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Fox's Peter Pan and the Pirates The Revenge of Captain Hook
🎵 Music
¶ Introduction to Fox's Peter Pan
And welcome to Nestalgia, a chronological exploration of every NES game released in North America. I'm Mike.
And I'm Joe.
There was um not even room for the back of the box. There was so many words on the front of the box. Fox's Peter Pan and whenever I say Fox for some reason in that regard, it sounds like it it's not the the studio, but like a Fox has ownership over Peter Pan.
Oh fuck.
Yeah, like just an animal.
Just like one.
Peter Pan and the pirates are at it again.
¶ Fox's Peter Pan vs. Disney
So this is Fox like Fox, the studio.
Yes, this is the this is their little uh animated show that is not at all related to the Disney um movie, uh, which I'm sure Disney threw a fit about or whatever, but it's like it it shares no like No inspiration whatsoever. It has a larger focus, as you can see from the title, Peter Pan and the Pirates. It has a larger focus on the pirates than on like Peter Pan and uh London, Big Ben and all that. Like that that that's kind of removed and instead it's just like adventures in uh Neverland.
Right. There's no Wendy.
There's no Wendy, uh but there is Tinkerbell. Yeah.
Yeah. There's a lot of them.
Yeah. Oh y you're assuming it's different Tinkerbell?
Well I guess it probably is she's she's like doing the uh like single take camera shot thing where as soon as the camera's gone she like runs to the next frame she's gotta be in. And
I think we have to get it out of the way. You know, we're both huge Kingdom Hearts fans and uh it ha they have a Peter Pan level, a Neverland level, if you will, even though it's not really.
¶ Peter Pan's Cultural Impact
Isn't that weird that they say Neverland but it really just all takes place on a boat? Like shouldn't it be the name of the boat is the world?
I mean in like theoretically the boat is in Neverland, but like half of the world is London.
You should bet you should have to go up to shore and and do some exploration and never land for that work.
Which you do in Kingdom Hearts Birth by Sleep. Oh that's cool. And it's a it's a great music if I remember correctly.
Well, Peter Pan, uh, the Disney version also has some great songs, some all timers. So d I guess like what I'm saying is is like my familiarity with this Fox series is zero because it came out in nineteen ninety, ran for about a season. Uh never really got replayed anywhere. I wasn't really watching Fox as a kid anyway for cartoons. I was mostly taking the Nickelodeon Cartoon Network and WB. So like my exposure is zero here, but like for Peter Pan, like I'm a fan.
See, I've never seen the Disney movie. My exposure is also Kingdom Hearts and and you know, maybe like one or two viewings of Hook when I was a kid.
Okay.
Like otherwise, like I I know what I know about Disney's version mostly just from Kingdom Hearts. Um I also lot. Yeah yes, because it does not like you know, and I definitely like before Kingdom Hearts came out, I I was tangentially aware of like the gist of it enough to know like when I'm playing Kingdom Hearts I'm like, okay, I know this isn't how it happened in the movie and I know that there's like
you know, a whole band of lost boys and everything that are missing from this and y you know, and I know there's like other characters and all that. And you know what? I think I might have seen like a middle school play when I like one of my middle school might have that might have been the musical and like we all went as an assembly to go see it or something. Like I definitely saw it like in th the theater version of it if you want to call.
you know, twelve year olds doing a performance of Peter Pan, a theater version of it.
It is a very popular play though. Like it is uh especially in schools, I feel like it is something that maybe is like easy from like a set design standpoint or something, or just fun to do. So it is uh It it started as a stage play, I believe, or maybe like at the same time, like maybe the book and the stage play were written by the same author or something like that. Uh and so it you know, I that is also another way to experience Peter Pan and and without watching the Disney movie.
¶ Public Domain and Adaptations
Yeah, and I I think that when you mentioned like the book, I'll be honest, I kinda thought this was just like generic Peter Pan, like maybe based on like the book or something. I didn't know this was based on like a television license.
Right, right. And it's also like how did they get this license? Like this would be like v you know Not Fox,'cause they're owned by Disney now, but this would be like Warner Brothers acquiring the license to Aladdin, you know, and being like, it's not it's not the Disney Aladdin, it's just it's just our Aladdin.
But can't that hap isn't that like really easy to do because these stories are all like in the public domain, right? Yeah.
Of course, but like it feels like why aren't they happening then? Like I think I think there is one known instance of it happening with um like Snow White. Like I think somebody made a Snow White, like all those bad Right. There's all those bad uh horror films which are like, Oh, it's in the public domain now, let's just make a horror film Winnie the Pooh.
