Ludology 295 - Relationship Goals
Erica and Sen bring Daryl Andrews onto the show to discuss his role as Head of Talent at Maestro Media, pitching games to publishers in general, and the importance of relationships in the industry.
Erica and Sen bring Daryl Andrews onto the show to discuss his role as Head of Talent at Maestro Media, pitching games to publishers in general, and the importance of relationships in the industry.
Erica and Sen welcome Eric Lang, a self-identified Born-Again Mass Market Guy, to Ludology in order to review what the tabletop industry went through in 2022 and where he thinks it's headed in 2023. Eric brings a wealth of information to the discussion, having a quarter century of experience in the business of making games.
Erica and Sen welcome Tim Devine of Dice Up Games, designer of Color My Quest: A Colour & Cut Roleplaying Game, to Ludology to discuss designing RPGs for families as well as safety and calibration tools for children who roleplay.
Erica and Sen welcome artist Kwanchai Moriya to the show to discuss his process, his advice for new artists trying to break into the tabletop industry, his take AI Image Generators, and his New Year's Resolution for 2023.
Erica and Sen talk to Michelle Rundbacken and Yacine Merzouk, the fine purveyors of the Society of Curiosities, about their bespoke puzzle experiences that bridge the gap between the physical and the digital as well as their up-coming B&B escape experience!
Where are some of the places that game design skills come in handy? Erica and Sen talk to Nick Metzler, who has designed games for traditional publishers like Spin Master, murder mysteries in a castle for over a hundred wedding guests, and challenges on reality TV shows like Survivor!
Erica and Sen discuss how "Boop!", a new cat-themed 2-player game, became rethemed from an abstract game with the game's designer, Scott Brady. Scott tells us how the theme was integral in shaping the final product.
Sen and Erica talk with Pat Marino, designer behind Cup Head: Fast Rolling Dice Game and other titles from The Op, about translating videogames over to the hobby gaming and mass market gaming spaces.
Erica and Sen meet up with Jason Perez (Shelf Stories, cultural consultant on Puerto Rico 1897) to talk about cultural consultation, define some of the most prominent terms, and talk about how we can design better games while considering cultural impact. Timestamp Note Link 00:00:50 Shelf Stories https://www.youtube.com/channel/UCnaZ7055IWOdm8XCJfFRDcw 00:01:20 Puerto Rico 1897 https://boardgamegeek.com/boardgame/367272/puerto-rico-1897 00:09:30 Uncle Ben dies https://www.youtube.com/watch?v=Dre...
Sen and Erica chat with Roberta Taylor about her games, diving deeper into Creature Comforts and the upcoming Maple Valley, specifically. They discuss cozy games and Roberta's philosophy towards design. Roberta's BGG Page: https://boardgamegeek.com/boardgamedesigner/12374/roberta-taylor
Geoff discusses what he calls the "Sweet Spot" in games, and how it can help your design.
Sen and Erica chat with Brian Neff, the freelance developer who currently handles the Unmatched System for Restoration Games, about the process he uses for playtesting and balancing a game with an ever-expanding roster that boasts just under 40 playable characters to date. They chat about how both quantitative and qualitative data drive the development process and how the game's loyal community has been an invaluable part of the process. Timestamp Note Link 00:01:05 Restoration Games https://res...
In this classic Biography of a Board Game, Scott takes a look at how the horror game Betrayal at House on the Hill came to be.
Erica and Sen talk with Spenser Starke about his game, Alice is Missing, and it's jump to the big screen. They discuss how to design cinematic narrative structure into tabletop games, calibration tools, and more! Timestamp Note Link 00:01:05 Alice Is Missing https://www.huntersentertainment.com/alice-is-missing 00:01:17 Kids on Broom https://renegadegamestudios.com/kids-on-brooms/ 00:01:20 Icarus https://renegadegamestudios.com/icarus-a-storytelling-game-about-how-great-civilizations-fall/ 00:02...
Geoff takes us through the history of the color blue, namely how difficult it is to make as a dye, and considers if we should value it above all other player colors.
