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HatchetJob.com

HatchetJobwww.hatchetjob.com
A show about more than videogames.
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Episodes

Hatchet Job #21 - Game Design Courses & Industry Relevance

INTERVIEW: Our guest 'Messiac' is a games development lecturer. He talks to Someguy, a recruiter for the games industry, about games design courses, their relevance to the industry and what their graduates can realistically expect. With: Danjo, Someguy, SouldaddyMusic: 'I like it like That (s.thaens)' by Stefsax 31 min. chat / 4 min. music 16.5 MB

Oct 29, 200835 min

Hatchet Job #20 - FarCry 2 Review

We review FarCry2 for the Xbox 360, chat about it in relation to Halo 3's A.I. and its importance to the games industry in terms of user-created content.Guests: Danjo, Messiac, Someguy, SoulMusic: 'Ophelia's Song (DNA Remix)' by DNA 24 min. chat / 4 min. music 12.9 MB Email Us

Oct 28, 200827 min

Hatchet Job #19 - Fable II Review

We review Fable 2 and discuss whether it's the standard by which all other RPGs should now be measured.Guests: Danjo, Messiac, Someguy, SouldaddyMusic: 'Shadow Games (Radio Mix)' by Loveshadow 23 min. chat / 5 min. music 11.6MB Email us

Oct 27, 200828 min

Hatchet Job #18 - Dead Space, Resistance 2 & Impact Bias

We review Dead Space 2, hear about the Resistance 2 beta and chat about 'impact bias' and why your brain might trick you into getting overexcited about new games. (Find out more at http://tinyurl.com/6f4rlp )Guests: Games development lecturer Messiac, Soul, Danjo and SOmeguy. Music: The theme to 'Love' by Ian Dorsch 18 min. chat / 3 min. music 9.57 MB Email us...

Oct 26, 200821 min

Hatchet Job #17 - Design For Core Or Casual?

We discuss - vigorously - Peter Molyneux's view of the game's industry internal divide between hardcore and casual gamers. Is this viewpoint damaging for the industry and for 'hardcore' games? (This show was inspired by a Kotaku article and a shot of Peter M. holding an invisible baby.) Guests: Danjo, Someguy, SoulMusic: 'Short Fuses Burn Long Bridges (bill berry mix)' [sic] by William Berry 25 min. chat / 7 min. music. 14.9MB Email us...

Oct 23, 200832 min

Hatchet Job #16 - Saints Row 2, Call of Duty 5 & End War

We chat about playing the Call of Duty 5 beta, the Tom Clancy's End War demo and Saints Row 2.Guests: Danjo, Someguy, Soul.Music: Black is the Night remixed by Scott Altham 20 min. chat / 6 min. music 11.7 MB Email us

Oct 20, 200826 min

Hatchet Job # 15 - Stuck In Or Stood Back? Which Gamer Are You?

Why do some gamers like to be part of the action and why do some prefer to stand back and direct the action? What differentiates an RTS and FPS player?Guests: Danjo Olivaw, Souldaddy. Music: '2025', DoKashiteru .25 min. chat / 4 min. music 13.6MB Email us

Oct 17, 200829 min

Hatchet Job #14 - Films Sets & Game Settings

In this episode we discuss whether a game, in terms of its 3D setting, can progress a story better than a book or film.Unusually, we had audio problems with this episode so sometimes our voices cut out and there's a rather abrupt ending, which was highly annoying. Music is 'Certain Death (Still Alive Remix)' by Blackberry 18 mins. chat / 7 mins. music. 11MB Email us

Oct 15, 200824 min

Hatchet Job #12 - Do Games Need 'Blank Slate' Characters?