Or yeah.
Film mi like those are low effort, but th you know, for a high effort thing, like Peter Pan was a movie I think in I want to say like I want to say it's like the seventies, like early seventies. Maybe it's like seventy three. It might even be sixty eight actually. Uh my Disney timeline's all over the place right now. But it kinda goes untouched for a while after that, and then you got this animated series.
And then you get this game based on the animated series, which makes sense. The m the the animated series came out in ninety, they were working on the game probably at the same time, and so they released it in ninety one here on the NES, even though the show's kind of basically done at this point.
¶ Initial Game Impressions: Bootleg Feel
And the game you know, and we'll break it down the traditional way, but I I just feel like it's worth saying that Uh the game to me, like if we're gonna go back to the old school first impressions, it just felt like a bootleg. It felt like an NES bootleg game.
That's it that's a good way to put it. I didn't bootleg didn't jump out to me, but now that you say it, I I completely agree. To me it just felt like it's like I thought I I've said this before about other games. It's like I thought we were done with games that looked cheap like this.
You know, or felt cheap. It's not like this game looks terrible. Actually, some of the art is actually pretty good, especially like the backgrounds. But just something about it feels like I don't know, like they the the physics are like the bare minimum.
Yeah, but there's no animation to the flight. Like he just kind of stays in the same position, but there's also no animation to the jump either. Like he just goes into a jump pose. It's one pixel to another.
Yeah, and it like look the jump and the fli flying look the same.
¶ Flawed Game Mechanics and Controls
And like, you know, it sounds like small nitpicks, but even like there's no there's no weight to the character and it just
There's no collision when you're when you're fighting. Like you have first off You know, Peter Pan in this game, uh I don't know about canonically across the series, but in this game, he uh has like a shiv, essentially. Like his world's smallest knife. And it's like did he go to prison? Did he make this like on his spare time and now he's getting revenge on the
Is it supposed to be a knife or is it like a sword and it's just like a kind of bad like
It's supposed to be a knife, right?
'Cause when you're flying it's longer.
That's true actually. Yeah.
So like I don't know if it's like there's some weird perspective going on here or or what, but like yeah, it's it's like Smaller than like the pixels that make up his like hand. Yeah.
It's too tiny and then like you can't even tell if you're making contact with the the other pirates to defeat them because there's no feedback. It's just like you're Stabbing and it's like, oh maybe I'm not there or not, you know, like maybe I'm just not I have to get a little closer to this guy. And so then you just wind up being in like a a stab off right with the other pirates and it's like, I'm sorry, what game is this? Like this is Peter Pan?
Right. And and the worst I think side effect of that, which we've seen in other games, and I just don't know how you don't fix this when you test it and notice that this is what happens. But like there's no pause between times that you can register damage. So like if you're touching someone, if you bump into someone for one second, you're gonna lose like, you know, whatever, one unit of health. But if you're for every like
millisecond that you are touching that person, it registers as another hit. So you're you could just be if you're standing like on someone, you're just like your health's just draining. And like I feel like we haven't seen that in a long time.
You wanna talk about no pause. There is no pause sound effect.
I'm glad you brought that up. But'cause I forgot that I did make a mental note of that.
The game music just keeps going too, so it's like actually nothing feels paused other than the fact that like your controller doesn't work anymore.
Yeah, the the and start and select both paws. But like yeah, you wouldn't know it unless
Right. Efficient use of two buttons. Two core buttons.
¶ Game Story and Repetitive Levels
Uh to to back up a little bit, maybe uh if there was a story for this game, there isn't, but uh the manual wants us to believe that uh Captain Hook has challenged Peter Pan to a duel for the fate of Neverland. Now I didn't know that's how it worked. Uh, I assume maybe that's like some uh Joker logic. Like you know, he can just continue to challenge Batman for Gotham.
And because Batman won't kill him, it's just like the the duel's ever going. It's like maybe the same rules apply with Captain Hook here. It's like Peter Pan's not gonna kill. Captain Hook, so it's like what's stopping Captain Hook from just making a doing a duel monthly with Peter Pan, like every time he gets out of jail.
Yeah, but if he wants to do a duel, why is everyone trying to stop you from getting to Captain Hook? It's like, hey, wait, you I was invited.
Yeah, but it's like rigged against you, you know. It's like, Oh, come duel me all the way out here in stage nine, you know, and I'll b I'll be chillin'. Uh I think there's actually I don't even think there's nine stages, but uh it's several stages, uh some that repeat too. They they try to trick you by swapping the color, but uh you know, pay attention enough and you'll notice.
