![#15 The role of UX in the most played computer game League of Legends - with Alex Wheeler @Riot Games - podcast episode cover](https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/7484370/7484370-1694200988476-7d1fe988f0e13.jpg)
Episode description
Humans love to play games! So does Alex Wheeler, Senior UX Designer at Riot Game. Alex spent many years developing the UX for champions of the most played online game League of Legends.
Alex shares great insights about the whole process of developing e.g. a new champion or changes on the client-side for more than 120 Million active users. He touched all the parts from the discovery and wireframing to the development and rollout.
Next to that, he shared why friction in UX and games is so important.
Table of content:- 0:30 - Intro Alex Wheeler
- 4:35 - The addicting nature of computer games
- 6:45 - Intentional friction the UX
- 9:45 - Developing champions in League of Legends as UX Designer
- 15:00 - Persona-based product development
- 18:00 - Product discovery in gaming & LoL
- 20:50 - Role & collaboration with Product Managers & Owners
- 25:15 - When employees are users of your product
- 30:00 - Using data to design experiences
- 36:15 - Rolling out updates & new features
- 39:30 - Designing for 26 countries with different languages & cultures
- 43:50 - It’s all about documentation
- 46:10 - Alex 3 key values of designing user experiences
- 49:00 - Debrief Alex & Christian
Want to learn more about Alex?
- https://www.linkedin.com/in/alexwhlr/
- https://medium.com/riot-games-ux-design/ux-design-in-the-games-industry-50b0572631c3
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