How realtime physics engines are made with Dennis Gustafsson! - podcast episode cover

How realtime physics engines are made with Dennis Gustafsson!

Mar 29, 20251 hr 56 minSeason 2Ep. 48
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Episode description

Please welcome Dennis! He's an accomplished engineer building physics engines and physics based games from scratch! This means he's often doing graphics from scratch as well, so he's well versed in rendering technology as well! We talk a lot about his work, physics engines, mobile games he made like Sprinkle and Smash Hit, but also large productions like Teardown! You can learn a lot by listening to this one!

Website: https://voxagon.se/

X: https://x.com/voxagonlabs

Teardown: https://teardowngame.com/

SEE THE RECENT ANNOUNCEMENT: https://www.youtube.com/watch?v=nbYp5BarruI !! :)


Wookash Podcast

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RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast

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