253: Motivation Slumps
Feeling unmotivated, inspiration vs. motivation, and techniques to get moving again. Be kind to yourself.
Feeling unmotivated, inspiration vs. motivation, and techniques to get moving again. Be kind to yourself.
David's experience taking the Apple Watch Ultra into its natural habitat.
How our iOS 16 launches went, and what we're focusing on next.
Last-minute preparations for the imminent launch of iOS 16 and the iPhone 14 series.
Balancing the needs of your customers with your needs as a business.
We don't have the capabilities of larger staffs, and we can't do everything, so we must keep our scope and expectations within the capacity of what one person can do.
Are SwiftUI apps destined to be mediocre, or can we still make great apps? Introducing the famous App Development Pentagon.
Rewriting major parts of your app with aggressive new targets while keeping the old code around for compatibility.
With the dust settling from WWDC, we have more realistic expectations of the new APIs and can make achievable plans for the summer.
In this special extended episode, we interview Serenity Caldwell and Andreas Wendker from Apple in the new Developer Center from WWDC 2022.
Mentally preparing ourselves for WWDC 2022.
An update on our hardware and software setups for development, considering Apple's current lineup.
The decision to shut down a service, and how to best take care of its customers.
A collection of mini-topics: the WWDC announcement, Phased Release for Automatic Updates, and the value of in-app Help documentation.
Considerations that went into the Overcast redesign, and its initial reception.
The benefits and pitfalls of data-driven choices.
A big update to Widgetsmith, and two developers giving fashion advice.
Our perceived ideals of quality don't always win.
How we choose and manipulate colors as non-designers.
So you have an idea to make an app. Is it available, is it worthwhile, and will you feel good about doing it? What happens if it works?
How our expectations for 2021 panned out, and the kind of work we're planning to do in 2022.
Our icon-design journeys over time have led us to lean heavily into SF Symbols today.
Managing customer support, customer expectations, and frequently asked questions.
Finally starting the Overcast redesign, and pragmatic considerations when tackling modernization of older codebases.
A healthy balance for subscription-expiry grace periods, and how the new MacBook Pro helps our development workflows.
Getting over shyness to ask your app's users for money in more prominent and direct ways.
How we decide whether, when, and to what degree we should adopt the headlining features of each iOS release.
We were given a reprieve with a lack of new developer-facing features in the iPhone 13 line and Apple Watch Series 7, but with the continuation of the Series 3, we all lose.
The effects of legal settlements and regulations on independent iOS developers, and how we can ensure that we still have a place in the scary potential futures that may come.
Needing to offer different features and experiences to different parts of your userbase due to hardware limitations and OS differences.