One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss. Today’s Guests: RedMonsterSC Youtube: https://www.youtube.com/redmonstersc Twitter: https://x.com/red...
Dec 09, 2024•1 hr 20 min•Season 1Ep. 185
A new medium sized combat ship has been released, and it seems primed for running missions in a small group. But where does it fit in? Who is the Anvil paladin for? In other news, master modes are no more. The flight model is making a shift away from master modes but maintaining some of the hallmark features of the flight model system, today I discuss the complications and ramifications with Farrister. Today’s Guests: Farrister Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twit...
Dec 02, 2024•1 hr 32 min•Season 1Ep. 184
The RSI Polaris is now in Star Citizen, and it has immediately made clear just how much larger ships and the gameplay included with them will change the game. Today I’m joined by return guest, Croncy, to talk about the changing nature of Star Citizen, from solo to group play, from A to B to A through Z, from time to kill, to time to board. This is all about the capital ship change and how players might cope with it. Today’s Guests: Croncy Twitch: https://www.twitch.tv/croncy YouTube: https://www...
Nov 25, 2024•1 hr 21 min•Season 1Ep. 183
The biggest news of the past week is that Star Citizen 4.0 is now in PTU Today’s Guests: Tree0311 Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC ToC: 00:00 Introduction 02:40 The Crusader Intrepid 17:30 Are There Too Many Ships? 49:00 Is 4.0 An Actual Win? 01:08:10 4.0 Is Going To PTU! Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow...
Nov 18, 2024•1 hr 25 min•Season 1Ep. 182
One of the most beloved MMOs of all time, it unfortunately died out due to decisions outside of its initial design. Star Citizen seemingly has taken a lot of what made that game great and has plans for it to exist in Star Citizen 1.0. Today I’m joined by Morphologis to discuss what made Star Wars Galaxies so great and beloved, and how players may get a second coming of the legend in Star Citizen. Today’s Guests: Morphologis Twitch - https://www.twitch.tv/morphologis Youtube - https://www.youtube...
Nov 11, 2024•1 hr 35 min•Season 1Ep. 181
Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game. Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www...
Nov 04, 2024•1 hr 46 min•Season 1Ep. 180
Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game. Today’s Guests: Luke Stephens Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHA Yo...
Oct 30, 2024•1 hr 31 min•Season 1Ep. 179
From the road to Star Citizen 1.0 to the release window of Squadron 42, a lot was shared at CitizenCon over the weekend. I’m joined by Casablack Gaming to try and make sense of it all in just 1 and a half hours. Today’s Guest: CasaBlack Gaming Youtube: https://www.youtube.com/c/casablack Twitter: https://twitter.com/BlackShrubberie Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media...
Oct 21, 2024•1 hr 23 min•Season 1Ep. 178
No matter how much of the features and mechanics in CitizenCon 2024 are delivered, the messaging and direction this event sets for Star Citizen will have ramifications for everybody. The panels shown are much more about the direction of the game than just what is being worked on. To dig deeper into what it all means, I’m joined by Sulyce for 1 last talk before the event kicks off. Hope you enjoy, see you on the other side! Today’s Guests: Sulyce (Beyond The Verse) Youtube: https://www.youtube.co...
Oct 14, 2024•1 hr 46 min•Season 1Ep. 177
From the Crusader Ares Ion to the Drake Corsair, every ship in Star Citizen will undergo a series of changes between now and “launch”. But why does it happen, and why is it always so surprising? Today I’m joined by fellow ship nerd EvenLease to discuss CIG’s communication around these nerfs, why they occur, and what players should expect regarding their own ships going forward. Queue the conspiracy theories. Today’s Guests: EvenLease YouTube: https://www.youtube.com/@EvenLease44 ToC: 00:00 Intro...
Oct 07, 2024•1 hr 23 min•Season 1Ep. 176
A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game? Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed. Let’s talk the potential reality of Star Citizen 4.0, and what the delivery of this update may look like. Today’s Guests: TenPoundFortyTwo YouTube: ht...
Sep 30, 2024•1 hr 34 min•Season 1Ep. 175
Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I discuss with Farrister. Today’s Guests: Farrister Youtube: https://www.youtube.com/@Farrister Twitch:...
Sep 23, 2024•1 hr 28 min•Season 1Ep. 174
Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master modes is not actually the root of his, or many others’ issues. What do you think? Today’s Guests: Ave...
Sep 16, 2024•1 hr 35 min•Season 1Ep. 152
Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could we still expect a PTU or live release this year? Will server meshing prove a bigger problem than expected at scale? Today I’ll be discussing this with podcast host Nazeris as we await the results of the current tests to make a better estimate on when the big update may finally arrive. Today’s Guests...
Sep 09, 2024•1 hr 27 min•Season 1Ep. 172
Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking about your landings he’s been watching, and whether the player base has improved their flight over t...
Sep 02, 2024•1 hr 31 min•Season 1Ep. 171
When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for the marketing hype. Today’s Guests: CasaBlack Youtube: https://www.youtube.com/c/casablack Twitter: ...
Aug 26, 2024•1 hr 8 min•Ep. 136
The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0? Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstro...
Aug 19, 2024•1 hr 21 min•Ep. 131
After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, the changing dynamic of gameplay. Today we look at the biggest complaints surrounding the current state of Star Citizen, and the major reasons for some of the larger changes many have been waiting for. Return guest Farrister joins me to talk about your current problems with the game and where it’s he...
Aug 15, 2024•1 hr 45 min•Season 1Ep. 168
Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professor at the University of Stanton, to discuss the whole slew of upcoming changes. Today’s Guests: Unive...
