NEStalgia is a chronological exploration of EVERY NES game released in North America. Join us and play along on our journey to EVERY Nintendo Entertainment System game.
Last refreshed: ⓘ
Follow this podcast in the Metacast mobile app to refresh it and see new episodes.
Don't just listen to podcasts. Learn from them with transcripts, summaries, and chapters for every episode. Skim, search, and bookmark insights. Learn more
Mike and Sean delve into "Wayne Gretzky Hockey" for the NES, expressing disappointment with its confusing menus, unintuitive player switching, and a top-down camera that renders gameplay illegible. They critique Bethesda's early foray into sports sims and lament the game's overall lack of engaging mechanics, concluding it's a frustrating experience that failed to live up to its namesake.
NEStalgia hosts delve into The Untouchables NES game, a 1991 adaptation of the 1987 film. They discuss its unique, but often flawed, genre-hopping structure, from shooting galleries to side-scrollers and a notorious baby carriage escort mission. The episode critiques the game's inconsistent controls, lack of narrative context, and ultimately deems it an ambitious but non-essential title for the NES library.
Mike and Joe delve into the 1981 arcade game Qix, examining its abstract visuals, risk-reward mechanics, and the surprisingly deep strategies involved in claiming territory while avoiding the chaotic Kix entity. They compare the NES version to the arcade original, discuss a potential two-player mode, and uncover Mario's surprising appearance in the Game Boy adaptation. The hosts also explore Qix's legacy through its sequels, spin-offs, and clones, ultimately debating its place on the essential games list.
This episode delves into the 1991 NES game "Fox's Peter Pan and the Pirates: The Revenge of Captain Hook." The hosts discuss the game's janky mechanics, repetitive levels, and surprising ease, contrasting it with the Disney version and other Peter Pan adaptations. They also explore THQ's early history as a publisher and Disney's eventual acquisition and burial of the Fox animated series, reflecting on the game's unique yet flawed design.
NEStalgia delves into The Krion Conquest, a 1991 NES game notorious for being a direct copy of Mega Man, featuring a witch protagonist named Francesca battling alien robots. The hosts critique its core gameplay, particularly the confusing and essential broomstick navigation, alongside other spells and menuing issues. They highlight how the North American version's extreme difficulty, stemming from removed continues and increased enemy strength compared to its Japanese counterpart, significantly detracts from the experience, leading to a verdict of "not essential" despite some intriguing design concepts.
Mike, Sean, and Joe dive into "Kabuki Quantum Fighter," an NES game with a surprisingly deep, if nonsensical, sci-fi premise involving a rogue AI and a hero fighting with his great-great-grandfather's kabuki actor avatar. They praise its fluid hair-whip combat, smooth grappling hook mechanics, and innovative boss designs, while critiquing its sometimes punishing level layouts. The hosts also uncover the game's unexpected tie-in to a Japanese film and debate its merits for their essential games list.
Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com
The hosts provide a comprehensive review of the G.I. Joe NES game, analyzing its innovative team management system where players strategically rotate characters with distinct abilities. They discuss the game's narrative, varied level design, and gameplay mechanics, contrasting it with other licensed titles and even reminiscing about action figures and early YouTube memes. Despite some design quirks, the game is highly praised for its depth and replay value, ultimately being added to the Essential Games list.
Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com
Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com
Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com
Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com
Mike and Sean delve into "Thunder and Lightning," an NES game that puts a unique spin on the classic Breakout/Arkanoid genre. They discuss its innovative power-ups like multi-ball and missiles, environmental hazards such as relentless turtles, and the peculiar story of Mr. Chin's culinary misadventures. The hosts also critique the game's anti-climactic ending and compare it to its arcade sequel, "Block Carnival," before pondering what would make the "ultimate breakout game."
Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com
Mike, Sean, and Joe delve into the challenging criteria for essential sports video games, discussing why many NES titles fall short. They debate whether non-traditional titles like Tony Hawk's Pro Skater count as sports games, ultimately agreeing the sport must exist in real life. The hosts share their personal top sports games, emphasizing a preference for arcade experiences that heighten realism, and reflect on games that either disappointed or exposed their lack of real-world sports knowledge.
This episode explores NES console bundles, particularly the Super Mario Bros/Duck Hunt/World Class Track Meet compilation and the Power Set, including the Zapper and Power Pad. The hosts discuss the historical value of different NES bundles, debate the usefulness of peripherals like the Power Pad, and share personal experiences with console bundles from various generations. They also analyze the success of iconic pack-ins like Wii Sports and ponder the appeal of limited edition console designs versus a more neutral aesthetic.
The hosts provide a comprehensive review of StarTropics, comparing its top-down action to The Legend of Zelda while highlighting its distinct grid-based movement and charming, if often silly, story. They discuss memorable moments, innovative puzzles like the piano and the infamous water-dipped manual, and the game's overall design, concluding it's a unique and essential NES title that offers a focused, grand adventure.
The NEStalgia crew reviews "Shadow of the Ninja" for the NES, highlighting its distinct emphasis on platforming and "monkey bar" mechanics within a side-scrolling ninja action game. They discuss the game's futuristic New York City setting, its arsenal of unique ninja weapons, and how its cooperative two-player mode and enemy design compare to other ninja titles of the era. The hosts also touch on the game's sequels, a modern remake, and ultimately share their mixed feelings about the game amidst growing "ninja fatigue."
