A New Svelte Year - podcast episode cover

A New Svelte Year

Jan 13, 202147 minTranscript available on Metacast
--:--
--:--
Listen in podcast apps:

Episode description

A new year, a new Svelte Radio episode!

Notes:

Svelte Community Stuff:

Picks: 


Swedish Meatball Recipe:

Makes 4 big portions.

Ingredients:

  • 500g minced beef/pork 50/50 mix (I prefer to use lamb mince)
  • 0.8 dl breadcrumbs
  • 1 dl milk (3% fat)
  • 1tsp salt
  • half a yellow onion
  • 1 egg
  • 0.5 tsp pepper, some mustard (dijon works)
  • 0.5 dl dark syrup (molasses should work)
  • butter

Steps: 

  1. Chop onion finely and fry in butter until soft
  2. Mix breadcrumbs spices, salt, egg and mustard in a bowl and let sit for 10 minutes
  3. Add the mince and mix well (don't overdo it! It can get tough if you work it too hard!)
  4. Form smaller balls (half the size of a golf ball is a nice size) and fry them in butter.

Transcription:
Kevin Åberg Kultalahti  0:00  
Hello, everyone. Welcome to another episode of Svelte radio first one of the year. Not a lot happened over the holidays. But we're going to go through the new stuff anyway. But first, some introductions. I'm Kevin, I run a site called Svelte School, where I teach people about Svelte and I'm involved in the community side of Svelte as well. Yeah,

Shawn  0:22  
I'm Shawn, I work at AWS on AWS amplify, and we are we actually unfixed unbroke, the salt society website recently, so I'm proud of that, even though I didn't really do much there. So shout out to the silentworks, who actually figured out the Modify issue that we had.

Antony  0:40  
Nice. I'm Anthony. I'm the CTO of a company called Beyonk, which is a travel and tourism stars in the UK. I'm also a Svelte core maintainer.

Kevin Åberg Kultalahti  0:48  
Cool. So what have you guys been doing over the holidays?

Shawn  0:52  
Oh, yeah, we so we figured we will start off with like some updates, right. So I think we some of us got ourselves like Christmas presents. Something I realised actually in catching up with my team at AWS is that everyone bought games, like the games industry must be huge right now. Yeah, I mean, this is not that this is not a surprise, but like, really, because there's nothing else to buy. Yeah, you

Antony  1:15  
say games? Do you mean like board games? Or do you mean like computer games? 

Shawn  1:19  
Mostly? Mostly computer games, butalso board games? I think I think people went for computer games first. And then we realised that we like the digital stimulation or whatever. It's easier to set up computer games.

Kevin Åberg Kultalahti  1:33  
Have you guys seen the like the cyberpunk game? So what cyberpunk looks amazing. Also very buggy. I was actually I,

Shawn  1:43  
the bugs are the fun part, right? Like you could see one of my top posts on Reddit, the past week was showing off like the amazing detail of the shadowing, of cyberpunk. And how like, even when you hold the rifle, the shadows fall on the rifle and you can you can move around. And then a guy kept on walking backwards. And the shadow came from a car that was being suspended in the air. Because the graphics were like screwed up, like, but the shadows are great.

Antony  2:12  
I mean, this is the bit I didn't understand because what makes game appealing, in my mind the games appealing games feel is in its gameplay, and how explorable is and things like that. I don't know much about games. I mean, I'm a Linux user. I don't really have many games like in the store. Maybe maybe tux racer? I don't know. But I guess the point is for me like I love bugs in games, I think they're I think they're brilliant. They make it much more interesting, but I'm not really a gamer. It looks like so put looks amazing. I've seen some live streaming on Twitch it looks incredible to look at. But honestly from from the brief bit that I looked at it for the game looks like GTA, which is fine in my books, because GTA is the one game that I do occasionally play. The graphics is amazing. But the thing for me is I've heard that the AI is just not really there. Like characters don't even have the basic error you find in games, they just kind of wander around aimlessly into traffic. Like, for me, that takes away a lot of what makes GTA appealing in that there's a sense of realism. If I want to just drive around and follow the road rules and interact with people, then I could do that. And if the AI is not working, then that's gone. So it may be a personal thing, but I feel like they're missing a big trick by not having that sort of stuff ready. And it's not it's prioritised been done a million times. Right. So where Why can't it just be working?

Kevin Åberg Kultalahti  3:28  
Right? Right.

Shawn  3:29  
The I'm sure obvious answer is that they rushed it. Sure.

Kevin Åberg Kultalahti  3:34  
Yeah, sure. Probably probably the explanation actually. Yeah.

Antony  3:39  
So that's all games rushed synthesiser?

Shawn  3:41  
Yeah, probably true. So well. I wanted to point people to resource the GDC YouTube channel Game Dev conference had a really good breakdown of the Spider Man ps4 ai, where it actually shows you how, because Spider Man has infinite rendering. And you can see people you can theoretically interact with any single pedestrian on the street could attack them, you can talk to them whenever. And it's a really interesting choreography of choreography of how it's random AI and then the moment you interact with them, then they're sort of possessed by a different sort of AI and they talk a lot about it. And yeah, it's it's, it's that sounds pretty much as open source as Game Dev can get without actually sharing the code.

Kevin Åberg Kultalahti  4:25  
Yeah, all right. So so you guys treated yourself to some new presents, I heard

Shawn  4:32  
Sure. My problem is I don't I don't have like a full report and everyone else. So I Oh, okay, I'll the headline is I got a m one. MacBook Mini. Sorry, a Mac Mini. And that's the first desktop that I've purchased ever. You know? Well, because every prior PC that I've ever made, I actually assembled I bought it assembled and obviously You can't do that...