Wookash Podcast - podcast cover

Wookash Podcast

Łukasz Ścigapodcasters.spotify.com
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
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Episodes

Legendary Software Rendering Era | Sean Barrett

Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most influential graphics work in gaming history. Join us! Website: https://nothings.org/ Thief engine p...

Jul 19, 20255 hr 4 min

Fixing the Web? | Carson Gross

In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us! HTMX book (free digital version!) https://hypermedia.systems/ Mentioned blog: https://grugbrain.dev/ Website: https://bigsky.software/cv/ GitHub: https://github.com/bigskysoft...

Jul 05, 20251 hr 28 min

Stay True to Code Performance

Anton Mikhailov has worked on everything from PS Move to PSVR and Dreams, pushing hardware further than most thought possible. We talk about motion tracking, low-level programming, differences in working for AAA game industry and big tech like Google, and what it really takes to ship high-performance code. Join us! X: https://x.com/antovsky Monsumo TV: https://monsumo.tv/ - CHECK OUT! Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.c...

Jun 21, 20253 hr 26 min

Why Use C for UI Library? | Nic Barker

Nic Barker is a self-taught programmer who went from web development to building Clay, a fast UI layout library in C. We talk about how he got started, his journey into low-level programming, the challenges of building tools, and what makes great software. Join us! Nic Website: https://www.nicbarker.com/ Github: https://github.com/nicbarker Clay: https://www.nicbarker.com/clay YouTube: https://www.youtube.com/@nicbarkeragain X: https://x.com/nicbarkeragain Wookash Podcast Show links: https://pod...

Jun 14, 20252 hr 1 minSeason 2Ep. 60

How Does Linux Work? | Greg Kroah-Hartman

Greg Kroah-Hartman is one of the most influential Linux kernel maintainers, responsible for subsystems like USB, TTY, and the stable branch. We talk about how he got started, how Linux development really works, the future of Linux, and what it takes to become a contributor. Join us! Greg: Website: http://www.kroah.com/log/ Github: https://github.com/gregkh?tab=overview&from=2009-12-01&to=2009-12-31 X: https://x.com/gregkh?lang=ro Linux: Website: https://www.linux.org/ Github: https://git...

Jun 07, 20251 hr 51 min

Creating Games Should Be More Fun | Nuno Leiria

Join Nuno Leiria, the creator of Nilo , a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started. Nilo: Website: https://www.nilo.io/ Discord: https://discord.com/invite/p3GM48mrXt X: https://x.com/NiloTechInc LinkedIn: https://www.linkedin.com/company/nilo-technologies/ Nuno: Website: https://nunoleiria.com/ X: https://x.com/N...

May 31, 20251 hr 7 min

Inside AAA Game Engine | Marcin Undak

Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us! Diablo IV Expansion - Vessel of Hatred! https://diablo4.blizzard.com/en-us/ Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: ht...

May 24, 20251 hr 43 min

Can You Build a Web Browser? | Andreas Kling

What does it really take to build a web browser from scratch? In this in-depth interview, Andreas Kling — the creator of the Ladybird browser and SerenityOS — shares his journey from working at Apple to founding an independent, open-source browser project completely free from corporate influence. We explore the surprising complexity behind rendering web pages, handling JavaScript, and building a modern browser engine with a small team. Andreas also opens up about leaving big tech, the challenges...

May 17, 20251 hr 54 min

Inside Unity Build Systems | Tomas Jakubauskas

Tomas Jakubauskas shares his journey from early programming experiments to helping shape Unity's build systems and testing infrastructure. In this episode, we explore how game engines evolve behind the scenes, what it takes to support hundreds of platforms, and why automation became a core focus of his work. Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/p...

May 14, 202554 min

On math, shaders and burnout with Freya Holmér!

Freya Holmér has spent over a decade bridging the worlds of art and code — making tools, teaching math and shaders, and now building a brand new 3D modeling app for game developers. In this episode, she shares what it’s like to juggle creative burnout, perfectionism, and multiple ambitious projects at once. From Unity plugins like “Shapes” and “ShaderForge” to her deep skepticism of generative AI, we dive into what drives her work and the values behind it. Website: https://www.acegikmo.com/ Yout...

May 10, 20251 hr 43 min

Painting with Math | Inigo Quilez

Inigo Quilez is a pioneer in creative coding, known for using pure mathematics to render stunning 3D visuals. In this episode, he shares how his unique path took him from demo scenes to Pixar, where he built tools to grow entire forests with code. We dive into his work on Shadertoy, why he created Quill for VR art, and his thoughts on C++, artistic expression, and building powerful tools for artists. Heart Created with Math: https://youtu.be/aNR4n0i2ZlM?si=tzBOOlfB9p97SiS5 Skull Shader: https://...