Erica, Gil, and Sen discuss some of the tools and processes they use at the various phases of designing a game from their varying perspectives of an in-house designer, a publisher, and freelance designer/developer. SHOW NOTES: 00:08:31 DDS is an acronym for Detailed Design Specification 00:11:38 LucidChart browser-based flowcharting and more www.lucidchart.com 00:18:43 Canva free online graphic design tool www.canva.com 00:19:13 Tabletop Simulator is a virtual tabletop (VTT) run on Steam www.tab...
In this classic Biography of a Board Game, Scott takes us through the history of the game Cluedo, better known to Americans as Clue.
Erica and Sen chat with game designer Mondo Davis about how to market yourself in the game industry.
Continuing the previous GameTek Classic , Geoff returns to the subject of AI in first-person shooters. Last time, we learned that researchers had engineered an FPS AI that could beat the best humans. This time, Geoff dives into the different strategies the AI tried, how it shifted over time to prefer distinct strategies, and what we can learn from this.
Gil and Sen meet up with James Hudson of Druid City Games to discuss the pleasure of games that are big, sprawling productions.
Scott takes us through the history of Kill Dr. Lucky, a game where, instead of trying to deduce the murder of a wealthy old man, you're trying to actually do the deed.
Erica and Sen talk with Dr. Tanya Pobuda about her groundbreaking research of representation in board games, the purpose of journalism, and her work in academia. SHOW NOTES 2m01s: Emma and Gil chatted with Dr. Mary Flanagan on Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo . 7m37s: Two seminal works in the theory behind fun and play are Johan Huizinga's Homo Ludens and Roger Caillois' Man, Play, and Games . 27m05s: Analog Game Studies provides an academic, analyti...
In GameTek Classic 275.5 - MENACE , Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.
Erica and Gil discuss Erica's time so far working at Spinmaster, making mass-market games for kids and families. How is it different from making games for the hobby market? SHOW NOTES 0m43s: We recently chatted with Sydney Engelstein of Indie Boards & Cards in Ludology 274 - Indie 500 , and with Carol Mertz of Exploding Kittens in Ludology 277 - Combustible Felines . 7m28s: The Rubiks brand of puzzles, toys, and games, centered around the world-famous Rubik's Cube. And the legendary brand of Gun...
In this classic GameTek, Scott tells us about the history of Agricola, which sparked new life in worker-placement games.
Sen and Gil have a talk with game reviewer and critic Daniel Thurot of the marvelous game review site Space-Biff! about his distinctive style of writing, the difference between review and criticism, and theming in games. SHOW NOTES 4m48s: The Settlers of Zarahemla 5m26s: Roger Ebert was a movie critic; Gil remains a big fan of his writing . Also: Tom Chick ( whom Dan interviewed on his own podcast ), Tom Francis 14m55s: Fort 29m35s: The recent film Men 31m56s: Sen and Jay's game MIND MGMT 34m37s...
Geoff tells us about big changes in store for Tabletop Network 2022 , and why he's so excited for it! This is an amazing show for game designers, and you can easily stay for BGG.CON immediately afterwards. Please consider attending!
Sen and Gil chat with game designer Carol Mertz, senior game designer at Exploding Kittens. Carol has worked on many Exploding Kittens games, like Hand To Hand Wombat, Exploding Kittens: Recipe for Disaster, and Exploding Kittens: 2-Player Version. She's also known for her own designs, especially the wildly creative HELLCOUCH , the only couch co-op that uses an actual couch. SHOW NOTES 2m28s: We chatted with Sydney Engelstein of Indie Game Studios recently, on Ludology 274 - Indie 500 . 17m28s: ...
Scott rassles up the tangled history of the Western-themed social deduction game Bang!
Gil and Sen sit down with game designer and chronicler Aaron A. Reed to talk about his project 50 Years of Text Games , in which he covered one important game for each year between 1971 and 2020. The project will be made into a book . SHOW NOTES 2m21s: The Oregon Trail 3m13s: Gil mentions a bunch of games that Aaron wrote about: Adventure , Hunt the Wumpus , games made with Inform and Twine , 80 Days , Fallen London . 9m22s: Sen's childhood PET computer , Gil's childhood Panasonic computer 10m24...