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Three Moves Ahead

Idle Thumbswww.idlethumbs.net
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
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Episodes

Three Moves Ahead 76: Modding

Troy, Julian and Rob are joined by Maxis Games' Soren Johnson and Fall From Heaven 2 lead Derek Paxton in a chat about modding. How do you assemble a mod team? What are the trade offs for developers and publishers in supporting mods? Scope and ambition and talent poaching and creativity.Also news on our upcoming question and answer show and the TMA/FoS meetup. Fall From Heaven 2 Strategy Station Meet Up Discussion...

Aug 03, 20100

Three Moves Ahead 75: The Strategy Syllabus

This week, with the rest of the TMA crew (i.e., me) off gallivanting around California or saving lives or something, Rob and Julian decided to have a real show. They dig deep into the perfect strategy gaming syllabus, and come up with some obvious and startling conclusions. At least, that's what they tell me. I haven't listened to it yet. I hope there's pie.

Jul 29, 20100

Three Moves Ahead 74: Classic Game Analysis - Freedom Force w/ Ken Levine

Ken Levine from Irrational Games drops by the show to talk about what made Freedom Force so special. Is it an RPG or a strategy game? We discuss the virtues of pausable real time play, the fine line between homage and parody and learn about what games Ken plays when he is not writing kick ass game stories. Freedom Reborn - a fan community

Jul 20, 20100

Three Moves Ahead 73: What Made You?

This week, Troy and Rob are joined by Jenn Cutter in a trip down memory lane. The topic: How did you end up the gamer you've become? When did Rob and Troy learn they were strategy gamers? How do games fit into the rest of your life? How do you deal with being the only gamer in a social circle? Which games poke which aspects of our character? Troy and Jenn also explain BBSes to Rob.Also, a date is set for the Washington DC area Flash of Steel/Three Moves Ahead meet up....

Jul 14, 20100

Three Moves Ahead 72: Technological Innovation

This week, hardware expert and long time strategy gamer Loyd Case joins Troy, Julian and Rob in a chat about how various advances and changes in the technological environment have changed how see and approach strategy games.

Jul 07, 20100

Three Moves Ahead 71: Disciples 3, HoMM and Games Like This

Gameshark's Editor in Chief Bill Abner joins Troy, Rob and Bruce to talk about Disciples 3, Heroes of Might and Magic, Jagged Alliance, King's Bounty - strategy games with tactical components. To what extent are these RPGs? What differentiates a good one from a bad one? Bruce mentions Odium again.The good doctor also promises to write something.

Jun 28, 20100

Three Moves Ahead 70: E3 Recap, Risk and 1C

With E3 2010 in the books, Troy talks about what he saw and is generally concerned about "everything fits together". Julian gives us a preview of Risk: Factions and Rob runs down what 1C has coming your way, based on what he saw in San Francisco.Also, bonus tip on how not to prepare vodka.

Jun 23, 20100

Three Moves Ahead 68: Selling Strategy

This week, Troy, Julian and Rob are joined by PR pros Joe Ziemer (Triple Point PR, Paradox shill) and Stephanie Schopp (Tinsley PR, Stardock water carrier) to talk about marketing strategy games in this gaming and business environment. Is strategy gaming really dead? How do you find new audiences and keep the old ones? How do PR people deal with media and developers?

Jun 08, 20100

Three Moves Ahead 67: Experimenting With RPGs at Rabbitcon

Oy. Troy breaks his computer and therefore sounds like he’s calling in from a submarine. But the rest of show is a long discussion about Games Masters experimenting with RPG and miniature mechanics. Julian and Rob discuss a fascinating game session before the team digresses onto iterative learning in game design and whether games do a good job of teaching through systems at all. Promised images will have to wait until I have a computer that can resize them properly. Stupid netbook.

Jun 02, 20100

Three Moves Ahead 66: The SimTex Legacy

Good Old Games has made the classic SimTex games Master of Orion, Master of Orion 2 and Master of Magic available for low, low prices. So Troy, Tom, Bruce and Rob spend an hour talking about what made SimTex special. What do we mean by personality in strategy games? Does the UI hold up? Which of these games has aged the most poorly? When is tactical combat an impediment in a turn based 4x game? We answer these questions and more in this new analysis of classic game design. Troy’s Revisionist His...

