In part 5 of the animation series, this short video will explore the three different views available in the Animation Editor. The Channels view displays animation curves, the Tracks view shows animation over time and the Info view gives you a "spreadsheet" representation of the channels and their animation.
Oct 04, 2019•4 min
In part 4 of the animation series, you'll explore some of the additional tools that can be used with the Animation Editor. This refers to the Select, Add Points and Delete tools for fast adjustment to the curve. We'll also cover ways of limiting movement with keyframe selections as well as locking keyframe selections when moving keyframes around. This also includes scaling keyframe animations in time and intensity with the X & Y scale tools.
Oct 04, 2019•6 min
In part 3 of the animation series, you will focus mainly on Interpolation and the Tangent handles of keyframes. Interpolation refers to the animation that is calculated between the keyframes and the different ways in which the curve can be created resulting in different animation. The Keyframe Tangents are the "small handles" that appear on a keyframe when using smooth interpolation methods. Pulling, breaking and smoothing tangents allow you to further bend and refine a curve to give you exactly...
Oct 04, 2019•7 min
In part 2 of the animation series, you are introduced to the Animation Editor and learn all about keyframing on a curve. This will also cover the different methods of animating in Flame using the Animation Editor.
Oct 04, 2019•9 min
The first part in this new video series on animation in Flame starts off by covering the fundamentals of animation in the Flame products. We start off with the basic concepts of keyframe animation as well as cover the different methods of animating in Flame. You will also learn how to animate with the Channel Sliders and understand what the colour indications mean in terms of animation. Get animating fast without even looking at an animation curve!
Oct 04, 2019•10 min
This video shows the workflow of exporting an IMF distribution package from the Flame 2020.1 update. The Interoperable Mastering Format or IMF has become a required deliverable for streaming platforms such as Netflix, etc. Using the EasyDCP plug-in, Flame creates the package of files which are predictable in every aspect of broadcasting and can be customized by the broadcaster after they have received the IMF package. This is fast becoming a mandatory requirement for broadcasters. Please note th...
Aug 09, 2019•10 min
In part 10 of the Image Toolset series, you’ll learn about the flexibility you have when it comes to combining your masks with other constraints within a Selective. So you may be using an external matte, a Keyer, a 3D AOV or even a combination and you can use a mask in multiple ways to refine the Selective even further. Take total control of your Selective Mattes with masks!
Aug 02, 2019•5 min
In this video, you'll learn about some new viewing enhancements in the Image toolset with the Flame 2020.1 Update. This will give you more visual feedback as you segment your image with Selectives. Firstly, you now have a dedicated Selective View that is dynamic and interactive as you work with Selectives. Secondly, there are now coloured overlays in the Selective inputs allowing you to see the Selective in the context of the shot. These new viewing tools are available in the Image TimelineFX an...
Jul 24, 2019•7 min
In this video, you'll learn about the new 3D AOV capability to generate an isolation selection using a Motion Vectors Data pass. So you can identify an object’s movement and direction and use that as the basis for a 3D Selective. You can then feed the isolation matte into any SelectiveFX shader and be as creative as you like. In this example, you’ll add more motion blur into a shot using the 3D Selective workflow.
Jul 24, 2019•10 min
In this video, you’ll learn how to group shots in the Effects Environment. This is the ability to take a selection of shots and group them together with a custom name. You can then call up the group at any time for any VFX, grading or finishing purposes.
Jul 24, 2019•11 min
When working with integrated VFX and grading in the timeline, the Effects Environment is a great place to tackle most of your creative requirements. In this video, we have introduced the ability to save your layouts in order to make things a lot easier as you work. This includes the viewers, media panel, storyboard, scopes, time-bar as well as the general behaviours of the controls. You can set up the interface they way you like and then save it as a custom layout....
Jul 24, 2019•9 min
In the Flame 2020.1 update, another type of machine learning has been introduced into the Flame products. So in part 4 of the Machine Learning Series, you’ll learn how to extract the sky out of a shot. So Flame can look at an image and using Machine Learning identify what parts of that image make up the sky. You can then use that extraction as part of a selective or composite. For example, you may want to grade the sky or perhaps even do a sky replacement. We’ll run through two examples and disc...
Jul 24, 2019•8 min
When it comes to animated masks in the Flame products, one question that always gets asked is how do you offset a vertex that already contains animation? For instance, the animation may have been tracked or key-framed but now you’d like to move the same vertices and keep the original animation. This video will cover the vertex offsetting technique for both the Gmask Tracer and the older Gmask Toolset.
Jun 13, 2019•5 min
In this video, you'll learn how to use the refractive properties of a surface to distort an image. This is different to previous examples where you have a semi-transparent object and light is refracting through it. Instead, you’ll use refraction to create localised distortion and not see any 3D objects. This workflow video will cover extended bicubics, refraction, masks and tracking. Now Flame already has other tools that can perform distortions and warping and this technique is another option f...
May 31, 2019•10 min
Refraction in Action has introduced some really creative opportunities but did you know that its not just limited to 3D models? In the new video example added to added to the Flame Learning Channel, you learn how refraction can work with a flat object such as a surface object or a flat 3d plane geometry. You'll also see how extended bicubics can affect light refracting through a surface. Finally we'll discuss what happens when you have multiple overlapping objects in composite and they have refr...
May 24, 2019•9 min
This video shows you how to add custom menu actions in the context menus. This requires NO coding knowledge to enable them in Flame. A few versions ago, the Flame products were given python scripting capabilities to automate a variety of tasks. This can help with production pipelines as well as various functionality within the Flame products. These tools have grown in popularity hence the new ability to easily add custom menu actions. For those of you creating python code, you can easily share t...