I was gonna ask you about that because I'll I'll be honest, I got to what is it, four or five where the first time it repeats. And I was maybe three quarters of the way through when I was like, wait a minute, like this is the first level.
Memorable design. It's not like you know, it's it's not like you're doing um something that requires precise platforming that you would notice you're making the same jumps again or whatever. In fact the You could just skip platforming altogether by flying over things too, so you don't even have to.
But so is anything else different in the repeat other than the color swap? Like are there enemies in different places or something or
That it's a good question. I I I'm going to give them the benefit of the doubt here and say that I don't think the enemies are just placed in the same exact location. Yeah. Now The rule is in th in this duel off that you're not allowed to leave the stage until you've killed all of the pirates. So even if you even though it's a side scrolling, um platformer game
If you make it to the end of the stage and you haven't killed all the pirates, you have to go back. And I just feel so wrong saying Peter Pan's killing these pirates, but maybe like incapacitate. And if you don't incapacitate or with your knife, all of the pirates Then you have to go back to the stage, find them, and there is a little tracker that tells you and it's not hard to find them. If you go from the right to the left, uh you uh no, from left to right.
¶ Enemy Spawns and Engagement
you will see them, so you ju you just have to engage with them essentially. You can't skip them. But then there's also like giant spiders and other uh like uh I d I don't know, there's like
Territory.
Yeah. Yeah, right. It's like what's going on in this what's going on in Neverland? Like they're having an identity crisis. But those things are not mandatory and in fact are just best not to interact with them since they could drain your health uh as Joe was mentioning by the millisecond.
And I I haven't been able to confirm this, but I'm pretty sure the spiders and the pterodactyls are like those things that if you stand still for too long, they will just automatically appear.
Definitely the spiders feel that way.
Yeah.
Like I I'm saying you're probably right on both accounts, but I've noticed that like you can make a spider spawn by just like chillin' out.
Yeah.
So what do we think about the the kill everything structure? Is that is that just a way to pad this game because you could otherwise skip the entire level by flying over it?
it. I mean yeah, I guess it's a way to make you engage with with the enemies rather than just running through because I guess like yeah you don't have to especially yeah I didn't even think about the flying element. I mean yeah you can run out of I guess pixie dust. But uh but you really don't. Like, you know, how can you
You can go for a pretty long time without running out of it and there's there's plenty to pick up. So maybe it is just a way to make sure that like yeah, you have to play our game. You can't just fly through it all. I I did at first I didn't read the manual, so I did at first just like go to the end of the game and I got a little like uh title card or like a little image card of Wendy saying, like, Hey, you didn't kill everyone. Go do that. Uh-huh.
Yeah.
But uh but you it sounds like you read the manual and I I'm I had a bunch of questions.
¶ Confusing Heads-Up Display Elements
That I I I think I'm answering right now as I'm like looking at the uh heads up display because I I wasn't sure what a lot of these things meant. One was like the
I can help.
you're picking up what is your health. And I played with friend of the show, Mark Pasculato, and we were just jokingly calling your health telephones.
They're not going to be able to do that.
So obviously see right now, as of one minute ago, that they are treasure chests. Like there's I don't know how I couldn't see that until like seconds ago, but yes, they're so obviously treasure chests. But then um
But it's weird that that's your health, right? Yeah. I'm like it's not Peter Peter Pan's face in the UI is below that to indicate how many lives you have. But then there's just this first off, health isn't even measured measured as like a bar. It's like an actual number. It's a quantifiable thing that can get infinitely larger. Like Peter Pan could tivite could technically scale up to have nine hundred and ninety nine health if he wanted to.
Well and and you mentioned Peter Pan's face being th this is a little issue I have with this game. Peter Pan on the screen. He has brown hair. On the right side of your heads up display, there is a guy with brown hair, a guy's head with brown hair. I would think that that is my that would be my lives, because that looks like Peter Pan's head.
What is it, Joe?
It's the pirates that you have to kill.
Yes, the pirates remaining.
Yes. So and now I'm seeing like okay, I guess there's like there's a h there's a suggestion of facial hair on that. on that. But like, you know, you can barely tell'cause it's like one pixel. But like, why didn't they give the one that's supposed to be your lives, like, the same at least color hair as the sprite of your character, so you can recognize it as the that person's head?
Well here's here's my very, very specific nitpick about that same you know, same I'm giving the same note.
But...
It's not that Peter Pan can't move to the left, like it's not that he can't turn around, but the direction that you go is from left to right, and the direction the pirates go as they see you obviously is from right to left, like they're coming towards you.
Yeah.
And yet the UI they are fl
Yeah, that's true.
