Action: Refraction - Part 1 - Introduction - Flame 2020 - podcast episode cover

Action: Refraction - Part 1 - Introduction - Flame 2020

Apr 16, 201911 min
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Episode description

In this video, you’ll learn how to apply refraction to 3D Objects in Action.

The concept of refraction refers to the way that light distorts as it passes through an object that has transparent or semi-transparent properties.

This includes objects such as glass, plastic, ice, diamonds and the list is goes on.

Each material has its own refractive properties and you can now emulate this in the Flame 2020 products.

It’s incredibly fast and works with a range of GPUs and not just the latest and greatest.

This is available on the Linux and Mac platforms of the Flame products and it can be used on 3D Models, 3D text, 3D shapes as well as regular Image objects.

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