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HatchetJob.com

HatchetJobwww.hatchetjob.com
A show about more than videogames.
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Episodes

HatchetJob #51 - GTA: The Lost And Damned & Dawn Of War II

We talk about GTA IV expansion The Lost And Damned, Dawn of War II, Battle Royale and whether people actually play cheap Steam games.With Danjo, SouldaddyMusic is Maenam by Jami Sieber 27 min. talk / 5 min. music / 20 MB The Lost And Damned Battle Royale Dawn of War II Gabe Newell's talk Email us...

Mar 02, 200933 min

HatchetJob #50 - Interview: Ian Bogost On Activism & Games

Ian Bogost is a videogame critic, designer and researcher, as well as an author. We speak to him about how games can be used for activism and instruction, not 'just' having fun.With: Ian Bogost, Danjo, Someguy, Souldaddy50 min. talk / 5 min. music / 27.3 MBMusic is 'The Dreamer's Overture' by JT Bruce Links Bogost.com Persuasivegames.com Dawkins discussion Molyneux's problem Fast Food Nation Molleindustria (McD game maker) A Force More Powerful Email us...

Feb 23, 200957 min

Hatchet Job #49 - Ideas For Improving Xbox Live Matchmaking

We discuss and brainstorm ways to improve Xbox Live matchmaking. Email us your ideas to be read on air: hatchetjobshow@gmail.comWith Danjo, Someguy, SouldaddyMusic is 'Day & Night' by Charlie Bit Me (qpec) 37 min. talk / 5 min. music / 20.1 MBLinks: TED talk with the money experiment We're taking questions for our next guest, I an Bogost , co-founder of Persuasive Games....

Feb 17, 200943 min

Hatchet Job #48 - Games Testing & Learning Disabilities

We chat to Siobhan Thomas, a games academic who believes there's tremendous potential for games companies to use people with learning disabilites as games testers and QA staff. (Some Qs from GWJ .)With Danjo, Siobhan, Someguy, Souldaddy33 min. talk / 5.30 min. music / 18.9 MB Music is 'Baked Chicken Heat' by Fireproof Babies Links Mencap London Southbank Uni. Game Cultures Ellingham Employment Services IGDA user testing talk Inclusive New Media Design...

Feb 10, 200939 min

Hatchet Job #47 - Catch Up With Tom Bramwell, Eurogamer Editor. Pt.2

As part of our general catch up show, we chat to Tom Bramwell, Eurogamer.net editor. Topics covered include recession and innovation, who benefits from 'exclusive reviews', journalists and publishers being manipulated and Dawn of War II.With Danjo, Someguy, Tom BramwellMusic is 'Sad Robot' the Procacci remix Eurogamer.net Dawn of War II Mirror's Edge Email us...

Feb 03, 200944 min

HatchetJob #46 - Catch Up With Tom Bramwell, Eurogamer Editor. Pt.1

As part of our general catch up show, we chat to Tom Bramwell, Eurogamer.net editor. Topics covered include the difference between US and UK journalists and the Resident Evil 5 demo. Pt.1 Eurogamer.net Rise of the Argonauts Resident Evil 5 Music is 'Cafe Connection' by Morgantj 29 min. talk / 3 min. music / 17 MB Email us...

Feb 02, 200935 min

HatchetJob #45 - World of Warcraft And MMO Discussion, Part Two

We discuss World of Warcraft, MMOs and RPGs with Devmani, AKA Randy, a hardcore MMO player who knows World of Warcraft about as well as anyone could. (Part two. Includes ganking.) With Danjo, Devmani, Someguy, Souldaddy Music is 'Salty, Nascent, Just For Me' by Scott Altham 39 min. talk / 4 min. music / 20.7 MB World of Warcraft Eve Online Ultima Online Email us...

