Using 3ds Max Design with Civil 3D - Part 23
In this movie, you duplicate and scatter the trees you have extracted and place them on areas of the terrain using a simple brush stroke by ways of 3ds Max's Object Paint tool.

In this movie, you duplicate and scatter the trees you have extracted and place them on areas of the terrain using a simple brush stroke by ways of 3ds Max's Object Paint tool.
In this movie, you add trees to give the scene that extra sense of realism. You will use a combination of Civil View and 3ds Max's Object Paint feature to that effect. This movie shows how to extract trees from Civil View to use as Paint Objects.
In this movie, you use yet another one of Civil View's functionalities to add low-poly buildings to the scene.
In this movie, you adjust the sloped surfaces to cap the gaps by placing custom walls.
In this movie, you add a water surface under the bridge and you map it with an animated material.
In this movie, you learn to add custom objects to the Civil View library. Once added, you then have access to these objects using the Civil View UI and workflow.
In this movie, you again use Civil View's Object Placement Tool but this time with the goal of animating cars travelling along the road.
In this movie, you use Civil View's Object Placement Tool to add objects such as lamp posts, gantries and signs.
In this movie, you use Civil View's Swept Object tool to create walls and fences, and the underside structure of the bridge.
In this movie, you use a Civil View Railing tool to create guardrails to separate traffic lanes from sidewalks.
In this movie, you create road markings. Instead of building them manually as geometry or as maps, you let Civil View do the work for you through an elegant and easy to use interface.
In this movie, you create a Private Resource Kit by copying one that ships with Civil View. A Private Resource Kit is useful as it allows you to edit your library by adding or removing components without affecting the libraries that ship with the product.
Before you start experimenting with what Civil View has to offer, you need to establish a basic scene setup that deals with items such as rendering output, a sun system and possibly a background image.
In this movie, you output your Civil 3D design into a format that lets you manipulate it in 3ds Max Design. The format in question is VSP3D and is particularly suited to work with the Civil View plugin.
In this movie, you create a Corridor, which now becomes an easy task once the three needed components, Alignment, Profile and Assembly are in place.
In this movie, you create an Assembly.This is the third and last component you need to create a corridor. An Assembly is basically a cross-section of the road you need, where you define shoulders, lanes, gutters and sidewalks among others.
In this movie, you create a Profile, which is the second component needed to build a Civil 3D Corridor. It represents a side projection that shows the topography of the terrain in relation to the road (or in this case bridge) you are creating.
In this movie, you create an Alignment which is the first of three components needed to build a Civil 3D Corridor. An alignment is a top projection of a road, basically how it winds down atop a surface.
In this movie, you use Civil 3D to create a 3D surface based on the DEM file you collected in the last movie.
Often, Civil Engineers outsource the obtaining of GIS data and aerial mapping to specialized companies. However, if you're interested in how you can get your own, then this movie will show you a few tricks.
In this movie, you learn to save an aerial image or more technically a satellite image that matches the area defined for your project. You will use Google Earth but learn about other tools as well.
Once you set basic scene parameters, you then use Google Earth to study the area of the world where your project is to take place, in this case the state of New York.
This tutorial series shows you how to use Autodesk Civil 3D and Autodesk 3ds Max Design in tandem, with the help of a plugin named Civil View.
In this movie, you establish relationships between the car's body and the steering wheel, to create body roll when the steering wheel rotates and the car turns.
In this movie, you establish relationships between the car's front wheels and the steering wheel, so that the front wheels turn when the steering wheel rotates.
In this movie, you constrain the car to a path. Furthermore, you establish math functions to ensure the wheels spin by the proper amount as the car travels on the path.
This tutorial shows you how to control wheel spin as a car travels on a path. It also shows how to turn the wheels and roll the car body in reaction to Steering Wheel animation. In this Part 1 movie, you familiarize yourself with the scene and its setup.
In this movie, You add the final touch to your museum scene by placing and animating pedestrians using the Populate tool.
In this movie, You animate a couple of camera shots to emphasize the Revit building. You learn to animate the camera and its target, and to edit the trajectory and speed for best effects.
In this movie, you animate cars and buses using simple keyframing techniques and path constraints.