Think about the last avatar you controlled in a video game. What did he, she, or it mean to you? Was it just a tool that you used to get from one end of a maze to another? Was it a richly detailed character that might have been pulled from any given movie, television show, or novel? Or was it something that you created, tweaked, and customized from whole cloth –well, digital whole cloth– to look just how you wanted and behave exactly as you thought appropriate? Among different kinds of media, vi...
Oct 02, 2018•1 hr 2 min•Transcript available on Metacast I'm at PAX West participating in panels and making new friends, but that doesn't mean you don't get a new podcast. Enjoy this audio presentation of a lecture I gave about 30 things I wish researchers would study (or study more) about the psychology of video games. And why it would be great if they did.
Sep 01, 2018•48 min•Transcript available on Metacast It may shock you to hear this, but not everyone is intimately familiar with video games. I know, right? Despite the fact that video games continue to become more mainstream and cut across all kinds of demographic groups, some aspects of games and gaming culture continue to be misunderstood or, worse yet, maligned. In this episode my guest and I are going to examine yet another group that may need some evidence-based information about video games: mental health therapists and similar professional...
Aug 06, 2018•59 min•Transcript available on Metacast Basic psychological phenomena like memory, perception, and emotions have huge implications for the design of products or experiences, from nutritional labels to phone apps to voting registration forms to video games. And people who study those kinds of user experiences need to be aware of some of the very basic ways that squishy human brains can be expected to operate as they set out to test and measure how people interact with their products and make sense of their media. If they don't take tho...
Jul 02, 2018•1 hr 14 min•Transcript available on Metacast In a way, classic adventure games were the precursors to the escape rooms that are popping up in strip malls and warehouses all over the country. But unlike adventure games, escape rooms take place in physical space with tangible objects. But just like with video games, people who design escape rooms and other kinds of live, narrative experiences can benefit from an understanding of human psychology. What kinds of boundaries do typical human perception and information processing place on how an ...
May 02, 2018•1 hr•Transcript available on Metacast In this episode of the podcast, I talk to one veteran game designer Jason Vandenberghe, who has tackled the issue of understanding what kinds of experiences gamers want with the aid of psychology and psychological theories. He aims to avoid false consensus and advocate for what he calls "player empathy." That is, using a framework of personality and motivation psychology to break out of our false consensus and talk about what kinds of gaming experiences that players may want and how to give it t...
Mar 18, 2018•1 hr 17 min•Transcript available on Metacast Many universities and other institutions are offering degrees in video game design and other careers in the gaming industry like art, coding, and user experience design. Some of them are also incorporating courses on psychology because it helps make better games. I talk about this trend with this week's guest expert, Vanessa Hemovich.
Feb 16, 2018•1 hr 6 min•Transcript available on Metacast Modern video games are complicated and require a lot of learning, problem solving, memory, planning, and other things that psychologists might identify as executive functions of the brain. There's a lot going on between our ears whenever we play. And wouldn't it be great if some of those mental gymnastics helped us with dealing with more mundane but probably more important tasks outside of games. Stuff like school, work, and interacting with other people? Can you connect game-based learning and ...
Jan 16, 2018•1 hr 3 min•Transcript available on Metacast Enjoy the audio versions of 12 months of Psychology of Games articles from the website. (Sung, awkwardly, to the tune of "Twelve Days of Christmas.") Audio Credits “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Several tracks from Incomptech licensed under Creative Commons CC BY-NC-SA 3.0 : Mining by MoonlightMoon Lounge Omicron PrimeDeucesDaybreakOne Sly MoveSeveral video game songs: Guile's Theme from the Street Fighter 2 sountrackDiablo 3 main the...
Dec 18, 2017•1 hr 3 min•Transcript available on Metacast Harassment of many types has been an issue that gamers and game developers have had to deal with for a long time now. In this episode my guest expert Wai Yen Tang talks about research that he and others have done on what leads to harassment in video games and other online spaces, as well as things we might try to curb it. He also talks about the path he took to marry academia and video games.