Look, it's facing left and the pirates are facing right. It's just like they they They that's something that they unintentionally screwed up. So even though they made a ton of screw ups in the actual game too, they still made even just minor mistakes throughout in addition to their their uh blunders. Yeah. I can say blunders because it's kind of like a piratey word, so it it works even more so on this episode.
True, yeah. Blunder like plunder.
Yeah!
Um so another question I had, well I I did originally have a question about what the music note is, but I I also separately figured out that you can turn off the music and just piece together that that's why there's a music note up there, it's telling you if the music's on or off. But there's throughout the levels, there are what Mark and I were calling poker chips. They're clearly not poker chips, but they're little blue circles with like black inner circles.
Yeah, and and to be fair, they do look like poker chips. Like that looks a lot more like poker chips than these treasure chests that look like telephones to you.
Do those just up your score? Or like what do those do? What's the point of those?
Those just up your spirits.
Okay. So that's that explains why I
Sorry to give like the worst answer in the world. Yeah, nobody wants to hear that, but that's all they do. No? What are the bets?
The F bags.
The F backs, which whoa first off, you're out of line.
Yeah, is that is that like a did I stumble upon like an accidental offensive slur?
No, but it's uh we could sl we could slur it in there.
Yeah, yeah, gotta be careful. But um well I'm assuming they're bags of pixie dust and the app is for flight.
Okay, see, that would be amazing. Right? Like I I think that it could stand for it could just be Pixie Dust, right? It could be um w it should have the P but it has an F. It could just be like flight dust instead. Like uh don't wanna get Sued. I don't even know if that's true if Disney has ownership over Pixie Dust versus
But flight dust sounds so much more like a drug than Pixie Dust. Even though like Pixie Dust can be like some drugs I feel like are referred to as Pixie Dust. But flight dust
In the manual, it's canonically
It is?
¶ Flight Mechanic and Developer Origin
Why yeah, why would why would he eat food to be able to fly?
Yeah, that just doesn't make any sense. Uh is was was this game developed in the West?
This game was developed by a studio named Equilibrium, with a studio with virtually no footprint beyond this game.
Uh but like in English first or was there a translation?
Oh, that's a good question. No, I think this is I think this is just an English game. I don't think this is like a reskin of a Famicom game. Right.
Because that was the only thing I can think of is like maybe there was just like a weird in the localization. They're like, Yeah, let's make these bags food, but like I mean, I feel like that's like eat If you don't know anything about Peter Pan, like the one thing you know is that like there's pixie dust, right? Like pixie dust that makes you fly. That's like the thing.
Yeah, it's actually all Western uh developed because Equilibrium, again, don't have anything else on them, but they made this game. They're the developers of this game. Uh they um Uh, they're in American Studio, but then it's published by THQ.
¶ THQ's Licensing Strategy
You're not THQ.
Yeah, all the Nickelodeon games.
Right. This is their first game ever released.
Really?
Yeah, so they you know, they're gonna do all the Nickelodeon stuff, all the WWE stuff, but it's kinda crazy that like this was This was the first thing that they were like, Yeah, we'll latch on to this but they I guess they were just always l uh you know, on the idea of licenses in general.'Cause this is a licensed game and that's pretty much what they're known for.
And I feel like they're also like pretty known for like Licenses that like nobody else is doing. Like I I mean, I guess everyone who has licenses, like they're probably the only ones doing it. But like Like the SpongeBob video game, the Avatar to Last Air, but they're like these like secondary licenses and they're kinda usually like secondary like games. And this is why we'll do Peter Pan, we'll do SpongeBob, we'll do like the I think there was like a
you know, Nickelodeon cart racer or something like that. Just like oh yes, yeah. Just do these like random licenses that like yeah just like they seem I don't want to say they seem like cheap, like bad, but it seems like ah here's like a quick license we can do and it's like nobody's like begging for these games so we don't need to be like held so accountable by a huge fandom.
Um, although I do think nowadays Avatar Last Airbender does have a uh huge market for like a big game, but I know that they T HQ made some like just like real quick games on the PS two and stuff for that kind of thing.
¶ Janky Flight and Combat Experience
And so if you know, we've talked about how short the sword is, we've talked about um d the the kill'em all uh aspect of the game. The the flight mechanic it's something we described as a little janky, but I don't think we we talked about why it's janky. And I feel like The the one thing to know about Peter Pan is uh especially if you know the Disney version, it's uh the song You Can Fly and he has the uh the three kids
uh that he essentially abducts and sends to Neverland uh even though they kinda wanna go. Uh he did kidnap them. Like he's uh Peter Pan is forever a a boy, right? But like he's been alive for a very long time so he didn't
Old is he really?
