Troy, Tom and Rob Zacny talk about Europa Universalis 3, the new Heir to the Throne expansion and how the series rewards different play styles. Has the new expansion compromised the importance of stability? How does the new system change our favorite nations' development? Can Tom keep all the changes in every expansion straight? (Spoiler: No, he cannot.)
Jan 05, 20100
Tom and Troy spend the hour looking back at 2009, including insight into how to make a Best of the Year list, why Tom finally joined Facebook and the state of the genre in the last year. Dawn of Discovery, Brutal Legend, Heir to the Throne, UniWar, and even Evony. Bruce is also there, in body if not spirit, but he finds time to complain about why Uniwar is the worst game ever. Tom Chick’s RTS Round Up at Crispy Gamer Tom’s Top Ten Games at Fidgit The Flash of Steel Year End Summary HPS Squad Bat...
Dec 30, 20090
A subtle shifting of the guard as Julian Murdoch is back after hiatus, but Troy Goodfellow is off for a week, leaving Julian at the mercy of the far more stable Tom Chick and Bruce Geryk. The topic is religion: does it work in a strategy game as a mechanic? Has anyone done it better than Civ IV? Bruce argues for Dominions and random boardgames about the reformation nobody's ever heard of. Tom revisits the Sims and Europa Universalis, and Julian goes off-topic and spoils all of Assassins Creed 2 ...
Dec 22, 20090
This week, Tom Chick makes the case that strategy gamers need to have a console to truly appreciate the range of games out there. He calls Bruce and Troy “dinosaurs” for clinging bitterly to a fading gaming platform, even though it is at the moment best suited to the deep games that all three love. What is the present condition of strategy gaming in the console arena? Are independent strategy game designers making a mistake by focusing on the PC?
Dec 15, 20090
Rob Zacny comes to the plate as a pinch hitter, but we still manage to get three original panelists together for a long discussion about strategy games gone wrong. Ascendancy, MOO3, Road to Moscow, and other favorites. Road to Moscow preview at IGN Bruce’s Review of Squad Leader Tom’s review of Axis and Allies Troy’s Diplomacy Review Rob’s love of the old Total War games Troy’s review of SupCom for the 360 Chris Remo’s Top 5 PC Games of 2009 Jim Rossignol on ArmA Tom’s Review of Empire: Total Wa...
Dec 08, 20090
Our first ever guest, Vic Davis, returns for an episode that will not be lost to the ether. Solium Infernum gets invited to a love in as Tom, Troy and Bruce try to explain why it is one of the best games of the year. We can an inside look at game design, how an game about unbalancing your opponents stays balanced and what Vic has up his sleeve for the expansion. Ameritrash Games Cryptic Comet Quarter to Three Games Forum – Full of AARs Penny Arcade’s Tycho loves Solium Infernum and links to Tom’...
Dec 01, 20090
Troy, Bruce and Julian deal with a few questioners listeners brought to the panel. Can noobs and experts play together? What is the place of AI in current game design? Why do we keep doing this? And where is Tom? Thanks for your questions, and keep them coming. We might do this again some time soon. Bruce Geryk on MOO3 Julian on Populous Rob Zacny on Black & White Solium Infernum Live Blogging...
Nov 25, 20090
Another guest this week as Ntronium Studios lead Bob Smith talks to Troy and Tom about the imminent release of Armada 2526 . Bob is a veteran of Creative Assembly and has been making games for over a quarter century. Is there room for another 4x sci-fi game? And how do you differentiate one title from another? Armada 2526 at Ntronium Studios One week left to send in questions to the TMA crew at troy DOT goodfellow AT gmail.com...
Nov 17, 20090
This week’s show begins with a business chat as we talk about the changing revenue models in all gaming as downloadable content begins to supplant or supplement the traditional retail expansion pack. Be sure to stay tuned for Bruce’s Nietzsche moment in which he declares that gameplay is dead. The last half of the show is spent celebrating expansions that were good, denigrating those that were bad and mourning those that never happened. Lots of Big Huge love – kind of standard operating procedur...
