3ds Max Learning Channel - podcast cover

3ds Max Learning Channel

Autodeskwww.youtube.com
The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.
Last refreshed:
Follow this podcast in the Metacast mobile app to refresh it and see new episodes.
Download Metacast podcast app
Podcasts are better in Metacast mobile app
Don't just listen to podcasts. Learn from them with transcripts, summaries, and chapters for every episode. Skim, search, and bookmark insights. Learn more

Episodes

Using Normal Maps - Part 5

In this movie, you adjust the UV clusters to minimize distortion and then you pack them into the UV area.

Jan 12, 20165 min

Using Normal Maps - Part 4

In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.

Jan 12, 201613 min

Using Normal Maps - Part 3

In this movie, you extract low-poly models from their respective high-poly counterparts.

Jan 12, 201611 min

Using Normal Maps - Part 2

In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.

Jan 12, 201611 min

Using Normal Maps - Part 1

In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.

Jan 12, 201610 min

Using TextPlus

In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.

Oct 13, 201513 min

Using TextPlus

In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.

Oct 13, 201512 min

Using TextPlus

In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.

Oct 13, 201512 min

Using Animation Offset Controls and Presets

In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.

Sep 01, 201516 min

Using the Voxel Solver with the Skin Modifier

In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.

Sep 01, 201511 min

Cleaning Up Imported Data

In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.

Jul 02, 201513 min

Linking a Revit File

In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.

Jul 02, 201511 min

Using the Design Ribbon

In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.

Jul 02, 201510 min

Using the 3ds Max Search Commands Tool

In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.

Jul 02, 20157 min

MCG - Modeling a Baseball

In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel.

Apr 17, 201516 min

MCG - Packaging and Installing

In this movie, you learn to "package" graphs and dependent files so you can move them from one system to another. You also learn to "install" MCG tools that you collect from other sources and third-party vendors.

Apr 17, 201513 min

MCG - Object Creation

In this movie, you learn to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define.

Apr 17, 201514 min

MCG - Using Compounds

In this movie, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together.

Apr 17, 201513 min

MCG - Creating a Clone Modifier - Part 3

In this tutorial, you finalize the Clone Modifier by editing its UI, mainly to create groups separating various sections and reordering other parameters.

Apr 17, 20159 min

MCG - Creating a Clone Modifier - Part 2

In this movie, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.

Apr 17, 201510 min

MCG - Creating a Clone Modifier - Part 1

In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions.

Apr 17, 20159 min

MCG - An introduction to Max Creation Graph

This tutorial introduces you to a new visual programming tool in 3ds Max 2016 named Max Creation Graph or MCG. In this movie, you cover the basics of MCG and create a very simple Weld modifier.

Apr 17, 20159 min

Simplifying Environment Creation

This tutorial introduces you to a free script designed to help you set your scene environment. It simplifies creating Daylight Systems, setting backgrounds and adjusting exposure values among others, all from a simplified and unified User Interface.

Feb 13, 201515 min

Creating Custom Start Up Templates

This movie shows you create a Startup Template. You'll set up a simple scene to always render an Ambient Occlusion pass, no matter what you throw at it. You'll then add a custom template to the existing sample files so you can start building your library.

Dec 23, 201413 min

Managing Start Up Templates

This movie shows you how to manage Startup Templates, including how to duplicate and edit existing templates to create your own. It also shows you how to set a template you use regularly as a default template.

Dec 23, 20146 min

Using Start Up Templates

This movie highlights the use of Startup Templates, which were introduced in 3ds max 2015 Extension 2. Startup Templates are meant to help you set some basic parameters that would otherwise require time to manually adjust every time you start a new project

Dec 23, 20148 min

Using 3ds Max Design with Civil 3D - Part 25

In this final movie, little instruction is given. Instead you experiment on your own to add the final touches to your scene. You can try using the Populate tool to animate pedestrians crossing the bridge or import a boat model and animate it on the water.

Dec 23, 20146 min

Using 3ds Max Design with Civil 3D - Part 24

In this movie, you animate camera shots using various techniques. In addition to keyframing cameras and their targets, you also use Civil View to animate "road shots".

Dec 23, 20149 min
For the best experience, listen in Metacast app for iOS or Android