Right. He's able to make decisions that these other bo young boys aren't able to like make for themselves, but he says, Hey, your parents are out for the night, let's go to Neverland and uh by the way, I don't know how to get you back. Uh, and th you know, that is like the flight mechanic is like the one mechanic that should make this game feel
distinct from other NES platformers, but in practice, even triggering it is a little strange. Like you have to press jump and the up arrow at the same time. And it's like Diagonal movement not really the happening. Like it it's it's a very still like you're moving like you're on a grid and so transitioning from
diagonal to horizontal flight almost never works cleanly. Like you fly into platforms, you you fall and then you're like stuck in something that you didn't mean to be stuck in and you try to fly out of it but you're being hurt at the same time.
Yeah, I think it it it what comes down to is it's a much, much worse version of the like raccoon tail Mario from Super Mario Bros. three. Where it's like, yeah, actually, you know what, I take that back. It just uh that was wrong. Like completely. Because like in Two Marvel you can like you can go straight up if you want with the raccoon tail and things like that. But like this is I feel like normally you're going at a diagonal and it's like
You know it.
maybe what they were going for with this is like, oh, you're not you don't have full like you're not like this OP level of flight where you can just go anywhere you want, which I think is fine, but it just feels too weird. Like I I had a hard time figuring out how to stop flying.
let alone like you know, control precisely where to go. I mean, granted, flight still helped me a lot, but like a lot of times I'm like, okay, I don't I don't want to waste any more of my my flight power, but it takes me like a while to land.
Yeah, I think once you once you get over the novelty of it and realize that it's kind of It's frustrating to use. I really only use it in the sections where it's impossible to otherwise like get over the platform.
Yeah, I used a d a bunch of those and I I I did use it sometimes to like get around Enemies and things like that. And then I think maybe equally as those two things, I used it uh many times when I didn't mean to use it. Just because like I just naturally press up while I'm jumping sometimes and and that makes you fly.
¶ Unchanged Enemy Placement
Yep. Now, here's something terrible, Joe. Earlier in the episode I gave them the benefit of the doubt and said that they probably changed the enemy placement. It is confirmed that they do not. Why it is the same layouts, the same enemy placements, uh different color swap of the palette. The game is under ten stages long and they couldn't even generate enough. Like original stages to fill that.
And what it I mean, is it just three original stages before you get to the ship before it loops?
Oh, that's a yeah, it's a good call. Um
I think it didn't count.
Yeah, most four. Yeah. But it might be four stages.
Because like I just don't know like how mu I I I'm not a game developer, but how much more work would it be to just like replace all not replace, but like re position all of your enemies in that level and just like add a couple of new enemies, then you're still saving the time. You're not designing a whole new level. You're not designing a new art for the level. You're just putting the enemies different places, making it even just that much different.
🎵 Music
¶ Game Difficulty and Fun
There are no continues or passwords, not that it uh needs it, of course, uh, because I think the one positive you could put on this game is that it is easy. Like it it is achievable to as long as you collect the treasure chest along the way, to like have enough health to just kind of brute force your way through the levels to face off against the pirates and even if they do some chip damage at you, you'll always come out on top. Do you agree?
Yeah, definitely. I mean, we've had so many games like this where because they're jank, like we're describing a lot of janky things in this. Because they're jank they're also impossible. And this is like jank but very achievable. And actually, like I will say, it makes it a lot less like unbearable than other games that are like this. Like I like I didn't the you know, it's not like I was only There were times I was having fun with this game, I'll say that.
Be I think just because like yeah, it's pretty achievable and I I I think I just find a lot of the game mechanics kind of interesting, but like it's fun to explore that when you're not like constantly just like getting your ass handed to you by bad mechanics.
Yeah, that's a good point. That that is a good distinction that uh the game is jank in your favor in this case. Because even things that should make it more challenging, like when uh when Captain Hooks traps the the jail cells that fall over you when you uh touch a specific spot and then you're like locked in them, it's more just like
Kind of funny that it happened, then you get out of it. There's no like real consequence of like, oh, now I'm stuck in here and I'm gonna take so much tremendous damage. Like it doesn't really you're not really like placed in a situation like that.
¶ Traps, Bonus Levels, and Cannonballs
And that was another thing I wanted to ask you about, because I'm not sure if you have any more information than I do on this, but those traps, sometimes when I'm in the trap, I end up in a bonus level. And other times I just get out of the trap. So at no point is the trap a bad thing. Sometimes it's a neutral thing and sometimes it's actually a positive for me. So do you know what triggers the bonus round and what triggers the trap to just like go away?
