Creating City Blocks - Part 17 - podcast episode cover

Creating City Blocks - Part 17

Jan 13, 20146 min
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Episode description

In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those newly-defined primitives a permanent feature in 3ds Max.
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