Actual Play Episode 023 - Half-Ork
In which the team continues legwork amidst distractions, including an encounter with a half-ork.

In which the team continues legwork amidst distractions, including an encounter with a half-ork.
In which Mr. Johnson and Vox talk about The Infected with Patrick Goodman.
In which Kenji finds himself in trouble while in the Matrix host of Federated Boeing.
In which Vox and Mr. Johnson provide some advice into building and running scenes in your game. Also, a new Critter Corner and listener story!
In which the team is called in for a chat and reminded to watch the collateral damage.
In which Vox and Mr. Johnson discuss how to make the most of downtime. Also, a new Critter Corner and Storytime!
In which the team demonstrates what happens to those who mess with one of their own.
In which King James introduces a new face to the party.
In which Vox and Mr. Johnson discuss Shadowrun with a very special guest. We also discuss the Arcology's one-year anniversary!
In which the team just has to get paid, sell off some of the stuff they picked up along the way, and--wait, are those teeth marks?
In which Vox and Mr. Johnson discuss the combat medic as shadowrunner, including all the skills, spells, gear, and 'ware you might need to make an effective combat medic.
In which the team concludes their battle against the other 'Runner team. Will they be successful?
In which the team gets closer to rescuing the Compton children. Now if it weren't for this runner team in the way...
In which Vox and Mr. Johnson discuss Stolen Souls and cover extraction jobs in a bit more detail. Also, Mr. J gives his two cents about creating a shapeshifter in 5th edition and we present a new listener story!
In which the team follows their only lead to a nice, quiet neighborhood. What could go wrong?
In which Vox and Mr. Johnson talk GenCon with members of the Catalyst Demo Team and the Arcology Actual Play podcast, and Mr. Johnson talks Syrinscape with its creator, Benjamin Loomes.
In which the team employs new tools in their search for the missing children.
In which the team engages in a shootout with the 405 Hellhounds in their attempts to rescue the missing children. It's a shootout at Ed's Diner!
In which the team conducts legwork, follows a lead, and then (wait... you what?!).
In which we sit down with Adam, creator of Chummer 5 character creation software for Shadowrun 5th edition. We also have a new Extraterritoriality segment and a special announcement!
In which the team meets up at the Big Rhino to hear King James's job offer.
In which Vox and Mr. Johnson discuss the role of knowledge skills in Shadowrun. Plus, new listener questions and a new story!
In which the team continues their search for the dwarf with the briefcase full of Jazz.
In which Vox and Mr. Johnson discuss the why, what, and how of metaplanar quests. Plus a new listener story!
In which we get a glimpse into Kenji's and Maverick's family lives before business calls them back into the Barrens.
In which Vox and Mr. Johnson talk character optimization with Maverick from the Arcology Actual Play podcast. Also included: a new listener story!
In which the team tries to wrap up the previous job and, in the process of selling paydata, ends up in a showdown at the pawn shop.
In which Vox and Mr. Johnson talk about the Shadowrun collectible card game, Crossfire. Also included: a new and extra-long Critter Corner. You may feel more at ease with a can of Raid nearby.
In which the team, unable to rely on the con, introduces security forces to Startled and Surprised.
In which the team uses their collective Con skill, specialized in Technobabble, to get in unnoticed.