43: Pending An Apple Release
Preparations in the final week before a major iOS release, and handling Apple requests for promotional artwork.
Preparations in the final week before a major iOS release, and handling Apple requests for promotional artwork.
Lessons from Vesper's shutdown and strategies to navigate the difficult environment for paid apps today.
Why and how to localize and internationalize your iOS apps.
Using lessons and analytics from watchOS 1 and 2 to rethink our Apple Watch apps for watchOS 3, using Overcast's app as a case study.
Quick takes on eight topics submitted by listeners.
Techniques often used by games to increase engagement, revenue, and addictiveness, and their potential ethical uses in our apps.
Creating and managing shared code, using Git submodules effectively, and whether to open-source your libraries.
Pros and cons of releasing your personal utility apps, focusing mostly on Mac apps.
The value of app ideas, evaluating their feasibility, and considering the business you want to be in.
Concluding our WWDC 2016 coverage, we discuss what's new (or not?) for indie developers in tvOS, macOS, and Swift.
Following on from last week's discussion of the newly announced changes to watchOS 3, this week we dive into iOS 10. We discuss what changes are especially relevant and how we think we might adopt them.
Live from WWDC 2016, we discuss what's new for developers in watchOS 3.
The App Store's new subscription options and search ads that were announced today.
David revisits Android development after four years away.
Using data, market research, and analytics to improve your apps and better allocate your time.
Becoming more comfortable with self-promotion in the right contexts.
How iOS development will change if the recent app-review speedup becomes permanent.
Experimenting with Mac development and considering its future potential.
What to do (and not do) in the few months before WWDC.
The value of a WWDC ticket — or going to San Francisco without one.
Handling the launch of David's newest app, and lessons to be learned from it.
The immense value of version control for very small teams — even teams of one.
Tips on avoiding rejections by Apple's app-review staff and what to do when your app get rejected.
In the second of a two-part series, we discuss some specific ideas on how the App Store could realistically be improved.
In the first of a two-part series, we discuss whether the App Store needs improvement for our benefit, or whether it's working well enough for Apple and customers already.
Considering paid-up-front, freemium, ad-supported, and completely free business models for David's newest app.
Maintaining a healthy work-life balance for consultants and the self-employed.
Accommodating unexpectedly heavy usage, basic web security, and avoiding user-generated spam.
Marketing, promotion, and celebration of successful launches and major updates.
An introduction to running your own Linux servers.