May 24, 20100

Three Moves Ahead 65: Tutorials and Training

Tom Chick returns after a month away from the podcast to join Troy and Rob in a discussion about designing tutorials for strategy games. Is the failure of tutorial design a root of the decline in strategy gaming? Can you really integrate a tutorial into a story based campaign? What are the responsibilities of the gamer to learn what he/she is doing on a battlefield? Dave Perkins’s tutorials for Solium Infernum

May 18, 20100

Three Moves Ahead 64: Forgotten Fronts

Just Troy, Julian and Rob again as they ad hoc a podcast about types of games and settings that they would like to see in the strategy arena. Is there a really good Tolkien strategy game? Where is our fort game? Can we fill in our history a little more? Pack the comment section with your own suggestions.

May 12, 20100

Three Moves Ahead 63: Frozen Synapse

Tom and Bruce are absent again while Troy, Julian and Rob dissect the still in beta Frozen Synapse , a small team tactics game from Mode 7. Troy finds it too difficult, Rob loves the potential for story telling, and Julian digs the puzzles. Listen as we talk about tactical games, the union of art and design, indie game marketing, a digression on Ancient Trader and an apology from Troy on his terrible mailing skills. Frozen Synapse Rob Zacny on The Hunter (Escapist) , Sins of a Solar Empire (Game...

May 05, 20100

Three Moves Ahead 62: Gettysburg Scourge of War

Another wargame show! Troy, Julian and Rob are joined by NorbSoft’s Norb Timpko and Jim Weaver to talk about Gettysburg: Scourge of War. Learn more than you ever wanted to know about how to make a civil war game. Why is the AI so recalcitrant? What are the lessons of leadership here? How do you make a map like this? And where do history and gameplay collide when the AI hasn’t read the books you have? Scourge of War: Gettysburg The Maps of Gettysburg : An Atlas of the Gettysburg Campaign, June 3 ...

Apr 27, 20100

Three Moves Ahead 61: Imperialism

Troy, Tom and Bruce look at the classic Frog City/SSI games Imperialism and Imperialism 2 . What makes this series one of the greatest grand strategy experiences of all time? Can a game this difficult and time intensive be made again? Bruce has a theory, Tom keeps calling Colonization the wrong name, and Troy is focused on diplomacy. Bruce’s Revisionist History on Imperialism Troy’s essay on Imperialism’s maps Tom vs Bruce: Imperialism 2...

Apr 20, 20100

Three Moves Ahead 60: Achtung Panzer and WW2 Tactics

Troy, Rob and Bruce participate in the wonkiest Three Moves Ahead ever, as Dr. Geryk makes up for weeks of absences with another tour de force rant. How does Achtung Panzer compare to Combat Mission? What do we expect from a WW2 tactical game, and how do these expectations mesh with reality? Turn based, real time and replay – how do they fit together? Bruce also recommends a bunch of books. Achtung Panzer Tom vs Bruce: Combat Mission David Glantz’s BARBAROSSA DERAILED: The Battles for Smolensk, ...

Apr 14, 20100

Three Moves Ahead 59: Distant Worlds – Space is Big

Troy, Tom and Rob talk about Code Force’s Distant Worlds , a 4x Space RTS that tries to tackle the challenge of ceding control. How can a game get past player paranoia about letting the AI handle things? When does a player choose to intervene? How can the AI failure at basic tasks undermine your confidence in everything else? Why and when does Distant Worlds work? Also, last chance to win one of two copies of Making History . My first crack at the virtual viceroy problem Distant Worlds at Matrix...

Apr 07, 20100

Three Moves Ahead 58: Phoning it In About Pax

With the post con exhaustion, panelists running around like crazy and Julian Murdoch fighting some sort of bug, it’s sort of a wonder we got a show together at all this week. Rob, Julian and I talk about why we loved PAX East. What makes a fan con different from a trade show? Is Microsoft Surface the future of board games? What strategy game was my surprise of the show? Probably one of our shortest and slowest shows, but we promise a stronger one next week. Listen to win a prize. My thoughts on ...

Apr 01, 20100

Three Moves Ahead 57: Supreme Commander 2 and Command & Conquer 4

Troy, Tom and Julian devote the hour to dissecting the surprisingly good Supreme Commander 2 and the disappointing Command & Conquer 4: Tiberian Twilight . Why does SupCom 2’s deviation from the franchise formula make the game better? Why is it like Sins of a Solar Empire and Demigod? Do we want to gain experience points in our RTSes? When good design meets bad design in the same package, what wins? And come hear how disorganized we are for PAX! Tom Chick’s review of SupCom 2 Tom Chick’s rev...

Mar 23, 20100

Three Moves Ahead 56: Civ 5, Sid Meier and Farmville

We throw together a show on some of the strategy gaming news and ideas coming out of this year’s GDC. What do we know and not know about Civilization 5 ? Is Sid Meier coddling players in his psychological approach? And why is Julian on the side of evil in the Facebook wars? We announce the winner of the King Arthur steam code and begin planning for PAX East. Fear and Loathing in Farmville Gamasutra on Meier’s Keynote Julian’s article on Facebook games Chris Hecker on the rewarding boring activit...