Nov 14, 2017•58 min•Transcript available on Metacast I talk to someone who does research on gaming addiction about the concept in general, how hard it is to research it, and the APA's recent decision to (possibly, at some point in the future) include Internet Gaming Disorder as a real mental disorder in the handbook psychiatrists use to diagnose someone. Audio Credits: "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0 "Sneaky Snitch," "Over Under," and "Netherworld" by Kevin MacLeod (incompetech.com) Lic...
Sep 14, 2017•54 min•Transcript available on Metacast Moral choice in video games is a concept that has been with us for decades now. Many games feature points where you must decide how your character reacts to moral dilemmas or decide which of two evils is the lesser. And even games without much choice usually have characters that we pass moral judgment on when we decide if their actions are defensible or not. Media psychologists have studied those judgments and choices in the context of other types of media, and they're starting to look at them i...
Jul 17, 2017•59 min•Transcript available on Metacast In this episode I talk to Dr. Jesse Fox about her research into how we identify with our video game avatars, how that affects how we play, and how it may affect what we take away from games. Specifically, we review a paper entitled "Playing for Love In a Romantic Video Game: Avatar Identification, Parasocial Relationships, and Chinese Women's Romantic Beliefs" and another study looking at how customizing avatars' appearances can make them more or less persuasive.
Jun 19, 2017•57 min•Transcript available on Metacast In this episode we explore what people like to collect virtual objects in video games, why they do it, and what game designers could do to make collections more fun to acquire and use. About this week's guest: The Play & Interactive Experiences for Learning Lab
May 16, 2017•54 min•Transcript available on Metacast My guests on this episode are Dr. Chris Ferguson and Dr. Patrick Markey, the authors of the new book Moral Combat: Why the War on Violent Video Games is Wrong. We talk about why people tend to blame violent video games for all kinds of things, the state of the research, morality and games, and some of the reasons why games are actually good for you. About the podcast: Previous episodesBuy the Moral Combat book on Amazon
Apr 19, 2017•50 min•Transcript available on Metacast Dr. Rachel Kowert returns to discuss her new book, A Parent's Guide to Video Games. We discuss her process for writing the book, who she thinks it benefits, and the questions and concerns that parents tend to have about the mental wellbeing of their kids ...ON VIDEO GAMES.Audio Credits: "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.
Mar 17, 2017•45 min•Transcript available on Metacast Games are good for more than just simple fun. Some psychologists and therapists are using them to help people. In this episode I talk to some people who are using video games as part of therapy for kids and families and they explain why games are so uniquely useful in their line of work.Audio Credits: "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0
Feb 15, 2017•1 hr•Transcript available on Metacast There's a substantial body of literature that identifies a triforce of motivation: Competence, Autonomy, and Mastery. That is, we're motivated to do something to the extent that we feel like we can get better at it, that we feel like we have meaningful choices in how to do it, and that it makes us matter to other people. In this episode of the podcast I talk with researcher and consultant Scott Rigby about how this Self Determination Theory applies to video game design and a lot of other stuff w...
Jan 16, 2017•1 hr 6 min•Transcript available on Metacast Turns out that doing science is hard. And doing science involving people is particularly tricky and comes with all kinds of caveats. And then doing research on humans involving something as diverse and personal as video game experiences is even more tricky. In this episode of the podcast I talk about all that with my guest, Malte Elson, a behavioral psychologist working at Ruhr University Bochum in Germany. He has spent a lot of time thinking about researching video games and has a lot of though...
Nov 14, 2016•1 hr 3 min•Transcript available on Metacast Achievements, trophies, badges, and similar rewards are ever present in video games. The assumption seems to be that they motivate players to keep playing a game in order to reach some goal or get some reward, but is that always so? In this episode I talk with Michael Hanus about when these kinds of things work and when they don't. About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodes Audio Credits: "Robot Motivation" by The Polish Ambassador, licensed under Creative Commo...
