Scott sits down with Erica, Gil, and Sen to discuss the design and making of his newest game, Alien: Fate of the Nostromo . We also discuss designing to an IP, and how to make a horror game. SHOW NOTES 0m58s: The original Alien film 1m31s: The other board game based on the film Alien . Scott is not counting board games influenced by the film without the official license, like Nemesis or The Awful Green Things From Outer Space . He’s also only counting games based specifically on the original fil...
Sep 05, 2021•58 min•Transcript available on Metacast Geoff harnesses all his mathematical techniques to answer a burning question: are Pop-O-Matic dice truly random?
Aug 29, 2021•7 min•Transcript available on Metacast Geoff (making a one-off Ludology return) and Gil chat with Al Leonardi, designer of the legendary picture-book game Ace of Aces , and a legion of spinoffs using the same brilliant first-person system. SHOW NOTES 4m19s: Richthofen’s War 8m18s: If you're interested about Ace of Ace's mathematical underpinnings, and its true nature as a hex-grid game, here's Geoff's article . 9m52s: There were two Star Wars games Al worked on: Star Wars: Starfighter Battle Book , and Star Wars Lightsaber Dueling (w...
Aug 22, 2021•41 min•Transcript available on Metacast Scott takes us through the history of Afrikan tähti ("Star of Africa"), a legendary Finnish game first released in 1949. Foreigners in Finland article One version of the game Another version of the game An interview with the publisher Related Ludology episodes: Ludology 197 - Empires Up in Arms (discussing colonialism in board games with Mikael Jakobsson and Rick Eberhardt of the MIT Game Lab) Ludology 247 - Orc-Kay Computer (discussing cultural appropriation in games with cultural consultant Ja...
Aug 15, 2021•7 min•Transcript available on Metacast Erica and Scott welcome game design legend Mike Elliott, creator of innumerable Magic: the Gathering and Pokémon cards, designer of Thunderstone, and co-designer of Quarriors and the Dice Masters series. And of course, of DuelMaster and Charm Angel, which were both huge hits in Japan. Mike also runs the Academy of Adventure Gaming Arts & Design Hall of Fame, commemorating the work of legendary tabletop game designers. SHOW NOTES 1m22s: NeoPets , Hecatomb , The Harry Potter Trading Card Game . 1m...
Aug 08, 2021•1 hr 17 min•Transcript available on Metacast In this special GameTek, Geoff and Gil sit down with Justin Bergeron of ARC Global Logistics to discuss the global shipping snarl that's delaying so many board games (among other goods). How is it affecting the industry, what's behind it, and how long could it possibly last? You can reach Justin via email . Here's the web site for ARC Global's parent company, Logimark Group .
Aug 01, 2021•40 min•Transcript available on Metacast Gil and Sen are delighted to have RPG/story game designer Avery Alder on the show to talk about her games that show how communities deal with upheaval and change. We also discuss the change that RPGs saw in the past 20 years, going from the expectation of custom, bespoke systems for each game to the consensual adoption of systems like Powered by the Apocalypse and Forged in the Dark. SHOW NOTES 02m39s: The Forge is no longer active, but you can read its archives here . Also, My Life With Master ...
Jul 25, 2021•1 hr 14 min•Transcript available on Metacast Scott shambles through the history of the beer-and-pretzels game Zombies!!! He runs us through its various iterations, tells us what made it stand out from other games at the time, and discloses the personal impact the game and its designers had on him. BIBLIOGRAPHY OF A BOARD GAME (Audio) An interview with Todd Breitenstein The Zombies!!! 20th anniversary Kickstarter (Text) Another interview with Todd Breitenstein on the digital version of the game Todd passed away in 2013 from cancer....
Jul 18, 2021•12 min•Transcript available on Metacast Erica, Gil, Scott, and Sen have a roundtable discussion about player counts. We go through each of the common player counts, as well as a few uncommon counts, and discuss what's special about designing for them. SHOW NOTES 0m39s: Our thoughts about and general strategies for designing games at different player counts. 5m42s: 2-player games 9m20s: We chatted with Matt Wolfe about decision scales on Ludology 157 - Come Scale Away . 13m08s: Inhuman Conditions 13m59s: Belfort 16m24s: Alien: Fate of ...
Jul 11, 2021•1 hr 21 min•Transcript available on Metacast Geoff discusses the knitting community, how some knitters make the leap from hobby into entrepreneurship, and how research has shown the one thing that many of these self-employed knitters have in common. What can board gamers learn from this?