May 17, 2019•10 min
In this video, you’ll learn about using the expanded user interface with the MasterGrade. This will give you more controls up front and less digging down into multiple menus. We’ll cover some of interface options as well as the new layout of the MasterGrade when it is fully expanded. Please note that the expanded user interface is also available for other tools within the image toolset, Gmask Tracer and the Action 3D compositor. These can be either in the editorial or compositing contexts....
May 03, 2019•7 min
The Selective toolset in the Image tools and Action is very powerful, allowing you to create a matte or alpha based on a key, gmask and 3D data. This matte or alpha is normally confined to the Selective due to the image processing pipeline. But in this video, you'll learn about a new SelectiveFX shader known as "Selective Matte Extraction". This allows you to push the matte or alpha from the Selective to the main output result of Action or the Image node. You can take this output and use it furt...
May 02, 2019•6 min
This video introduces the 3D selective which uses 3D information to isolate a part of your image. This works alongside the 2D selectives such as keyword and masks when performing any grading, compositing and final finishing. So you can take 3D information such as a Z-depth data pass and a Normals data pass to break up your shots. This is available in the Timeline Effects Environment, BatchFX and Batch. This video will look at the general 3D Selective workflow as well as how to apply a Z-depth da...
Apr 16, 2019•12 min
In part 6 of the Image Toolset series, you’ll carry on exploring the 3D Selectives. But this time, you’ll use a normals pass to create the isolation Selectives and these isolations are based on the X, Y and Z coordinates of the surface’s normals in 3D space. And finally, to conclude this video, you will go over how to perform 3D relighting using a combination of the Z-depth map, normals map and the Action 3D lights.
Apr 16, 2019•13 min
With the release of Flame 2020, a whole range of new technology has been integrated into the Flame products. This is in the form of machine learning which uses trained artificial intelligence to analyse an image and compute a variety data that you could use for VFX and look development. So you could use this data to isolate a part of your image when grading through a 3D selective or further enhance a 2D or 3D composite when working in Action. There are quite a variety of use cases and this is wh...
Apr 16, 2019•12 min
In part 2 of the Machine Learning Series, you'll continue looking at Machine Learning in Batch as well as another generator which can detect the human face and then extract a normals map. This can be used to isolate and enhance facial features whether you’re performing look development using 3D Selectives or even 3D lighting in the Action 3D compositor.
Apr 16, 2019•14 min
In part 3, we continue with the “Face Maps” generator to extract a normals and depth map of the human face. You learn how to deal with shots other than close ups using constraints and the region of interest. Finally, you learn how to uses these generated maps with 3D lights in the Action 3D compositor to relight the human face.
Apr 16, 2019•13 min
In this video, you’ll learn how to apply refraction to 3D Objects in Action. The concept of refraction refers to the way that light distorts as it passes through an object that has transparent or semi-transparent properties. This includes objects such as glass, plastic, ice, diamonds and the list is goes on. Each material has its own refractive properties and you can now emulate this in the Flame 2020 products. It’s incredibly fast and works with a range of GPUs and not just the latest and great...
Apr 16, 2019•11 min
In this video you’ll learn how to use the new Cryptomatte node in Flame 2020. The Cryptomatte data pass allows you to automatically generate a variety of mattes even after the CGI had been rendered. It’s not an image pass that is filled with colours like an RGBA matte pass. Instead it contains actual metadata for each object in the CG render. The other big advantage is that the Cryptomatte takes into account transparency, motion blur and depth of field. This makes the matte generation even more ...
Apr 16, 2019•9 min
In this video, you’ll cover grading using the new Manager view in Flame 2020. The Manager is a much more simplified way of working with some of Flame’s tools. And whether you’re a beginner or an experienced Flame artist, the Manager will allow you to access a whole range of functionality without digging deep into the node flow graph. Other videos cover the Manager in the context of compositing and rotoscoping.
Apr 16, 2019•9 min
In this video, you’ll cover compositing using the new Manager view in Flame 2020. The Manager is a much more simplified way of working with some of Flame’s tools. And whether you’re a beginner or an experienced Flame artist, the Manager will allow you to access a whole range of functionality without digging deep into the node flow graph. Other videos cover the Manager in the context of grading and rotoscoping.
Apr 16, 2019•14 min
In this video, you’ll cover rotoscoping or masking using the new Manager view in Flame 2020. The Manager is a much more simplified way of working with some of Flame’s tools. And whether you’re a beginner or an experienced Flame artist, the Manager will allow you to access a whole range of functionality without digging deep into the node flow graph. Other videos cover the Manager in the context of grading and compositing.
Apr 16, 2019•10 min
With the release of Flame 2020, OFX support has been expanded in the Flame products enabling you to use other 3rd party creative tools in addition to Neat Video. OpenFX works on both the Linux and Mac versions of the Flame products and integrates seamlessly into your Flame experience. Many common OFX have been tested but it is possible that some specific plugins may not work correctly. If you encounter any issues, please report them to us via Autodesk Technical Support. This video showcases the ...
Apr 16, 2019•12 min
In this video, you’ll learn about the new background rendering functionality in the Flame 2020 products. This is available on single GPU Linux configurations as well as dual GPU Linux configurations. This is currently not available on the MacOS platform. Also Known as "Background Reactor", the background rendering works on your local creative workstation and does not require a separate render farm. Background Reactor works with various supported graphics cards which are listed on the Flame syste...
Apr 16, 2019•11 min