3ds Max Learning Channel - podcast cover

3ds Max Learning Channel

Autodeskwww.youtube.com
The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.
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Episodes

Matching the Environment - Part 6

In this movie, you finalize the material work and render the solution prior to populating the scene with animated pedestrians.

Jul 24, 20133 min

Matching the Environment - Part 7

In this movie, you finalize the material work and render the solution prior to populating the scene with animated pedestrians.

Jul 24, 20138 min

Working with AutoCAD Files - Part 1

This tutorial shows what every-day AutoCAD users need to do to prepare their 2D AutoCAD drawings to work as blueprint references inside 3ds Max.

Jul 02, 20139 min

Working with AutoCAD Files - Part 2

In this Part 2 movie, you import your 2D CAD drawing as a blueprint in 3ds Max. You'll then use some basic modeling techniques to turn simple 2D entities into fairly complex 3D volumes.

Jul 02, 20138 min

Working with AutoCAD Files - Part 3

In this Part 3 movie, you learn how to create materials befitting your scene elements. Mostly, you will explore the Multi/Sub-Object material that enables you to apply different materials to the same object.

Jul 02, 201310 min

Working with AutoCAD Files - Part 5

In this fifth and final part, you learn to build curtain walls using a variety of polygon modeling techniques. You will then adjust the polygon IDs so that you can use the same material on the curtain wall that you used on the patio doors earlier.

Jul 02, 20137 min

Using Snapshot - Part 1

This tutorial shows you three different and interesting ways to use the Snapshot tool. The Snapshot tool duplicates an animated object over time, making it an interesting feature to study motion. This movie introduces the scenarios you will be working on.

Jun 07, 20133 min

Using Snapshot - Part 2

In this movie, You animate two WWII planes to travel on different paths. While one plane's flight is straightforward, the other involves an acrobatic maneuver that requires steep banking and speed changes.

Jun 07, 201310 min

Using Snapshot - Part 3

With planes animated on their respective paths, you now learn to use the Snapshot tool to create a ghosting effect. The effect you learn to create makes an interesting case study of motion, even with a single frame rendered.

Jun 07, 20135 min

Using Snapshot - Part 4

In this second scenario, you start by animating a car using a dynamics simulation. You use the MassFX engine to quickly and effortlessly create a simulation that would be otherwise more difficult to keyframe.

Jun 07, 20136 min

Using Snapshot - Part 5

In this movie, you use the Snapshot tool to create duplicates as you have learned before. However, you learn here to use Snapshot in phases, which gives you more control over the number of clones over time.

Jun 07, 20134 min

Using Snapshot - Part 6

In this movie, you learn to animate the visibility of the ghosting effect. You add a visibility track on each and every clone and set the tracks in such a way that the clones only appear when the position and orientation of the animated car matches theirs.

Jun 07, 20135 min

Using Snapshot - Part 7

In this scenario, you use Snapshot as a modeling tool to build a wave that is driven by motion of a bat's flapping wings. In this first movie, you learn to extract the cross-sections that will be used as a base for the wave's framework.

Jun 07, 20139 min

Using Snapshot - Part 8

In this last movie of the series, you clean up the wave you created earlier, apply a material to it and even animate it using the Slice Modifier. The idea is to make the wave appear in a way matching the animation of the bat wings.

Jun 07, 20136 min

UV Unwrapping - Part 1

In this tutorial, you learn the concepts of UV Unwrapping. You use UV Unwrapping when the conventional mapping methods for projecting textures on a 3D model are no longer sufficient.

May 30, 20135 min

UV Unwrapping - Part 2

In this Part 2 movie, you learn to uv unwrap an architectural model. Architectural models are usually easy to unwrap as they often need simple flat, planar mapping, albeit projected from different sides.

May 30, 201311 min

UV Unwrapping - Part 3

In this Part 3 movie, you continue unwrapping the building model. The process is similar to the last movie, so fewer detailed instructions will be given.

May 30, 20139 min

UV Unwrapping - Part 4

In this Part 4 movie, you finish unwrapping the building model. You will work on the upper floor and the roof, using the techniques you have already learned.

May 30, 20138 min

UV Unwrapping - Part 5

In this Part 5 movie, you unwrap the car. The procedure is not entirely different from what you learned before but the method for separating the clusters is.

May 30, 20138 min

UV Unwrapping - Part 6

In this Part 6 movie, you finish unwrapping the body of the car using similar techniques to what you used in the last movie.

May 30, 20139 min

UV Unwrapping - Part 7

In this Part 7 movie, you finish unwrapping the car by working on the wheels. This should be an easy process as it only requires simple planar and cylindrical mapping projections.

May 30, 20135 min

UV Unwrapping - Part 8

In this Part 8 movie, you learn to unwrap an organic model. An organic model is different from an architectural or even technical model. It has more curvature and special attention should be made when unwrapping it to minimize texture distortion.

May 30, 20137 min

UV Unwrapping - Part 9

In this Part 9 movie, you continue working on the dinosaur head by unwrapping the neck, ears and horn.

May 30, 201310 min

UV Unwrapping - Part 10

In this Part 10 and final movie of this series, you render out a UV template that serves as reference for painting textures in a Paint application.

May 30, 20139 min
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