Jul 04, 2021•6 min•Transcript available on Metacast Erica and Scott welcome graphic designer, production superhero, and prototype craft wizard Lindsay Daviau to the show. We talk about her experience at Hasbro making (among many other things) fake games for fake stores. We also bring up her favorite games that she worked on, and her job at Restoration Games (with her husband Rob, who you may have heard of), where she works on games like Unmatched , Fireball Island , Stop Thief , and the soon-to-come Return to Dark Tower . SHOW NOTES 04m10s: This ...
Jun 27, 2021•54 min•Transcript available on Metacast Scott rampages through the history of Richard Garfield's hit game King of Tokyo. How was this game made, and what did its standalone sequel King of New York add to it? BIBLIOGRAPHY OF A BOARD GAME https://boardgamegeek.com/boardgamepodcastepisode/76209/podcast-20-king-tokyo https://www.youtube.com/watch?v=afu516A828k https://www.iello.com/co.uk/news/monster-of-the-week-game-is-over-all-about-king-of-verse https://boardgamegeek.com/blogpost/116703/interview-richard-garfield-designer-magic-gatheri...
Jun 20, 2021•13 min•Transcript available on Metacast Gil and Sen welcome Calvin Wong Tze Loon 黃子倫 to the show to discuss narrative in games. How can we improve a game's narrative through its mechanisms, its components, and even its box size? SHOW NOTES 0m46s: Calvin played P.T. Goh in the film Crazy Rich Asians . Also, info on Twilight Imperium's expansion Prophecy of Kings that Calvin did some writing for, and forthcoming RPG Embers of the Imperium . 3m16s: "Mayfair" in UK-based editions of Monopoly is equivalent to "Boardwalk" in US-based editio...
Jun 13, 2021•1 hr 13 min•Transcript available on Metacast Geoff muses on the combination of two of his favorite topics: loss aversion and the lottery. Why do more people buy lottery tickets when the odds of winning are lower? How does that affect the payout? And what is the effect of a lottery win on a person's life?
Jun 06, 2021•6 min•Transcript available on Metacast Erica and Scott welcome Ryan and Malorie Laukat, the couple behind Red Raven Games. Ryan is known as the designer and illustrator for games like Eight Minute Empire , Above and Below , Near and Far , Islebound , Empires of the Void , Artifacts Inc. , Megaland , and the forthcoming Now or Never . They are also the subject of an upcoming documentary, Crafting Arzium . Ryan is often seen as the sole force behind Red Raven Games, but Malorie and the whole Laukat family do a lot of work behind the sc...
May 30, 2021•1 hr 10 min•Transcript available on Metacast Scott takes us through the history of El Grande , from its beginnings as a game about the Trojan War to its influence on the current board game scene. BIBLIOGRAPHY OF A BOARD GAME https://opinionatedgamers.com/2015/07/27/sdj-re-reviews-18-el-grande/ https://boardgamegeek.com/thread/82783/interviews-optimist-73-wolfgang-kramer-el-grande https://www.mechanics-and-meeples.com/2014/09/08/el-grande-the-art-of-majority-control/ https://brettspielbox.de/interview-mit-wolfgang-kramer-teil-2/ https://www...
May 23, 2021•9 min•Transcript available on Metacast On a special milestone episode of Ludology, Gil Hova and Scott Rogers say goodbye to our beloved Emma Larkins, as she departs as a co-host after 50 amazing episodes. Geoff Engelstein drops by to check in on us. And we're also joined by new co-hosts Erica Bouyouris and Sen-Foong Lim! SHOW NOTES 05m02s: Emma has earned quite a few awards for her game Abandon All Artichokes : the Golden Geek Light Game of the Year, the American Tabletop Award for Early Gamers, and yes, the Parent's Choice Silver Aw...
May 16, 2021•53 min•Transcript available on Metacast Geoff parachutes into the world of battle royale games like Fortnite, and how they eclipsed MOBA (multiplayer online battle arena) games like Heroes of the Storm. Is there something special about battle royales that we can study as general lessons in game designs?
May 09, 2021•7 min•Transcript available on Metacast Emma and Gil welcome returning guest Eric Zimmerman, who last appeared on the show on Episode 79 to discuss the magic circle in gaming. This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become more environmentally sustainable, and see if there can be an equivalent to farmers' markets or slow food in tabletop game. SHOW NOTES 1m26s: Eric's pr...
May 02, 2021•1 hr 19 min•Transcript available on Metacast Scott takes us through the history of the bizarre drinking game Pass-Out, which is arguably a direct predecessor to the modern risqué adult party game. (Note: We at Ludology do not condone binge drinking, especially when prompted by a game. If a game tells you that you have to drink, but you feel that you need to stop drinking, you should stop playing the game.) BIBLIOGRAPHY OF A BOARD GAME https://punchdrink.com/articles/house-rules-pass-out-board-game-1960s-drinking-game/ https://news.google.c...
