NVIDIA and the Future of 3D Development with Aaron Luk - podcast episode cover

NVIDIA and the Future of 3D Development with Aaron Luk

Feb 15, 202440 minTranscript available on Metacast
--:--
--:--
Listen in podcast apps:

Episode description

Producing 3D films, games and simulations is a complex process, often involving multiple teams and tools. At Pixar, pipeline engineers needed to write lots of glue code to integrate different workflows and file formats, which was a big challenge, and led them to create the  Universal Scene Description, or OpenUSD. OpenUSD implements abstract data models

The post NVIDIA and the Future of 3D Development with Aaron Luk appeared first on Software Engineering Daily.