Jan 29, 200943 min

HatchetJob #44 - World of Warcraft And MMO Discussion, Part One

We discuss World of Warcraft, MMOs and RPGs with Devmani, AKA Randy, a hardcore MMO player who knows World of Warcraft about as well as anyone could. (Part one.)With Danjo, Devmani, Someguy, SouldaddyMusic is 'Claytonia' by Thursday Group 28 min. talk / 8.30 min. music / 17.7 MB World of Warcraft Dungeons & Dragons Email us...

Jan 28, 200937 min

Hatchet Job #43 - Sam & Max, A Short History of Nearly Everything, The Ascent of Money

We discuss Sam & Max on the Wii, Bill Bryson's 'A Short History of Nearly everything' and Niall Ferguson's 'The Ascent of Money'. (I got all the maths wrong on Sam & Max.)With Danjo, Messiac (games dev lecturer), SomeguyMusic is 'Broken Stereo' by Sean Fournier 19 min. talk / 5 min. music / 11.7 MBLinks Sam & Max Leisure Suit Larry Secret of Monkey Island A Short History of Nearly Everything The Ascent of Money Royal Court Theatre Email us...

Jan 26, 200924 min

Hatchet Job #41 - Trusting Gamers To Control 'Left 4 Dead' NPCs

Can gamers be trusted to control NPCs in Left 4 Dead? Or will they default to being unpleasant for the hell of it?With: Danjo, Someguy16 min. chat / 3 min. music / 15.8 MBMusic is 'The song of the Wandering Aengus' by Citizen Nyx . Email us

Jan 05, 200920 min

Hatchet Job #40 - 2008 In Review: Open Worlds & Lost Memories

Wrapping up 2008, we talk about open worlds, remembering moments in games, what frustrated us and more.With Danjo, Someguy, SouldaddyMusic is 'Ode to Odie' by the Kazoo Funk Orchestra 39 min. chat / 3 min. music / 20.3 MB Email us

Dec 29, 200842 min

Hatchet Job #39 - XNA Game Dev & XBL Community Games, Part 2

Interview part 2 - Tristan is developing a game with Microsoft's XNA system. We talk to him about the quality of games, developed using XNA, on Xbox Live's Community Game section.With: Danjo, Someguy, SouldaddyMusic is 'Emona 1' by Maya Filipič . Email us

Dec 27, 200831 min

Hatchet Job #38 - XNA Game Development Discussion, Part One

Interview - Tristan is developing a game with Microsoft's XNA system and learning how to use it at the same time. We ask what he thinks of XNA and how easy it is to use for non-technical people.Music is 'March (Funkenstein Monstermix)' by Duckett 18 min. chat / 4 min. music / 10.2 MB Email us

Dec 22, 200822 min

Hatchet Job #37 - 'In The Pit', An Audio-Only Game

Interview - we talk to R. Hunter Gough, developer of In The Pit, an audio-only game in the Xbox 360's 'community games' section.Xbox Marketplace page for In The Pit - http://tinyurl.com/6kgp6m With: Danjo, Someguy, SouldaddyMusic is 'Monster' by Ghostown 37 min. talk / 5 min. music / 20.1 MB Email us

Dec 15, 200843 min

Hatchet Job #36 - Emotional Mobile Phones & Being Evil In Games

Part two of our weekly catch up. Topics include growing old as gamers, using mobile phones to trigger emotional memories and being evil in games.Music is 'True Metal Of The World (AH-AH)' by NanowaR With: Danjo, Someguy, Souldaddy29 min. talk / 4 min. music / 15.8 MB Email us

Dec 12, 200834 min

Hatchet Job #35 - Fallout 3 VS Mass Effect, Plus AvaPeeps

Part one of our weekly catch up. In this part we talk about Fallout 3, compare it to Mass Effect and discuss AvaPeeps online dating. With Danjo, Someguy, Souldaddy Music is 'Computer - Sporkboy's vocal exploits mix' by Sporkboy . 26 min. talk / 3 min. music / 13.9 MB Email us

Dec 10, 200830 min

Hatchet Job #34 - Trip Hawkins Interview, Part Six

Trip Hawkins, founder of Electronic Arts, talks to us about modern-day EA closing its casual label, its relationship with creative developers, how he balances being a creative person and a businessman and what he thinks of Sony's HOME for Playstation 3.UPDATE:We had some questions about Trip comparing HOME to WoW. I got in touch with him and he said this:"The only reason I noted WoW and HOME together is that they are both from hardcore game companies with a hardcore bias. Hence they both care ab...

