Doug James: Computer-generated sound catches its graphical sibling - podcast episode cover

Doug James: Computer-generated sound catches its graphical sibling

Nov 18, 202230 minEp 203Transcript available on Metacast
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Episode description

Natural sounds in the world around us are based on the principles of physics. Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James, uses those same principles to create computer-generated sounds to match the imaginary computer-generated objects and creatures that inhabit almost every movie or game these days.

His algorithms speed the animator’s work and make the final product all-the-more believable, as James tells host Russ Altman on this episode of The Future of Everything podcast

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