You know, you you are opening up my eyes because it did happen to me too, but I didn't question it when I didn't go to the bonus level because the bonus level is so inconsequential. Like it's just basically a place where you pick up health.
Yeah.
In a limited amount of time before you just go back to the stage and you don't like lose any progress or anything. So I didn't I didn't question it when it didn't happen because I didn't really recognize that like, oh that's weird. I didn't go to that cool bonus stage'cause it's not cool. Uh so I don't know what would uh what would trigger that.
Hm. Yeah, I just I found it weird because sometimes it would be the exact same trap. Like I would die and then go back to that same trap and then it wouldn't take me to the bonus level that it previously took me to.
Right. Now the it says in the manual on the section for pirate traps. On each level, the pirates have a s have set a trap to guard one special treasure chest. If Peter tries to take this treasure, a heavy cage will fall on him and he will be at the mercy of the pirates for a few seconds. So it doesn't even mention that little bonus level.
Yeah, but I guess now that you mention it that is like the negative is that you're at the mercy of the pirates for a few seconds.
But it's like but they're not placed where there's like four pirates with guns, you know? It's so it's not like and yeah, there are pirates with guns too, by the way, and they shoot like way too big uh they shoot like cannonballs at you. It's like what do they have? Like bazookas?
But they are there are actual cannonballs, uh because there are cannons, but there's just cannonballs just like sitting in the level. This is one thing that I did fi at first I found this like stupid, but as the more I played it I was more uh inclined to find it an interesting mechanic where there are cannonballs just sitting there and you think it's like a power up. Like you're gonna go it's a pickup. You're gonna go pick it up and now you have the cannonball.
But instead what it is is like if you're touching the cannonball, you can fire it. Only if you're touching it. So it's like they have designated spots you can use this power up. if you're standing at this spot where the cannonball is. And at first I was like, well that's dumb. But then like there were I mean, I I'll be honest, I found it useful a lot of the time and it might even have been in a game like this
Might even have been more useful than if I had like a finite resource of it that I would have just like wasted too early and then you know, it's like there were a lot of times where I'd see enemies and I'd be like, Oh, but there's a cannonball there. If I can get to that I can shoot the enemy from afar. I don't know. Just
You're giving them some credit for the placement of those cannonballs then too.
Yeah, I mean and I you know, I'm I'm sure that any good placement was an accident, but um it like it doesn't make any sense within the world, but I I I do like that as as a mechanic i is a way to kinda change things up.
¶ Climactic Captain Hook Battle
And you know, I since we're now on the apology tour for the game and trying to make amends with uh now defunct developer equilibrium, I will say that uh the ending uh with hook is like a d it's it's an undeserved moment for the game where they actually did come up with something cool where you actually do have to like
fight him on a duel across the plank and and the only way to like you can't kill him by just stabbing him enough, you have to force him off the the ship and uh make him walk the plank. Uh that that that that's a great moment.
Yeah, I I didn't get to this, but I I did watch uh the ending of it'cause I was just no not about to play the same three levels two more times to get to this. But first of all, this level looks cool. Um I mean I And like it doesn't look like it has upped the the ante at all as far as mechanical game design, but like art. This looks really cool. You've been in the jungle the whole time, now you're going like jumping across a bunch of pirate ships and uh it it's it's
It's great pixel art.
But um but yeah, watching you fight Hook it does look like a kind of a a decently and appropriate climactic boss battle for this game. Like it's not like super cinematic climactic, but it's it's pretty cool to see like, Oh yeah, there's Captain Hook, the guy that we were promised from the beginning, and we have to knock him off his own plank and then the crocodile that took his hand, if that's a If that's a Peter Penn reference outside of Disney, um, then eats him. Love to see it.
That is a good question. I I presume I never read the book. That has to be true in every iteration.
Yeah.
For why he has it. Hãy subscribe cho kênh Ghiền Mì Gõ Để không bỏ lỡ những video hấp dẫn It probably works well just because the rest of the game is so empty that uh it it this uh this like moment of something different or just even just like being aware of like creating a definable moment rather than just wandering around stages. It it just feels nice. I do think like, you know, Captain Hook could have
been a bigger sprite, better recognizable. Like it is it's definitely like he's a pirate, sure, and he looks different than the other ones, but like I don't even really see hooked that
Different than the other ones?
¶ Hook's Apparitions and Lore
Well he's d yeah, he he has the same color palette, but I think he does look like he has the official like pirates hat that they did in.