Dec 04, 200822 min

Hatchet Job #33 - Trip Hawkins Interview, Part Five

Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks to us about arranged marriages in Japan, technology expanding social networks and why loneliness will be a major health issue of the future.With: Souldaddy, Someguy11 min. talk / no music / 6.4 MB Email us

Dec 04, 200811 min

Hatchet Job #32 - Trip Hawkins Interview, Part Four

Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items.With - Someguy, Souldaddy15 min. talk / no music / 9.3 MB Email us

Dec 03, 200816 min

Hatchet Job #31 - Trip Hawkins Interview, Part Three

Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie.With: Souldaddy, Someguy12 min. talk / no music / 7.2 MB Email us

Dec 02, 200812 min

Hatchet Job #30 - Trip Hawkins Interview, Part Two

Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC.With: Souldaddy, Someguy12 min. talk / no music / 7.3 MB Email us

Dec 01, 200812 min

Hatchet Job #29 - Trip Hawkins Interview, Part One

Trip Hawkins founded Electronic Arts and created the Madden series. He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One. He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports.Part two of our Trip Hawkins interview will be posted very soon.With: Someguy, Souldaddy11 min. chat / No music. 6.6 MB Email us

Nov 30, 200811 min

Hatchet Job #28 - Smell, Sound & Touch In Games

Interview - Prof. Charles Spence is head of the Crossmodal Research Laboratory at Oxford University. We speak to him about the interplay of our senses and their use in computer games, including why it's hard to play FPSs and talk tactics at the same time. However the first thing he talks about is food; crisps in particular.With: Someguy, SouldaddyMusic: 'Fashion Freak' by Naked Ape 41 min. talk / 4 min. music 26.5 MB

Nov 26, 200845 min

Hatchet Job #26 - Winning, Losing & Neuro-Linguistic Programming

INTERVIEW: Paul is a neuro-linguistic programming (NLP) practitioner with youth charity Kikass . NLP tries to figure out why people are successful. Video games have a 'win or lose' way of judging success which is, broadly, modelled on society's view. NLP says something different. We start talking about the U.S. educational system, then segue into games.With: Danjo, Someguy, SouldaddyMusic is 'Never get out (World War Z RMX)' by Mendez & Muna 39 min. talk / 4 min. music 25.2 MB Email us...

Nov 19, 200843 min

Hatchet Job #25 - Left 4 Dead, Mirror's Edge & Ammo Conservation

We talk about ammo conversation in FallOut3, Mirror's Edge and why the Left 4 Dead demo sits uncomfortably between zombie movie and first-person shooter.With: Danjo, Someguy, SouldaddyMusic is 'War And Sleep' by Ambient Teknology 28 min. chat / 4 min. music 15.4 MB Email us

Nov 17, 200833 min

Hatchet Job #24 - Gears Of War 2 Review

We review Gears of War 2 and talk about its multiplayer gameplay and tactical differences compared to Call of Duty 4.With: Danjo, Someguy, SouldaddyMusic: 'Dear Boy' by Trip Wamsley 26 min. chat / 3.30 min. music 13.8 MB Email us

Nov 11, 200829 min

Hatchet Job #23 - Cerebral Palsy, Autism & User Interfaces

INTERVIEW: User Interface design is incredibly important for games - it covers the way humans interact with consoles and computers by using keyboard, mouse, joystick, joypad and Wii remote. Arun Mehta knows all about User INterface design issues, has developed software at the request of Stephen Hawking, and is using games and steering wheels help kids with cerebral palsy and autism use computers.His website is http://skid.org.in His email address is arun [DOT] mehta [AT] gmail.comWe had some aud...

Nov 07, 200847 min
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