Mike and Sean delve into 'North and South,' an NES title that blends turn-based strategy with action-packed mini-games set during the American Civil War. They explore the game's mechanics, including territory conquest, army management, and the controversial cartoonish depiction of a serious historical period. The discussion also covers the game's various ports, modern remakes, and other Civil War alternate history media, concluding with a debate on its inclusion in the NEStalgia Essential Games list.
Delve into Nintendo World Cup, an arcade soccer game for the NES that embraced chaos with no fouls or offsides, unlike the low-scoring 1990 real-world tournament. The discussion covers its origins as a Kunio-kun game, localization changes, and unique gameplay mechanics like super shots and incapacitated players. The hosts also explore the game's appeal, its four-player mode, and how its simplified, over-the-top action made it approachable even for non-soccer fans.
The episode delves into the 1990 NES game Ninja Crusaders, a side-scrolling action platformer where ninjas Blade and Talon fight aliens by transforming into various animals. The hosts discuss the surprising depth of its transformation mechanic, often missed without reading the manual, and compare its gameplay to titles like Ninja Gaiden and Contra. While highlighting its engaging animal forms, fair difficulty with one-hit KOs, and multiplayer potential, the game receives mixed verdicts on whether it's "essential," with some hosts noting its short length and underwhelming boss design.
NEStalgia explores Little Ninja Brothers, a unique NES title blending action RPG, beat-em-up, and even turn-based boss battles with drop-in/drop-out co-op. The hosts discuss its parody-like storytelling, humorous world design, and the effectiveness of its various gameplay mechanics, including mandatory track and field mini-games. While praised for its ambition and kid-friendly approach, the game's janky combat and inconsistent genre blending lead to a mixed verdict on its "Essential" status.
This episode explores Jackie Chan's Action Kung-Fu, an NES game lauded for its user-friendly design, clean cartoonish graphics, and responsive combat that makes players feel powerful. The discussion delves into its unique power-ups, bonus stages, and an amusing game over screen, comparing it to other Jackie Chan titles and arcade game design philosophies. Ultimately, the hosts debate if its simplicity and old-school continue system detract from its surprisingly high quality.
NEStalgia explores Dragon's Lair on the NES, dissecting how this brutally unforgiving platformer deviates from the original arcade game's interactive movie format. The hosts critique its stiff controls, "cheap" deaths, and uninspired design, contrasting it with the visual spectacle and unique QTEs of the LaserDisc classic. The discussion also touches on various console ports and unexpected spin-offs, highlighting the challenges of adapting such an iconic title.
The NEStalgia crew explores the "Dirty Harry" NES game, comparing its questionable design and frustrating gameplay to the gritty legacy of Clint Eastwood's films. They discuss everything from the game's nonsensical mechanics and confusing city navigation to an infamous soft-lock room, even pausing for a passionate debate on hot dog toppings. Ultimately, the episode delivers a unanimous "no" for Dirty Harry on the essential games list, concluding with a look back at "Mighty Bomb Jack" and a preview of future episodes.
This NEStalgia episode delves into the NES title Digger T. Rock, analyzing its core gameplay loop of exploring maze-like caverns, finding exits, and using various tools like shovels, dynamite, and ladders. The hosts debate whether it's primarily a puzzle or arcade platformer, critique its animation and physics, and discuss its unique enemy interactions and a surprisingly somber ending. The episode also makes an unexpected connection to real-world cave rescue events, offering a deeper, darker interpretation of the game's narrative.
The hosts discuss Deja Vu, an NES point-and-click adventure game set in 1941 Chicago, where players unravel a murder mystery as an amnesiac private investigator. They analyze its "MacVenture" style, compare its exploration-focused gameplay to Shadowgate, and share personal experiences with the game's challenging puzzles, humorous fail states, and frustrating softlocks. The episode concludes with a debate on whether Deja Vu belongs on their essential NES games list, acknowledging its influence despite its flaws.
A wall of menus hides an epic saga of warlords, droughts, and desperate rice shortages as you slowly stitch a battered China back together. One season you are recruiting wandering heroes in smoky taverns, the next you are marching armies across the map while praying the harvest does not fail. It feels less like an NES game and more like running a tiny, pixelated kingdom where every decision can doom or redeem your legend. Support NEStalgia directly by becoming a member of our Patreon at https://...
Hosts Mike and Sean dive into The Adventures of Rad Gravity, discussing its unhinged music, disproportionate character design, and ambitious Western development that defied typical NES conventions. They explore its illusion of open-world exploration, diverse planets, and a surprising friendly-fire mechanic, ultimately debating its execution and whether its innovative ideas overcome its janky platforming, frustrating enemy respawns, and repetitive level design.
The Noid, the mascot from Domino's Pizza commercials during the 1980s, is in trouble. There is another Noid named Mr. Green, running through New York City playing practical jokes and causing trouble, but everyone is blaming the Noid for these shenanigans. Now the Noid must clear his name and save the city by catching this impostor. For more episodes like this become a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NES...