maybe that will happen. I’m joined by Bored Gamer today to discuss the possibilities of Star Citizen considering this new approach. What does a focus on content over features mean? Why have so many highe...

Feb 10, 20251 hr 10 minSeason 1Ep. 194

EP 193 - Despite The Struggles Things Are Looking Up For Star Citizen…Because Lore (Ft. TheAstroHistorian)

While games are necessarily driven by lore, they can be a strong signaler of what’s on the horizon. Today I’m joined by Star Citizen “Lorestradamus” TheAstroHistorian to discuss what is 4.0’s silver lining. Factions, their reputation, and what it means for the immediate and long-term future of the game. In the meantime we’ll also be discussing the canceled free fly event, a new AI voice generation partnership at CIG, and what factions to keep an eye on in the game this year. Today’s Guests: TheA...

Feb 03, 20251 hr 27 minSeason 1Ep. 193

EP 192 - Star Citizen Through Fresh Eyes: A Non-Fan’s First Impressions (Ft. Kai Zammit)

Here on the Launch Sequence, we are very used to hearing from folks who are involved in Star Citizen weekly, but every once in a while we bring somebody with less connection on. Today I’m joined by filmmaker and Youtuber Kai Zammit to discuss his first impressions and thoughts surrounding Star Citizen after his recent introduction to the project. Today’s Guests: Kai Zammit Youtube - https://www.youtube.com/@kaizammit ToC: 00:00 Introductions 14:00 Ship Commercials in Star Citizen 25:20 The StarE...

Jan 27, 20251 hr 19 minSeason 1Ep. 192

EP 191 - Star Citizen Will See Some VERY Interesting New Ship Releases in 2025 (Ft. StarJump_GRIM)

With crafting becoming a major pillar of Star Citizen, many of the gameplay systems we know are already primed to expand. What we are also going to start seeing soon is an expansion of functional ships that add into those gameloops and crafting as a whole. Refining, building, salvaging, and more types of ships may arrive in 2025 to really expand player choice and opportunity. I’m joined by Starjump_GRIM the creator of the self-titled fleet viewer, to talk about the possibilities. Today’s Guests:...

Jan 20, 20251 hr 29 minSeason 1Ep. 191

EP 190 - Server Meshing is About to Face its First Real Challenge | Will It Break? (Ft. Nargosvoge)

Like other games before it, Star Citizen has successfully meshed servers to increase player counts, and like other games before it, Star Citizen is still geographically restricted in how many players it can handle. While the game is expanding due to server meshing, the first REAL challenge the tech faces, the Daymar Rally, will show the difference between the current static server meshing and the real goal of dynamic meshing. I’m joined today by the head of security for the 600+ member event to ...

Jan 13, 20251 hr 4 minSeason 1Ep. 190

EP 189 - The New Ships & Gameplay That Could Make Star Citizen Great in 2025 (Ft. TenPoundFortyTwo)

If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like. Today’s Guests: TenPoundFortyTwo Youtube - https://www.youtube.com/@tenpoundfortytwo ToC: 00:00 Content Delivery in 2025 12:00 Game Instancing in 2025 20:00 Professions ...

Jan 06, 20251 hr 31 minSeason 1Ep. 189

EP 188 - Can 2025 Afford To Be “Just Another Year” For Star Citizen? (Ft. Xerostate)

With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big topics, and why is the community seeing things so differently during this crucial time? I’m joined by ...

Dec 30, 20241 hr 28 minSeason 1Ep. 188

EP 187 - How Pyro is Already Changing Star Citizen | A Pirate’s Perspective (Ft. voiDude)

Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate Today’s Guests: voiDude Youtube: https://www.youtube.com/c/voidyvids Twitch: https://www.twitch.tv/voidude ToC: 00:00 Introduction 07:20 Mission Problems & The Mission Refactor 13:00 Piracy in Star Citizen 24:00 What is Pyro for?...

Dec 23, 20241 hr 17 minSeason 1Ep. 187

EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo)

Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss. Today’s Guests: Grolo Youtube: https://www.youtube.com/@grolo-af ToC: 0...

Dec 16, 20241 hr 12 minSeason 1Ep. 186
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