Three Moves Ahead 49: Strategy Games and Story Telling
Jan 26, 20100
Episode description
This week, Troy, Julian and Rob talk about the limitations and possibilities of story telling in strategy games. Can you have an authorial perspective in a system driven genre? Is the RTS campaign story irrevocably broken? Is there anything on the horizon that might give us hope?
And stay tuned to the end where I ask for feedback for our anniversary show.
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