Actual Play Episode 055 - Lasagna
In which the team scrambles to formulate a new plan after the first one blew up in Haze's face. They discover their target hired Runners of her own, and Maverick comes up with a bold strategy.

In which the team scrambles to formulate a new plan after the first one blew up in Haze's face. They discover their target hired Runners of her own, and Maverick comes up with a bold strategy.
In which Vox and Mr. Johnson begin a series on the cities of Shadowrun, starting with the most iconic: Seattle.
In which the team proceeds without their diplomat. Surely the other runners' skills can compensate?
In which Vox and Mr. Johnson talk with "Good" Ray Rigel and Opti about running and playing Shadowrun with younger players.
In which the team brainstorms how to convince the Yakuza to stop influencing the fights. Options include demolitions and... diplomacy? Diplomacy's a thing, right?
In which the team starts in on legwork, and Swarm declares he can pronounce the names of his gear any way he pleases.
In which the team meets with CalHot Louie and trouble ensues.
In which Vox and Mr. Johnson briefly discuss Data Trails and read listener questions and stories.
In which the team goes to the fights!
In which Swarm is allowed in the safehouse, the team kicks around a few heist ideas, and Haze faces a difficult decision. Will he give in to peer pressure?
In which Vox and Mr. Johnson present some tips and tactics in answer to a few listener questions.
Kenji finds an old picture showing his parents and a few of his father's coworkers at a Shiawase corporate event. He decides to investigate what really happened with his father and uses the people in the picture as his first lead.
In this special episode of the Arcology Actual Play Podcast, we are pleased to present you magical pony goodness and glitter.
In which the team eschews the behind-the-scenes tactics in favor of a direct approach.
In which the team catches the others up on the situation, completes a little reconnaissance, and plays matchmaker, gang war style.
In which we talk Shadowrun Chronicles: Boston Lockdown with Jan Wagner of Cliffhanger Productions!
In which Maverick catches up with the team and the team catches up with Maverick.
In which Vox and Mr. Johnson answer listener questions, talk with Ray Rigel of the Catalyst Demo Team about the poster contest, and announce the winners!
In which Mr. Johnson, along with Tim Patrick and Robert Loper of Critical Glitch, talk with Thomas Gofton of Lynnvander Productions - creators of The Gamers: Natural One - about their Kickstarter for the sequel, Natural 20.
In which the team observes the ganger and attempts to make use of what they've seen.
In which the team finishes planning how to fix a gang war and Haze tries urban surfing.
In which Vox and Mr. Johnson discuss toxic hazards. Also: a new Critter Corner and Storytime!
In which the team receives an enigmatic message from Maverick and furthers the plan to help the Buzzkillas win a portion of the Barrens.
In which the team delivers the goods and the Queen tasks them with another job.
In which Vox and Mr. Johnson discuss the Lifestyle rules in Run Faster and how to deepen your campaign using lifestyle, downtime, and consequences.
In which the Blood Wasps task the team with moving goods and the Blood Wasps representative gets a job as Johnson.
In which we wrap up the end of the Drekstorm and offer you a brief domestic interlude...
In which we offer you a look at campaign co-creation in our newest Shadowrun actual play podcast.
In which we discuss Changelings and the Infected out of Run Faster.
In which we present to you the conclusion of the Drekstorm.