Aug 05, 2024•1 hr 25 min•Season 1Ep. 167
The long running space exploration game, No Man’s Sky, has released a new update and the hype is high. But does this game really provide what space gamers are looking for? Today I’m joined by Morphologis to discuss the fuel that keeps No Man’s Sky succeeding, what it does differently from other space games, and who might the survival/exploration space game is meant for. Today’s Guests: Morphologis Twitch - https://www.twitch.tv/morphologis Youtube - https://www.youtube.com/@Morphologis Twitter -...
Jul 29, 2024•1 hr 35 min•Season 1Ep. 166
Star Citizen isn’t just about the ships. There will be a few different ways for players to progress through the game and show their accomplishments. Will the reputation system be enough, though? And how will it factor into the rest of the game, gating content and keeping players safe? Today I’m joined by Tom Beckhäuser from Twitch to discuss the primary method of player progression in Star Citizen, your reputation. Today’s Guests: Tom Beckhäuser Twitch - https://www.twitch.tv/tombeckhauser Video...
Jul 26, 2024•1 hr 16 min•Season 1Ep. 165
Star Citizen is undergoing a lot of change this year. In addition, many areas of the game are as unstable as ever, but the gameplay is coming together in some places, and many players are having more fun than ever. I’m joined by Youtuber Hav0k this week to discuss the current state of the game, where things are headed in the immediate future, and if it’s worth it for you to download the game and try it again, especially with a free fly event currently ongoing. Today’s Guests: Hav0k Youtube - htt...
Jul 15, 2024•1 hr 17 min•Season 1Ep. 164
Star Citizen cargo missions have been pretty bad for the better part of a decade, now they are finally being brought up to a reasonable standard with new missions and improved functionality. The very first tests have shown us what is possible, and it’s looking good. I’m joined by Jack Axton who got a hands on experience to discuss the details of what makes things so much better for space truckers in Star Citizen. Today’s Guests: Jack Axton Youtube - https://www.youtube.com/@JackAxton Twitter - h...
Jul 08, 2024•1 hr 28 min•Season 1Ep. 163
Star Citizen 3.24 is in first wave testing, and there’s a lot to explore. From new cargo missions to the removal of the personal and city inventories, this is one of the most consequential features drops we’ve ever seen. While it’s only in Evocati, Darjanator is joining us today with hands on with the new patch to discuss weaknesses and strengths. Today’s Guests: Darjanator Youtube - https://www.youtube.com/@darjanator Twitter - https://x.com/darjanator JRDF - https://www.jrdf.sc/ ToC: 00:00 Int...
Jul 01, 2024•1 hr 28 min•Season 1Ep. 162
Let’s take a look at the current roadmap, the expectation CIG has set for 2024, and the surprise update shake up with Alpha 3.24. Things are happening, but it can be confusing to drill down to WHY they are happening. This week I’m joined by fellow roadmap enthusiast CasaBlack Gaming as we discuss the possibility of further delays, the outlook at 4.0 and 1.0, and what Star Citizen looks like in the near term future. Today’s Guests: CasaBLACK Gaming Youtube - https://www.youtube.com/@CasaBLACK Twi...
Jun 24, 2024•1 hr 9 min•Season 1Ep. 161
One of the most frustrating parts of Star Citizen is its instability. While servers cause many problems, our computers also struggle to hit FPS targets. Today I’m joined by TenPoundFortyTwo to discuss PC performance in Star Citizen, why your computer doesn’t run the game all that great, and when it may get better. Today’s Guests: TenPoundFortyTwo Youtube - https://www.youtube.com/@tenpoundfortytwo ToC: 00:00 Star Citizen Generall Discussion 16:30 How Is Star Citizen Performance Right Now? 26:30 ...
Jun 17, 2024•1 hr 15 min
With so many major design decisions solidifying and being made, there is a lot of commentary about the direction of Star Citizen and what is right for the game. Today I’m joined by Youtuber LiefX to discuss the simulation elements of the game, why people feel they are going away, and how it’s possible people also believe the game is getting too complicated. Today’s Guests: LiefX Youtube - https://www.youtube.com/c/liefx ToC: 00:00 Introductions 13:00 What is a Space Sim? 18:00 Are We Losing The ...
Jun 11, 2024•1 hr 20 min•Season 1Ep. 159
There are tons of ships to try in Star Citizen, but a select group are catered towards first time players. Despite this, these “starter” ships have a lot of benefits to them in the long run. In today’s episode of the Launch Sequence Podcast, I’m joined by Dedleader to discuss what makes a starter ship, and how you can make the most of them as well. Today’s Guests: Dedleader Youtube - https://www.youtube.com/@DedLeader Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb...
Jun 04, 2024•1 hr 20 min•Season 1Ep. 158
A new concept ship has been introduced to Star Citizen, but with no release date in sight it might not be the most interesting. Despite that, the unique nature of the ship, mixed with a versatile chassis has led to a lot of excitement surrounding the new large freighter. I’m joined this week by Phaseone Gaming to discuss the merits of the ship, and what has us interested. Today’s Guests: Phaseone Gaming Youtube - https://www.youtube.com/channel/UCemNqvBqVZU7fAVhUx5pf7A Twitter - hhttps://x.com/P...
May 26, 2024•1 hr 3 min•Season 1Ep. 157
We’ve waited years for Star Citizen 4.0, and even now the update is not technically in our hands. But there are reasons to believe the next update is the vaunted server meshing update, and we may see it this summer according to a new roadmap update. But what’s included, and why is this the first major version change to Star Citizen since 2017. I’m joine dby Star Citizen streamer Xerostate to discuss the update and its place in the journey to release. Today’s Guests: XeroState Twitch - https://ww...
May 20, 2024•1 hr 37 min•Season 1Ep. 156