![Thinking Beyond Mechanisms Ep 9 - podcast episode cover](https://static.libsyn.com/p/assets/2/d/6/3/2d63513feef5e56ca04421dee9605cbd/Ludology.png)
Episode description
In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