Mar 16, 20100

Three Moves Ahead 55: Starcraft 2 Beta and Napoleon Total War

Two games this week. First, Tom Chick and Troy Goodfellow report on their experiences in the Starcraft II beta. It’s an old school RTS that eschews fifteen years of evolution in favor of keeping things as they were in 1998. What do we like so far? What do we not like? Meanwhile, Rob Zacny asks questions about Blizzard’s continued relevance in the genre. Then, Rob leaps to the defense of Napoleon: Total War . Hear why he will be probably be giving it a very positive review and why Tom still think...

Mar 09, 20100

Three Moves Ahead 54: Introversion

Troy, Julian and Rob wax rhapsodical about the glories of indie strategy game developer Introversion . What makes Darwinia a “different” RTS? Is Defcon the best multiplayer game ever made? And can you make a game about terrorism? Listen to the end and learn how you can win a prize. Seriously. I have one for you. Gamers With Jobs talks to Chris Delay Introversion’s Tough 2008...

Mar 04, 20100

Three Moves Ahead 53: The One Year Anniversary Show

No agenda this week beyond a few of my favorite clips, some chat about the podcast’s high and low points and what we’d like to see in the coming year of podcasts. Learn about Tom’s other podcasts, Bruce Geryk’s origin story, whether or not Julian is a game reviewer and how Rob makes his girlfriend cry. Lots of self congratulation, too, so if you don’t like that sort of thing, maybe you shouldn’t listen.

Feb 23, 20100

Three Moves Ahead 52: Sins of a Solar Empire Diplomacy

Troy is joined by Tom, Julian and Rob to talk about the new expansion for Sins of a Solar Empire . How does Diplomacy work in a multiplayer game? Does it add more personality to a game with rather bland sides? Does Tom cheat? How should Rob refer to his significant other? Where does Julian go when the podcast is over? Listen to the final podcast to find out why this is expansion made all of us fall in love with Sins again.

Feb 16, 20100

Three Moves Ahead 51: Science and Technology

Troy is joined by Tom, Bruce and Rob as they counter December’s religion show with a talk about how strategy games treat science. How do you link technology to other game mechanics? Is there a risk of runaway games if you emphasize science too much? Dead ends, blind research, science of observation and whether you can actually have hard science in a strategy game. And Bruce replies to comments about his thoughts on Hearts of Iron 3’s infantry weapon research model. Heisenberg’s War: The Secret H...

Feb 10, 20100

Three Moves Ahead 50: Designing Government and Debating Detail

Having not seen each other in weeks, Tom and Bruce giggle like schoolgirls reunited after summer break before getting into their usual sparring. Troy just tries to keep people on topic – futilely. The putative topic: How do you design a game that makes the management of a government as interesting as the issues of war and peace? There’s a side trip into questions about abstraction and the problem of irrelevant detail.

Feb 01, 20100

Three Moves Ahead 49: Strategy Games and Story Telling

This week, Troy, Julian and Rob talk about the limitations and possibilities of story telling in strategy games. Can you have an authorial perspective in a system driven genre? Is the RTS campaign story irrevocably broken? Is there anything on the horizon that might give us hope? And stay tuned to the end where I ask for feedback for our anniversary show.

Jan 26, 20100

Three Moves Ahead 48: The Gaming Gender Gap

This week, Troy and Tom welcome Lara Crigger, Jenn Cutter and Tiffany Martin to the show to talk about the gender gap in strategy gaming. Well, that’s where it starts. It turns into an almost 90 minute discussion of the place of women in gaming, their portrayal in games, the importance of peer groups, more Brutal Legend and the coming demographic shift. So less strategy wonkery than usual, but you guys can deal for a week, right? Tiffany Martin’s blog Tiffany’s thoughts on classes in Borderlands...

Jan 19, 20100

Three Moves Ahead 47: Looking forward to 2010

Troy, Tom and Rob look at the big 4 RTSes coming out this year ( Command & Conquer 4, Starcraft 2, Supreme Commander 2 and RUSE ) as well as the return of Norb Timpko, the future of Facebook games, the battle between Victorian Age games. And Tom makes Troy sing. Apologies for the sound issues. It was a bad connection that we tried to fix a couple of times without much success. Greed Corp Scourge of War: Gettysburg Sid Meier talks to Julian Murdoch Paradox buys AGEod Vainglory of Nations Vict...

Jan 12, 20100
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