Do games need protagonists with undefined histories for players to immerse themselves?Guests: Souldaddy, SomeguyMusic: 'This is our music (Thruewiddit mix)' by Duckett 26 min. chat, 3 min. music. Some swearing. Email us

Oct 09, 200830 min

Hatchet Job # 11 - Japanese Dolls, Gamers & Danny DeVito

Can the games industry learn something from people that collect Japanese dolls? Do gamers just play with virtual dolls?Music is 'Cherry' by Josh Woodward .Guests: Someguy, Souldaddy.20 min. chat, 5 min. music. 11.4MB

Oct 07, 200825 min

Hatchet Job #9 - Natural Vs. Artificial Rewards

Guests: Danjo Olivaw, Someguy, SouldaddyHow games reward you for playing them.Music:'Bust This Bust That', Professor Kliq www.professorkliq.com 38:39 / 9.97MB Email us

Oct 05, 200839 min

Hatchet Job #8 - Can Games Be Distinctly British?

Guests: Souldaddy, Danjo Olivaw, Someguy 00:00 - 22:00 Can games be distinctly British? 22:00 - 27:10 Music. ‘Between Light and Shadow (Feat. Moving Sand)’ by Triplexity. Show is a diminutive 6.21 MB Email us

Oct 01, 200827 min

Hatchet Job #7 - Brothers in Arms: Hell's Highway

Guests: Souldaddy, Danjo Olivaw, Someguy. We discuss what we thought of Brothers in Arms: Hell’s Highway on the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent. 00:00 - 28:32, Brothers in Arms. 28:32 - 30:30 - Pure 30:30 - 34:40 - Splinter Cell: Double Agent 34:40 - 40:44 - Music. ‘Open Up’ by Gideon K. A middling 40:44 and a skimpy less-than-ten megs. Swearing. Email us...

Sep 30, 200841 min

Hatchet Job #6 - Game Demos

Guests: Souldaddy, Danjo Olivaw 00:00 - 19:14 What we’ve been reading, watching and playing. Stalker: Clear Sky, Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben Goldacre and Seismac, a seismograph for Mac laptops. (Links below.) 19:14 - 42:06 Discussion on game demos. Favourite demos, what we liked about them and some ideas on how to break the stereotypical way demos are presented, played and discussed. 42:06 - 46:15 Music. ‘Motor (Versión 2001)’ by Vate. Links: Mailer &am...

Sep 22, 200846 min

Hatchet Job #5- Too Human, Mercenaries 2, Bangai O-Spirits & Unlockable Content

Guests: Danjo Olivaw, Souldaddy, Someguy. If you want to skip to a particular bit just use the times below. 00:39 Too Human (360) and games’ controls 10:12 Mercenaries 2, 360 16:36 Bangai-O Spirits, Nintendo DS 22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info 28:22 Why worrying about winning is bad for your score, then motivating players in team games 38:16 Unlockable content, drip feeding players with rewards and related issues 01:11:24 Game wo...

Sep 15, 20081 hr 25 min

Hatchet Job #4 - Renting Games

In this show I talk with ‘Someguy’, a man on the periphery of the games industry. We talk about how renting games affects the way one plays and think about them. We also touch on what developers think of the rental industry. At the start of the show we have mini-reviews of Tiger Woods 09 and Dark Sector for the 360. We also discuss games’ difficulty, Gary Glitter’s dress sense, gold farming and more. There’s some swearing in this episode. Music is ‘Field of Grass’ by Mountain Mirrors . Show is c...

Sep 05, 20081 hr 2 min

Hatchet Job #2 - Procedural Content

Second show, further tweaking of format. My guest, Danjo Olivaw, and I continue on the GTA4 procedural content theme. We push it further we discuss ways of generating massive amounts of content for massive games. (Note that we’re talking about content that’s not crucial to a game’s plot.) We also talk about children and computer games, touching on edutainment and the way kids relate to robots. On a slightly lower note, there’s also swearing and talk of blue movies. NOTE: This is the last show re...

Aug 24, 200859 min

Hatchet Job #1 - Game Size

This is the first Hatchet Job show. It’s more of a practice run more than anything, both of recording a show and using this publishing software. In this episode my guest, Dave McCoy, and I talk about the relationship between a game’s size and its quality, GTA4, and more. There may be some swearing. Music is by Georges Bloch Email us

Aug 24, 200837 min
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