Nov 10, 20090
Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest podcasts ever. Arcen Games Tom’s column on AI War: Fleet Command Feature Series: The Decade Quarter to Three, where you can find Tom’s movie podcast Send your questions for Episode 40 to tro...
Nov 03, 20090
We try to make up some ground this week with a little chat about Panzer General: Allied Assault (via Julian), Eufloria (via Tom) and, our main topic, Tropico 3 (via me). When is a remake enough? Am I trust too critical of a game that I actually like parts of? Can you cautiously recommend a game with major gameplay problems? Eufloria Tom’s Dragon Age diaries Troy’s Tropico 3 review (link to come)...
Oct 28, 20090
Skip a night and the inmates take over the asylum. Tom and Julian decide to talk about Brutal Legend , especially its strategy components. Why is BL Tom’s favorite game of the year? Are there different strategies for the RTS component? Is it an RTS at all? Also, Bruce makes a cameo appearance in the intro.
Oct 20, 20090
Ubisoft’s Michael de Plater joins us for a fanboy grilling from Tom Chick. Why EndWar worked, its relative success and why Bruce never got to actually play EndWar for very long. Apologies in advance for Michael’s sound. His plug-in mic was not working for some reason so he talked to his laptop. Through a tin can. From the distant future. While in a submarine. Fighting robots. He’s that good. Michael de Plater’s rap sheet Tom’s great EndWar column Tom’s review of Brutal Legend – yet another game ...
Oct 13, 20090
Sometimes Bruce misses a show he really needs to be on – like the one where we pronounced the death of the Dominions 3 game. This week, Dr. Geryk won’t give up and he makes a compelling argument along the way. Bruce admits to a new way of thinking about games, we talk about reviving our board game blogging (but we need help!) and we talk about wargames we like and don’t like. We both say mean things that we should take back. Our Twilight Struggle game Republic of Rome Rulebook 1805: Sea of Glory...
Oct 06, 20090
So what do you do when your guest doesn't show and your schedule for the rest of the week is shot to hell? You go ahead, press record and make it up as you go along.A beloved friend of the show is on his deathbed and no doctor is in sight to save it. Tom calls Section 8 "the shooter from the Kohan guys" and fights with Julian over whether or not the game is very good or just good.
Sep 29, 20090
Majesty 2 becomes the starting point about the pluses and minuses of surrendering control. Troy, Tom and Bruce talk about the origins of Majesty, other games with the detached czar motif and whether or not the game is repetitive. Listen as Bruce schools Tom on the subtleties of his new favorite game and find out which game Tom thinks is about sex and death. Also, listen to the worst contest ever. Bruce Geryk’s original Majesty review Erik Wolpaw’s rebuttal Troy’s Majesty 2 review Tom’s Majesty 2...
Sep 22, 20090
Ever wonder what would happen to a show where Tom Chick didn’t show up to ask annoying questions? This is the answer. PCGamer’s role playing game authority Desslock sits in with the remaining panelists to talk about how RPGs and strategy games overlap. Where is character advancement more important than story? Does Dominions 3 count as an RPG? It’s a low key and low energy discussion with only a little bit of nagging to Julian to get his turn in.
Sep 16, 20090
This week, a full panel deals with the question of getting started in strategy gaming. Should people approach the genre from first principles (The Murdoch Method) or through a topic they are interested in (The Goodfellow Approach)? How important is the visual immersion compared to the mechanics? Bonus: Everyone is called an idiot by someone else at least once. The Qt3 thread that inspired this chat Tom’s column on RTSes for newcomers...
Sep 08, 20090
The smallest podcast ever! Scheduling confusion means that just Tom and Troy are on hand to talk about naval tactics in strategy games. High on nostalgia, low on insight and yet another plug for Crown of Glory: Emperor’s Edition ’s tactical naval engine. You do get a moment where Tom fancies himself to be Da Vinci. Lost Admiral Perfect General Crown of Glory: Emperor’s Edition The Battle of Lepanto...
Sep 01, 20090
The panel welcomes Mark H. Walker to the round table for a bruising discussion of his upcoming squad based wargame Lock N Load: Heroes of Stalingrad . Bruce and Julian dominate an unusually combative conversation, which only shows how much we care. What is the place of narrative in war games? Do designers overestimate how intuitive their designs are? Apologies for the sound quality here. In spite of a perfect sound test earlier in the day, Mark’s satellite internet was not up to the task later t...