Apr 25, 2021•6 min•Transcript available on Metacast Emma and Gil sit down with Carla Kopp of Weird Giraffe Games and Galactic Raptor Games to discuss designing solo modes for games, the merits of "bots" in solo games, and how these bots tend to be named "Steve." SHOW NOTES 2m00s: Carla's first published game Super Hack Override . 4m53s: We spoke with Morten Monrad Pedersen on Ludology 154 - Leave Me Alone! about using Automa to make solo versions of games. 7m02s: Sarah Reed is a game designer, disability advocate, and all-around excellent person....
Apr 18, 2021•1 hr 11 min•Transcript available on Metacast Geoff talks about how games benefit when designers use familiar terms to describe familiar concepts. He also dives into the term "mana," tracing it back to its indigenous origins, and explains how it became a popular gaming term to track how much magic a character can expend.
Apr 11, 2021•7 min•Transcript available on Metacast Emma and Gil sit down with James Mendez Hodes to discuss his work as a cultural consultant, and the series of " orcticles " he wrote describing how the depiction of orcs in fantasy games can bring up problematic real-world stereotypes. CONTENT WARNING: This episode includes many references to racism and a section discussing sexual assault. SHOW NOTES 01m55s: Orcus , a god of the underworld. 04m29s: J.R.R. Tolkien 's Urak-hai , the strongest kind of Orc in Middle Earth. 27m49s: The Marathi people...
Apr 04, 2021•1 hr 26 min•Transcript available on Metacast Scott describes the history of Quarriors! , which became the base system for both the Marvel and DC Dice Masters games, among other licenses. BIBLIOGRAPHY OF A BOARD GAME Tabletop Gaming Magazine issue 3 “The Making of Marvel Dice Masters” by Owen Duffy https://boardgamegeek.com/blogpost/30410/designer-diary-dice-masters-no-catchy-title-just-b https://thegaminggang.com/game-news/table-top-gaming/the-gaming-gang-extra-77-interview-with-game-designer-mike-elliott/ http://www.ludology.net/ - episod...
Mar 28, 2021•11 min•Transcript available on Metacast Emma, Gil, and Scott have a roundtable discussion in which they discuss the three sales channels, or markets, your board game can be available in: hobby, specialty, and mass. What are the differences between them, and how can a game move from one to another? SHOW NOTES 0m48s: Erica and Sen are joining the show! You can watch them in the Meeple Syrup Show . Some of Sen's games: Junk Art , Akotiri , and Jiangshi: Blood in the Banquet Hall . Some of Erica's games: Bosk , Roar: King of the Pride , K...
Mar 21, 2021•1 hr 19 min•Transcript available on Metacast Geoff looks at a recent study that attempted to find a correlation between participants' actions in a game and how they would score in a survey of leadership skills. How can a game tell us whether a person is more or less likely to prefer to lead a group?
Mar 14, 2021•7 min•Transcript available on Metacast Emma and Gil welcome Emerson Matsuuchi back to the show to discuss his experience designing the Century game series , and what it's like designing 3 "mixable" games. SHOW NOTES 0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek . 1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome . 1m45s: When there's no pandemic raging around the world, Gil runs a playtest group in New York City . Emma and Emerson were both members before they moved ...
Mar 07, 2021•1 hr 3 min•Transcript available on Metacast Scott delves into the history of the first big board game success on Kickstarter: Tory Niemann's Alien Frontiers. BIBLIOGRAPHY OF A BOARD GAME TEXT: https://v1.escapistmagazine.com/articles/view/tabletop/features/11916-How-One-Project-Shaped-Gaming-s-Use-of-Crowdfunding https://boardgamegeek.com/blogpost/5209/interview-tory-niemann http://dicehateme.com/2010/08/alien-frontiers-a-new-world-for-game-publishing/ https://blog.tabletopia.com/tory-niemann-dont-underestimate-the-glossy-vibrant-dice/ ht...
Feb 28, 2021•11 min•Transcript available on Metacast Emma and Gil chat with Jeeyon Shim, game designer, nature fan, and mushroom enthusiast. Jeeyon's games are about connecting with one's environment, and we discuss what it's like to make games like this. We also discuss playtesting (or not playtesting) indie games, the conception of "nature" and its connection with humanity, and how cute our pets are. SHOW NOTES 1m53s: The IGDN is the Indie Game Developer Network, an organization supporting indie tabletop designers. They offer mentorships and con...
Feb 21, 2021•2 hr 32 min•Transcript available on Metacast Geoff considers a classic problem: how do two parties in two different locations agree on a random number result, like a die roll? We cover the clever solution wargamers worked out, as well as an ultra-modern approach.
Feb 14, 2021•6 min•Transcript available on Metacast