But I think there is one enemy throughout the game. And I think I'm piecing something together right now that looks like him. I'm looking back at the first level, I remember a specific moment where this enemy appears that it looks exactly like him. And a few times I was gonna mention this as far as jankiness, I get to him and he vanishes. Like as if
But that is Captain Hook at the end of each stage. Yeah, you're talking about Captain Hook
Yeah.
That's just the Captain Hook apparition.
Okay, yeah, yeah. But he counts. as one of the pirates you need to kill. And when he disappears it counts as like, Okay, you got rid of that pirate. Okay, so that is Captain Hook that you see throughout
That was just one of his heartless.
Yeah, yeah.
Perfect. Yeah, first in the first stage you kill is heartless, second stage you kill is nobody.
And then he's recompleted. Norded.
Exactly. Yeah, everybody knows Organization thirteen hook.
What would Captain Hook Like nobody name B if he was in organization thirteen.
Right.'Cause you have to add the X
Yeah, but then rearranged do you rearrange Captain Hook? Does he have a first name? Is it like an I am Lord Voldemort situation where you can't?
That's an interesting question. Does Captain Hook have a first name? Uh Gonna say no. Gonna say no. So it would just be Yeah, but then like, does Captain get the X treatment? Like do you have to put Captain Hook the whole thing into an anagram to come up with his nobody name?
Yeah, I mean I think I think that maybe you can just go hook and it could be like hocks hock.
Ha ha. There there you go. All right. Send it to Namura. Yeah.
Does anyone does anyone listening to this know what we're talking about, what we're saying? I
The rule is, just in case you want to know, if you want to make your own Kingdom Hearts nobody name, uh, you just have to make an anagram of your real name. and then just add an X anywhere in the name so that it kind of sounds still like something. So, um uh you know, uh my nobody name uh uh is Zalcham with an X at the beginning and I think that's
Pretty cool. I have like Oxage is like the best I can do. It's all right. It's all right.
What would what's your element?
Oh I don't know. I haven't thought maybe maybe like wind, like oxygen, air.
Oh I love it.
But like that's kinda like Zalden. This is why Sean shouldn't ever be allowed to not come on because he needs to prevent us from just spiraling into Kingdom Hearts.
Yeah,'cause then he just gets to say, like, Oh, did you nort a bitch or something like that and it like kills the conversation.
¶ THQ's Legacy and Show's Stature
Uh all right, so to get us back on track, we'll stop talking about the game for a minute and go back to THQ for a second because it is worth mentioning that, you know, it's funny that they this is their first thing out the gate because they're still around. Uh they're you know, they've they were going to publish Some genuinely great games in the WWE SmackDown series, uh Red Faction, Saints Row, Destroy All Humans. So their first release being this.
this release is it's kind of like, you know, from humble beginnings we can all get there. Like we can all be the big uh publisher and they always had their eye on the licensee prize. So I The game the game legacy did not obviously match the show's legacy, but does the show really have a legacy outside of uh and we did not mention this, but Tim Curry being the voice of uh Captain Hook in the show?
I might have to watch it.
Right. I feel like that's what it's known for though too, is like it's not really probably that memorable of a show, but it's like, hey, Tim Curry voiced Captain Hook for sixty episodes, like you might want to watch it.
Hmm. On a scale of the hotel owner from Home Alone two to Nigel Thornberry, where does Tim Curry like where does his performance fall?
It's closer to the um home alone.
Okay. Interesting. You'd think you would just think, Oh, animated he's gonna be closer to Nigel Thornbury, but
Yeah, but Nigel is like it's just such a
Is friendly.
Crazy performance, yeah.
Yeah, yeah.
Uh, and you know, you mentioned Hook, obviously, which was released the same year. Did you know that that Hook is nineteen ninety one? Okay, so same year, uh, obviously a uh a uh a A weirder Peter Pan story where he is now uh a lawyer and kind of forgot about his life and w is also like his wife is like Wendy's granddaughter? Like, what the hell? He was is that I thought he was with Wendy. Is he just like
I mean
Bank on that family line forever.
Didn't Wendy like not didn't Wendy go back to London and then grow up?
Yeah, of course. But like now he's a lawyer and he's grown up, he's Robin Williams.
¶ Hook Movie and Nostalgia
So I'm assuming that he that she went back and grew up grew up and then he stayed in Neverland for like two generations and then left and then grew up. Uh and I'll say I don't really remember the movie hook. What I do remember about it most is how it made me feel, which I feel like is like a like honestly like a great like compliment to the movie.
Because I just remember like the like I wish I had more nostalgia for it because I remember like the vibe of it being this like emotional and like making me wanna feel like, yeah, I don't want I wanna be a kid. I don't wanna grow up.