May 03, 20252 hr 28 min

Why D Programming Language? | Lewis Nicolle

What happens when a AAA developer walks away from big studios to build his own game from scratch in a language most developers have never touched? In this episode, we explore the journey behind Art of Reflection, a first-person puzzle game built in D. Lewis shares why he chose this unconventional language, how systems thinking shaped his design, and what it really takes to build something solo for over four years. Lewis’ website: http://lewisnicolle.com/ X: https://x.com/hydrozoagames The Art of...

Apr 26, 20251 hr 34 min

Design Meets Performance | Vjekoslav Krajačić

In this interview, I talk with the developer behind File Pilot — a modern, fast, and customizable alternative to the default Windows File Explorer. We take a closer look at the motivations behind building it from scratch in C, the design philosophy that prioritizes simplicity and speed, and the technical challenges along the way. He shares his experience moving away from traditional OOP, building a tightly integrated UI system, and how influences like Handmade Hero shaped his thinking. We also t...

Apr 19, 20251 hr 17 min

Highly anticipated Mewgenics! | Tyler Glaiel

This time I was joined by Tyler Glaiel – a sharp and hilarious programmer who's been making games for over two decades. We talk about his early days making games in Flash, building a custom game engine in C++ for The End is Nigh and the upcoming Mewgenics . Tyler shares what it took to reimplement Flash tech from scratch, his gripes with modern engines like Unity, and why he chooses SVN over Git! Tyler’s Website: https://www.glaielgames.com/ Blog: https://blog.tylerglaiel.com/ X: https://x.com/T...

Apr 12, 20251 hr 40 min

If you're serious about programming, listen to Stewart Lynch!

Hear the story of Stewart Lynch — the solo developer behind 10x Editor , a lightning-fast C++ code editor built to handle massive projects. We dive into his background in game development, his time at Climax and Lionhead, and why he decided to create his own editor from scratch. Stewart shares his philosophy on performance, simplicity, and more! 10x Editor Website: https://10xeditor.com/ Mastodon: https://mastodon.gamedev.place/@stewartlynch8 X: https://x.com/stewartlynch8 Wookash Podcast Show l...

Apr 05, 20251 hr 35 min

How realtime physics engines are made with Dennis Gustafsson!

Please welcome Dennis! He's an accomplished engineer building physics engines and physics based games from scratch! This means he's often doing graphics from scratch as well, so he's well versed in rendering technology as well! We talk a lot about his work, physics engines, mobile games he made like Sprinkle and Smash Hit, but also large productions like Teardown! You can learn a lot by listening to this one! Website: https://voxagon.se/ X: https://x.com/voxagonlabs Teardown: https://teardowngam...

Mar 29, 20251 hr 56 minSeason 2Ep. 48

Aras Pranckevičius on Unity Engine internals and company!

Hear the stories about Unity - engine and company from its first hire: Aras Pranckevičius! We talk about how did he end up working for Unity, how the company and culture changed over the years, what is the design for a lot of Unity systems like DOTS and Rendering Pipelines, and more!Wesbite: https://aras-p.info/Note the awesome blog: https://aras-p.info/blog/Mastodon: https://mastodon.gamedev.place/@arasX: https://x.com/aras_pWookash PodcastShow links: https://podcasters.spotify.com/pod/show/luk...

Mar 22, 20251 hr 43 minSeason 2Ep. 47

Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!

This time I was joined by Daniel Benmergui - an indie game developer from Argentina! He made Storyteller, Dragonsweeper, as well as other games that combine art and design creating something unique (like "I wish I were a moon"). This discussion is one of my favorites, Daniel has such a peaceful mind, he's open to ideas and questions, it was an incredible pleasure to talk to him! We talk about game design, mentorship trip to US and working with Chris Hecker and Jonathan Blow, Storyteller, Dragons...

Mar 15, 20251 hr 50 minSeason 2Ep. 46

The lesson in puzzle game design with Matt VanDevander!

I'm joined by Matt who made Taiji - a game exploring puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes on X: https://x.com/mvandevanderTaiji on Steam: https://store.steampowered.com/app/1141580/Taiji/Switch: https://...

Mar 09, 20251 hr 17 minSeason 2Ep. 43

C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!

Hi! I'm joined by @tedbendixson for the second time now on this channel!I love his work and thought process! We talk about his game Mooselutions and the adventure that it has been to port it to iOS, without using build tools from Apple!https://store.steampowered.com/app/2287140/Mooselutions/https://apps.apple.com/us/app/mooselutions/id6477404960Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdAppl...

