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3ds Max Learning Channel

Autodeskwww.youtube.com
The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.
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Episodes

Creating City Blocks - Part 17

In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those newly-defined primitives a permanent feature in 3ds Max.

Jan 13, 20146 min

Creating City Blocks - Part 16

In this movie, you turn urban design components into 3ds Max primitive using a free script called Primitive Maker by Garp. This way, you will be able to duplicate and place components in your cityscape in a very flexible and intuitive approach.

Jan 13, 201410 min

Creating City Blocks - Part 15

In this movie, you finalize the duplication and placement of light poles around the city blocks using two different cloning methods: Array and Spacing Tool.

Jan 13, 20149 min

Creating City Blocks - Part 14

In this movie, you merge a traffic light assembly that includes a traffic light, a light post and a trash can. You then duplicate and place this assembly around the major intersections using simple Transform tools.

Jan 13, 20145 min

Creating City Blocks - Part 13

In this movie, you add urban design components to make the city block look more believable. Some of the components you add include traffic lights, fire hydrants and mailboxes, among others.

Jan 13, 201410 min

Creating City Blocks - Part 12

In this movie, you use the Daylight System to light the scene. The Daylight System has been shown in many a tutorial on this channel, so the explanation will be brief. You will however replace the background gradient with a custom bitmap to simulate clouds

Dec 20, 20138 min

Creating City Blocks - Part 11

In this movie, you use the sidewalks you created in the last movie to extract surfaces for building lots. You will also treat the building lots so that they have different textures to introduce more variety.

Dec 20, 20138 min

Creating City Blocks - Part 10

In this movie, you extract spline paths using the existing infrastructure to add sidewalks to the road works. To do so, you use the Sweep modifier to block out the sidewalks. You then work at an editable poly level to fine-tune the results.

Dec 20, 201310 min

Creating City Blocks - Part 09

In this movie, you create variations for the inner roads. In order to tile the city blocks, you need the perimeter and the center cross roads to remain constant, but you can have variations with the smaller inner roads.

Dec 20, 201310 min

Creating City Blocks - Part 08

In this movie, you finalize the road works by connecting the inner intersections. In so, you will use the same techniques you learned about earlier, using the sweep modifier to create the two-lane roads.

Dec 20, 20136 min

Creating City Blocks - Part 07

In this movie, you use the geometry you have already created to extract the intersections for the inner roads. You also add materials to the existing material definition and clean up the connections between existing and new roads.

Dec 20, 201313 min

Creating City Blocks - Part 06

In this movie, you create the roads that connect the intersections together. You will explore a couple of different approaches and settle on one that yields an easier mapping workflow.

Dec 20, 201311 min

Creating City Blocks - Part 05

In this movie, you use the cross intersections you created in the last movie to extract T and L junctions. Doing that, you also learn to edit the new intersections and add to the material created earlier to accommodate more street markings.

Dec 20, 20138 min

Creating City Blocks - Part 04

In this movie, you work on road intersections.You start with the cross intersection at the center of the city block, and then you use that intersection as a template to create others.

Dec 20, 201313 min

Creating City Blocks - Part 03

In this movie, you work on the roads that make up your first city block. You learn how to subdivide the roads to ensure you are using different road markings that include lane dividers and pedestrian crossings.

Dec 20, 20138 min

Creating City Blocks - Part 02

In this movie, you lay the foundation for the first city block. This includes working with reference images, deciding on the project scale and setting up 3ds Max accordingly.

Dec 20, 20139 min

Creating City Blocks - Part 01

This tutorial series shows you how to build tileable city blocks that include road works, street elements and low-poly buildings to create cityscapes. The tutorial is divided in three sections: Roads, Urban Design Components and Low-Poly Buildings.

Dec 20, 20133 min

Making-of the Channel Trailer - Part 1

This tutorial shows how the trailer that precedes every movie on this channel was done. In this first movie, you set the basis for the bouncing arrow. Later, you fine-tune the animation and the look by adding ripples, materials and proper scene lighting.

Sep 12, 20135 min

Making-of the Channel Trailer - Part 2

In this movie, you create the arrow that travels and deforms along a the path. With the help of a simple sphere, you get the illusion that the arrow bounces are causing the water ripples.

Sep 12, 20139 min

Making-of the Channel Trailer - Part 3

In this movie, you create the ripple effect using the Flex modifier. The Flex modifier uses a dynamic simulation to create the effect, which is easier than manually animating ripples using other options like the Ripple modifier.

Sep 12, 20136 min

Making-of the Channel Trailer - Part 4

In this movie, you add materials to the various objects to bring the scene to life. You mostly make use of mental ray material as this is what works best with the mental ray rendering engine, especially when it comes to reflections and refractions.

Sep 12, 20139 min

Making-of the Channel Trailer - Part 5

In this movie, you add lights to improve the final render. You will use simple mr lights as they are easy to set up and to work with in many non-physically accurate circumstances.

Sep 12, 20139 min

Making-of the Channel Trailer - Part 6

In this movie, you animate rings to appear under the ripples. You will synchronize the animation to coincide with each arrow bounce. In a later movie, you'll also need to animate "connectors" going from one ring to another.

Sep 12, 20136 min

Making-of the Channel Trailer - Part 7

In this movie, you animate the lines that connect the rings together. There are different ways you can go about that, some more complex than others, but you will use a simple approach as it works well enough in this scene.

Sep 12, 201311 min

Making-of the Channel Trailer - Part 8

This last movie is an addendum, and shows that the flex modifier used in the trailer can be used equally well to create other interesting effects. Here, you will use flex to create wake effects like those created by boats or other marine vehicles.

Sep 12, 20136 min

Matching the Environment - Part 3

In this movie, you use the Mental Ray renderer to render the same scene you used previously. Mental Ray is the renderer of choice for many 3D artists and you will set it up to use the same Daylight System you used earlier.

Jul 24, 20138 min

Matching the Environment - Part 4

With the mental ray-based lighting in place, you now turn your attention to materials. To make the most of the mental ray engine, you will use mr materials accordingly.

Jul 24, 20136 min

Matching the Environment - Part 5

In this movie, you learn to dissociate the image rendered in the background from one that is used for reflections.

Jul 24, 201311 min
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