Unearthing Opportunities with Andrew Kim (Part II)
Feb 02, 2021•58 min
Episode description
Andrew's idea list
- 3. Design Assessment Platform (enterprise Coderbyte but for UX/UI Designers)
- 4. Speed Runs of Non-Games (GamesDoneQuick but for other digital activities)
- 1. Homeschooling Extracurricular activities (have homeschooled kids socialize more)
- 5. Piggyback Distribution. Micro influencer marketing. (get slack/discord/subreddit active community members to 'hunt' your product)
- 2. Be my guest. Play at exclusive member only places (primarily golf clubs to begin)
Summary
- Jakob and Andrew discuss the idea for design assessment platform, like CoderByte, but for UX/UI designers (1:28)
- Jakob and Andrew moves on to the next idea – speed runs of non-games (12:04)
- Jakob and Andrew discuss plans on how to monetize the project / idea (20:09)
- Jakob and Andrew move on to homeschooling extra-curricular activities (22:28)
- Jakob and Andrew discusses the next idea – micro influencer marketing (32:17)
- Jakob asks what the missing link is in the current ecosystem (34:50)
- Jakob and Andrew discusses their experiences in private / public communities (36:17)
- Jakob mentions that there's room for improvement for communities in general (44:41)
- Jakob and Andrew talk about their experience using Circle (46:46)
- Jakob and Andrew then move to the last idea: find a way to play at exclusive member only places like golf clubs (49:53)
- Andrew tells what originally prompted this idea (52:57)
- Jakob mentions how the two last ideas are connected (55:25)
- Andrew decides what idea he want to execute (57:13)