Rotoscoping with Masks - Offsetting an animated vertex - Flame 2020 - podcast episode cover

Rotoscoping with Masks - Offsetting an animated vertex - Flame 2020

Jun 13, 20195 min
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Episode description

When it comes to animated masks in the Flame products, one question that always gets asked is how do you offset a vertex that already contains animation?

For instance, the animation may have been tracked or key-framed but now you’d like to move the same vertices and keep the original animation.

This video will cover the vertex offsetting technique for both the Gmask Tracer and the older Gmask Toolset.

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