![Thinking Beyond Mechanisms Ep 6 - podcast episode cover](https://static.libsyn.com/p/assets/2/d/6/3/2d63513feef5e56ca04421dee9605cbd/Ludology.png)
Episode description
In her segment, Thinking Beyond Mechanisms, Sarah Shipp talks about psychologist Steven Reiss' 16 Motivators or Human Needs in terms of game design and how considering these can help make a more engaging game.
In her segment, Thinking Beyond Mechanisms, Sarah Shipp talks about psychologist Steven Reiss' 16 Motivators or Human Needs in terms of game design and how considering these can help make a more engaging game.