Mar 08, 20251 hr 38 minSeason 2Ep. 45

Adventure Game Design masterclass with Dave Gilbert!

Listen to Dave Gilbert on how he makes his games, step by step, from the idea to production! Dave is running Wadjet Eye Games for almost 20 years now and have made incredible games focused on narrative with unique sense of humour! Keep an eye on his new, upcoming (as of today) game Old Skies!OLD SKIES on Steam! https://store.steampowered.com/app/1346360/Old_Skies/Unavowed! :) https://store.steampowered.com/app/336140/Unavowed/Wadjet Eye Games:https://www.wadjeteyegames.com/games/Game Engineering...

Mar 02, 20251 hr 10 minSeason 2Ep. 31

Why Odin and raylib is irresistible combo with Karl Zylinski!

I'm joined by Karl Zylinski, who made CAT & ONION with Odin + raylib and has recently written the Odin Book! We talk about his experience, Unreal Engine programming, physics degree and of course, Odin and raylib! Join us!Odin Book: https://zylinski.itch.io/odinbookCAT & ONION on Steam: https://store.steampowered.com/app/2781210/CAT__ONION/Mentioned blog post: https://zylinski.se/posts/solodevs-and-the-trap-of-the-game-engine/Game Engineering PodcastShow links: https://podcasters.spotify....

Mar 01, 20251 hr 25 minSeason 2Ep. 42

important podcast update

Hey! A quick update about the podcast!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

Feb 23, 20256 min

On SIMD, cache and CPU internals with the expert Daniel Lemire!

Daniel Lemire, a world class CPU performance expert, professor at Université TÉLUQ (Université du Québec) and the author of open source SIMD libraries has joined me to discuss CPUs and what makes them fast!Daniel's blog: https://lemire.me/blog/Daniel's Github: (top 200 contributor) https://github.com/lemireResources recommended by Daniel:https://www.amazon.ca/Performance-Analysis-Tuning-Modern-CPUs/dp/B08R6MTM7K/https://www.computerenhance.com/p/single-instruction-multiple-data (Casey Muratori)S...

Feb 22, 20252 hr 41 minSeason 2Ep. 44

raylib author on library internals and C programming language!

Ramon, the creator of raylib library, joins me to discuss its C code and design! We talk about open source model of development as well! Join us!https://www.raylib.com/https://github.com/raysan5/raylibhttps://x.com/raysan5Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/chann...

Feb 15, 20251 hr 48 minSeason 2Ep. 37

Design of mystery and adventure games with Will from Kini Games!

Will, a writer for the Rise of the Golden Idol (which I adore) is joining me for a discussion on mystery games and point and click adventure games! We talk about his upcoming City of Voices and the influences of adventure games in general!WISHLIST: https://store.steampowered.com/app/3342470/City_of_Voices/Podcast Will mentions: https://open.spotify.com/show/30R5REvknCBprrCrlAYDTWX: https://x.com/games_kiniGame Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpo...

Feb 09, 202558 minSeason 2Ep. 41

The lesson in puzzle game design with Matt VanDevander!

I'm joined by Matt who made Taiji - a game that explores puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes on X: https://x.com/mvandevanderTaiji on Steam: https://store.steampowered.com/app/1141580/Taiji/Switch: http...

Feb 09, 20251 hr 17 minSeason 2Ep. 43

Raphael Luba on jai compiler internals!

This time I'm joined by Raphael Luba, who is working on jai compiler (upcoming language by Jonathan Blow). This is highly technical and incredibly interesting talk! Raphael is highly experienced programmer, shipped production software in many languages and has a lot of wisdom to offer! Enjoy! Raphael's company: https://fabman.io/ X: https://x.com/LubaRaphael Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6...

Feb 08, 20251 hr 41 minSeason 2Ep. 40

Billy Basso on code architecture of Animal Well!

Billy Basso, joins me to discuss memory management, code architecture, audio systems, and everything else related to Animal Well! Listen to this deep dive into how it was made! Animal Well website: https://www.animalwell.net/ Steam: https://store.steampowered.com/app/813230/ANIMAL_WELL/ Bigmode (publisher): https://bigmode.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: ht...

Feb 02, 20251 hr 45 minSeason 2Ep. 39

Reynad, CEO of Tempo Storm, on his card game The Bazaar!

This time I'm joined by Reynad and we discuss the design and plans for The Bazaar - upcoming deckbuilding game with autobattle elements! Bazaar website: https://playthebazaar.com/ Tempo Storm website: https://tempostorm.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.co...

Feb 01, 202540 minSeason 2Ep. 38
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