Aug 25, 20090
Troy, Tom and Bruce spend an hour talking about city builders as ant farm games. Why didn’t they talk about Dawn of Discovery two weeks ago? What’s up with Cities XL ? Is SimCity Societies a neglected classic or a misfire of epic proportions? And, most importantly, does Bruce know any games made after 1984?
Aug 18, 20090
Troy, Tom and Julian start with Hearts of Iron 3 , detour through a bunch of other WW2 games and somehow end up making less sense than usual. Learn why Thin Red Line is Tom’s favorite WW2 movie, why Julian thinks everyone who bailed on Axis & Allies in college should give it another chance, why our Dominions 3 game has stalled and what Troy sounds like after a long train trip and a couple of pints. Troy’s Hearts of Iron 3 review Tom’s single post on HoI 3 so far Scott Jennings’ early thought...
Aug 11, 20090
East India Company and other trading themed games take center stage this week. Listen as a full panel talks about where Nitro’s sailing business sim stands and falls. Is it possible to make cargo interesting? Are trading games pointless with a computer opponent? Tom’s final Fidgit diary on East India Company
Aug 05, 20090
Sometimes a last minute topic change actually goes somewhere. Troy, Tom and Bruce have a long and detailed conversation about the challenges wargame and strategy game designers face when they try to capture the essence of an historical moment. How do you model insurgency? What makes WW2 the default combat model if not the default topic? Why are Tom and Bruce still scarred by Combat Mission Shock Force ? Also a discussion of reading material, how Twilight Struggle works, and whether Balance of Po...
Jul 28, 20090
After a month of absences, Bruce Geryk more than makes up for it in a tour de force conversation with special guest Bill Abner as they relive the fun of 1970s baseball simulation games. We open with a discussion of Blood Bowl, which Julian finds too difficult and Troy finds too easy. Then Tom, Julian and Troy sort of fade into the background for an hour.Listen to learn what kind of person replays historical seasons, why Blood Bowl is really a wargame, and whether sports simulations can ever meas...
Jul 21, 20090
Soren Johnson drops by to talk to Troy, Tom and Julian about how the future of strategy games is online - whether you like it or not. He drops some hints about what he is working on at EA, talks a little bit about Civ and why RTSes have to die in order to be reborn. Julian sells iPhones to everyone, too.We also conclude with our regular Dominions 3 update - there could be a war a-brewin'. Tom predicts the future course of the game. Travian Ikariam Quarantine 2019 Nile Online League of Legends So...
Jul 14, 20090
The panel returns to game design territory with a discussion of the problem of runaway winners in strategy games. Can you design around it? Should you? How do you keep a game interesting for everyone?Also, a progress report on our Dominions 3 game.
Jul 07, 20090
Troy, Tom and Julian look at the year so far and look ahead to see what games they liked and what they are anticipating. Detours into diving, naval warfare and whether Starcraft 2 will appeal to the masses.Stay tuned to the end for a look at who chose which race for their Dominions 3 multiplayer match and why. (Troy butchers his race name over and over, too. It's very stupid.) Fourmageddon Map for Dominions 3 Tom comments on Starcraft's single player plans Bill Abner's "Blood Bowl" Blog Troy's H...
Jun 30, 20090
This week, the panel takes the pulse of strategy franchises. What makes you strong? What makes you weak? And is any particular franchise in trouble?We also give you a preview of our next epic multiplayer gaming experience. Will Tom and Julian redeem themselves after such a terrible showing last time? Not with this game.
Jun 24, 20090
This week is all about Bruce as he goes on and on about how hard it was to write the manual for Dominions 3. The panel talks about how a manual is not the same as documentation, how even good games could be better with a paper friend and lots of other commentary that only reveals just how old we four actually are. Rome on 640K My thoughts on the Dominions 3 manual GMT Games Bill Harris on Dwarf Fortress Bill Harris on Armageddon Empires...
Jun 16, 20090