Oct 14, 2016•59 min•Transcript available on Metacast I'm working ahead on new podcasts, new articles, and a conference lecture. In the meantime, enjoy the audio versions of 12 Psychology of Games articles all assembled together for your listening pleasure. About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodes Audio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Smarter Than You - Ambient music captured from the appPay to Win - Shiny Tech from Incomptech licensed under Cre...
Sep 16, 2016•55 min•Transcript available on Metacast Habits --behaviors we do without thinking about them-- are very powerful forces in our lives. And many products like mobile games are designed specifically to create and maintain habits. In this episode I talk to Nir Eyal about how habits are formed, how they're broken, and a variety of other related topics. Oh yeah, and we talk a lot about Pokemon Go. About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodes Audio Credits: "Robot Motivation" by The Polish Ambassador, licensed...
Aug 15, 2016•1 hr•Transcript available on Metacast I talk to Lennart Nacke from the University of Waterloo about the research he has done around psychophysiology --the physiological basis of psychological phenomena. We discuss how various physiological processes like breathing, heart rate, eye movement, and more can be used by video games to create new experiences. And what we can expect from this kind of technology in the future. It's actually kind of surprising how far along this stuff is. About the podcast: Subscribe in iTunes herePodcast RSS...
Jul 17, 2016•56 min•Transcript available on Metacast In this episode I talk with Karl Kapp about what video gams have in common with effective classrooms, training, or other learning environments and why an over reliance on "points, badges, and leaderboards" isn't a good idea. About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodes Audio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Over Under Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution ...
Jun 20, 2016•1 hr 5 min•Transcript available on Metacast In this episode I talk with Rachel Kowert about friendships and other relationships formed in online games. Can these kinds of friendships substitute for offline relationships? Are they better or worse in some ways? About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodes Audio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Wagon Wheel Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 Lice...
Jun 06, 2016•54 min•Transcript available on Metacast In this episode I talk with Ben Lewis Evans, a psychologist and UX researcher at Epic Games, about simulation sickness and virtual reality. We talk about what causes it and what limitations hardware and game designers have to design around in order to avoid it. Audio credits: "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0"Petulant March" by Kevin MacLeod Licensed under Creative Commons: By Attribution 3.0.Intense VR Game Challenges You to Save a Kit...
May 15, 2016•57 min•Transcript available on Metacast Hey. I've got a question for you: Why do you play games? That's going to be the topic of discussion in this episode of the podcast, with my guest Dr. Nick Yee from Quantic Foundry. He's going to share some research that he and his colleagues have been doing around player types, gaming motivations, and personality types. Maybe you'll learn something about what makes your gamer soul tick. Audio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0"Bi...
Apr 15, 2016•57 min•Transcript available on Metacast Ever used video games to blow off some steam and recover from a hard day at work or school? Psychologists who study stress and how we recover from it have noted that certain activities are better than others for helping us recharge our reserves and getting over stressful events. Now, some psychologists --such as Dr. Emily Collins, my guest on this episode-- are looking at how video games may be super effective at helping us recover from stress. And how some genres or types of games may do it bet...
Mar 14, 2016•42 min•Transcript available on Metacast Does controlling or experiencing violence in video games cause violence, aggression, or other acts of malice outside of the game? This is the main question that I discuss with my guest this episode, Christopher J. Ferguson, Ph.D. He is a prolific researcher and commentator on the topic of video game violence, and he shares his thoughts about the state of the research and whether or not we should be worried about letting kids watch violent TV or games. Plus, we have a side conversation into the t...
Feb 15, 2016•1 hr 12 min•Transcript available on Metacast I admit it: I'm turning into my parents. When I was a kid I played a lot of games, and they had concerns about how it was affecting my physical and mental health. My mom and dad thought it would wreck my attention span, stunt my social skills, and make me generally unhealthy. As a result, I was made to go outside, play with friends, and get fresh air. Now that I have kids of my own, I can't just stand by and let them play as much as they sometimes want to. But a lot about video games and technol...
Jan 18, 2016•1 hr 2 min•Transcript available on Metacast