Actual Play Episode 37 - Drekstorm, Part 4
In which the team seeks out heavy machinery, follows up on a tip, and then... drek just gets weird.

In which the team seeks out heavy machinery, follows up on a tip, and then... drek just gets weird.
In which we chat with Jon Everist, the composer and audio director for Shadowrun Hong Kong!
In which the team has a chance to regroup and plan the next move.
In which we cover the Mess of Metahumanity chapter from Run Faster. Plus: a whole lotta news, some listener questions, and a new Storytime!
In which the team tries to get out of its predicament.
In which we give you the details about our Patreon, launching Feb. 1st at 8PM US Central.
In which we discuss the "Ethics, Codes, and Other Jokes" section of Run Faster and shoot the drek with Ray Rigel about conventions and the Catalyst Demo Team. Plus, tons of new podcast news, a contest, and the details about our upcoming Patreon launch!
In which Tiny opens the door...
In which plans are kicked around, legwork is more or less skipped, and the team closes on the tracker.
In which the team convenes to hatch a plan for the latest job.
In which Vox and Mr. Johnson talk Shadowrun: Hong Kong and its Kickstarter campaign with Mitch Gitelman of Harebrained Schemes.
In which the team gets a new job...
In which Vox and Mr. Johnson discuss ways to incorporate Run Faster into your existing Shadowrun campaign. Also: a new critter corner and a new runner story!
In which we get together with others from the Shadowrun podcasting community to discuss Shadowrun in 2014 and 2015.
In which we learn more about Tiny through stories written by and read by the player.
In which we learn more about Haze through stories written by and read by the player.
In which we learn more about Kit through stories written by and read by the player.
In which the team finalizes their upgrades to their new safehouse.
In which the team tries to grab some high-quality building materials from under the noses of some trigger-happy Lone Star guards.
In which Mr. Johnson and Vox run down the long list of Shadowrun news and offer you their first impressions of Run Faster.
In which the team starts shopping for the safe house materials
In which Vox and Mr. Johnson serve up seven tips for players and seven tips for gamemasters with a side of a new story!
In which the team begins planning the safehouse.
In which Vox and Mr. Johnson discuss one of Catalyst's latest ebook releases about the metaplanes.
In which the team concludes the extraction job at Federated Boeing.
In which Vox and Mr. Johnson answer a few listener questions, then present you with some background stories from the Arcology Actual Play podcast, read by their authors.
In which the team finalizes their plans to extract their target from Federated Boeing.
In which Mr. Johnson talks with Rob, KatNine, and Haze about RunnerHub, an unofficial Shadowrun tabletop online matchmaking system.
In which the team cleans up and gets back to work planning their extraction job at Federated Boeing.
In which Vox and Mr. Johnson open up the mailbag and address some of your questions and comments. Awarding and using Edge, stacking armor accessories, and finding a group - plus a new story!