Well, I think, you know, you have to give Spielberg a lot of credit for that. He's good at that feeling. He's he's always good for that. And I was just gonna look up to um although it might not give me one second. Yeah, John Williams did the music too, obviously.
Spielberg thing. So like those two are like the one two nostalgia punch for anybody in the eighties and nineties. And the one two punch to end any episode of nostalgia is when the uh two People on this show and it's usually three, uh oh geeze, I blew it.
Yeah, you weren't Yeah.
I'm talking about the essential games list.
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¶ Final Thoughts on the Game
Joe. I can't say that this game didn't hold my interest. I I I did find it interesting. I think part of it is because there's a lot of like unique things. There's a little bit of different uh a different goal throughout there's like
You know I was
More I was uh infinitely curious about what all these now very obvious heads-up display things meant and just You know, I was I I was just like, oh, interesting. This is like a a a license I wouldn't have expected. So like interesting is what I would say for this game. Good? No, I would not say good.
Um, I think maybe part of the interest came also because I was playing with a friend and it's always a little more fun to like kinda laugh at some games when you're playing you know, playing with a buddy. So I think like I had an okay time messing around with this game, but I like I don't ever want to play it again. So I think that that tells you right there, definitely not essential. I don't even think I would say play it. But uh Interesting.
Interesting indeed. Uh you know, I agree with you that it's not the worst game we've played, but I don't I don't know if I agree that it could be fun at any moment. Uh i it works. You know like
Say fun.
I don't know.
that I had.
Yeah. Yeah. Um, and I just feel like sure, the controls are capable of working, but like I I just wanna stand by like the bootleg part of the game because there's just so little
collision detection and uh animation going on in the game that it does feel even though it looks like an NES game at times, it does feel like something that would be on the like the the Atari twenty six hundred instead. Like it just has so It has the bare minimum of response and design around it that if you did just have stick figures instead of these sprites, you could effectively also have this game on the Atari twenty six hundred the same way. And I'm not sure that that is
It's definitely not a good thing, but I'm not sure that that's true of most NES games. I feel like most NES games is like, well, you do need the eight bits to get it done and here I'm not sure that uh you're getting anything different by all that extra hardware.
¶ Disney's Acquisition and Burying
It's worth mentioning that uh Disney sued Fox over the show claiming infringement on their film. So um they you know, they did try to do that and bully people, but they also lost that case. But then they won because they eventually and this is before the merger, they eventually just acquired the series when they bought Fox Kids Worldwide in two thousand and one. So they've had this Fox's Peter Pan and the Pirates series for a very long time and they have
buried the show. There are no releases. It's basically in the Disney vault. If anybody remembers that, they used to put things in the vault and then like for a limited time only. Now the Disney vault is just Disney Plus. But you're not gonna find
Peter Pan and the Pirates on Disney Plus either. So there's really like no way to watch this show um I'm sure it's all over YouTube, but there's no way to watch it legally. Um and I I think if I have to choose one The show or the game, like as a to get a proper reissue, I'm always gonna choose the show, even though I haven't watched one minute of it yet.
So is is that the reason to buy this for Disney? To bury it?
Пресумably, right?
Like ca wasn't it like buried enough? Like do you you didn't ever spend the money? Like was anyone looking for it?
There's no way that they chose like I guess I what I what I was implying was more like once they acquired Fox kids, they were like, Well, we're not going to suddenly bring these things back
Yeah, either. Yeah, they they they they acquired Fox Kids. They didn't just acquire this show.
Yes, yeah, it was a yeah. Right.
¶ Game Music and Composer
Um I wanna add something to what you're what you're saying about um it being kind of feeling like bootleggy and I I forgot that this is like to me one big factor that contributed to that feeling is the music. Something about the music feels thin in like a way that feels like really archaic game like game music design. Like it almost feels like a game and watch soundtrack. Where it's like one beep going like
🔊 Chant
eight like chip tune orchestra is in there. This is like one beep going up and down in like, you know, it's not a terrible melody, but it just sounds thin and annoying.
And this is one where, like, oddly enough we know the composer. Uh it's Ed Bogast. Uh which sounds made up, but that's his name, Ed Bogaz, with sound programming by Jeff Leffert. So these people were willing to throw their name out here for Joe to throw them under the bus.
I thought you were saying we know them like from something else.
Oh yeah, yeah, friend of the show, Ed Bogas.
Like this music.
Yeah, this music's bogus. Next week we will be playing kick. Um which is spelled with a Q. Uh it's it's not it's not a soccer game.
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