Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most influential graphics work in gaming history. Join us! Website: https://nothings.org/ Thief engine p...
Jul 19, 2025•5 hr 4 min
In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us! HTMX book (free digital version!) https://hypermedia.systems/ Mentioned blog: https://grugbrain.dev/ Website: https://bigsky.software/cv/ GitHub: https://github.com/bigskysoft...
Jul 05, 2025•1 hr 28 min
Anton Mikhailov has worked on everything from PS Move to PSVR and Dreams, pushing hardware further than most thought possible. We talk about motion tracking, low-level programming, differences in working for AAA game industry and big tech like Google, and what it really takes to ship high-performance code. Join us! X: https://x.com/antovsky Monsumo TV: https://monsumo.tv/ - CHECK OUT! Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.c...
Jun 21, 2025•3 hr 26 min
Nic Barker is a self-taught programmer who went from web development to building Clay, a fast UI layout library in C. We talk about how he got started, his journey into low-level programming, the challenges of building tools, and what makes great software. Join us! Nic Website: https://www.nicbarker.com/ Github: https://github.com/nicbarker Clay: https://www.nicbarker.com/clay YouTube: https://www.youtube.com/@nicbarkeragain X: https://x.com/nicbarkeragain Wookash Podcast Show links: https://pod...
Jun 14, 2025•2 hr 1 min•Season 2Ep. 60
Greg Kroah-Hartman is one of the most influential Linux kernel maintainers, responsible for subsystems like USB, TTY, and the stable branch. We talk about how he got started, how Linux development really works, the future of Linux, and what it takes to become a contributor. Join us! Greg: Website: http://www.kroah.com/log/ Github: https://github.com/gregkh?tab=overview&from=2009-12-01&to=2009-12-31 X: https://x.com/gregkh?lang=ro Linux: Website: https://www.linux.org/ Github: https://git...
Jun 07, 2025•1 hr 51 min
Join Nuno Leiria, the creator of Nilo , a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started. Nilo: Website: https://www.nilo.io/ Discord: https://discord.com/invite/p3GM48mrXt X: https://x.com/NiloTechInc LinkedIn: https://www.linkedin.com/company/nilo-technologies/ Nuno: Website: https://nunoleiria.com/ X: https://x.com/N...
May 31, 2025•1 hr 7 min
Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us! Diablo IV Expansion - Vessel of Hatred! https://diablo4.blizzard.com/en-us/ Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: ht...
May 24, 2025•1 hr 43 min
What does it really take to build a web browser from scratch? In this in-depth interview, Andreas Kling — the creator of the Ladybird browser and SerenityOS — shares his journey from working at Apple to founding an independent, open-source browser project completely free from corporate influence. We explore the surprising complexity behind rendering web pages, handling JavaScript, and building a modern browser engine with a small team. Andreas also opens up about leaving big tech, the challenges...
May 17, 2025•1 hr 54 min
Tomas Jakubauskas shares his journey from early programming experiments to helping shape Unity's build systems and testing infrastructure. In this episode, we explore how game engines evolve behind the scenes, what it takes to support hundreds of platforms, and why automation became a core focus of his work. Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/p...
May 14, 2025•54 min
Freya Holmér has spent over a decade bridging the worlds of art and code — making tools, teaching math and shaders, and now building a brand new 3D modeling app for game developers. In this episode, she shares what it’s like to juggle creative burnout, perfectionism, and multiple ambitious projects at once. From Unity plugins like “Shapes” and “ShaderForge” to her deep skepticism of generative AI, we dive into what drives her work and the values behind it. Website: https://www.acegikmo.com/ Yout...
May 10, 2025•1 hr 43 min
Inigo Quilez is a pioneer in creative coding, known for using pure mathematics to render stunning 3D visuals. In this episode, he shares how his unique path took him from demo scenes to Pixar, where he built tools to grow entire forests with code. We dive into his work on Shadertoy, why he created Quill for VR art, and his thoughts on C++, artistic expression, and building powerful tools for artists. Heart Created with Math: https://youtu.be/aNR4n0i2ZlM?si=tzBOOlfB9p97SiS5 Skull Shader: https://...
May 03, 2025•2 hr 28 min
What happens when a AAA developer walks away from big studios to build his own game from scratch in a language most developers have never touched? In this episode, we explore the journey behind Art of Reflection, a first-person puzzle game built in D. Lewis shares why he chose this unconventional language, how systems thinking shaped his design, and what it really takes to build something solo for over four years. Lewis’ website: http://lewisnicolle.com/ X: https://x.com/hydrozoagames The Art of...
Apr 26, 2025•1 hr 34 min
In this interview, I talk with the developer behind File Pilot — a modern, fast, and customizable alternative to the default Windows File Explorer. We take a closer look at the motivations behind building it from scratch in C, the design philosophy that prioritizes simplicity and speed, and the technical challenges along the way. He shares his experience moving away from traditional OOP, building a tightly integrated UI system, and how influences like Handmade Hero shaped his thinking. We also t...
Apr 19, 2025•1 hr 17 min
This time I was joined by Tyler Glaiel – a sharp and hilarious programmer who's been making games for over two decades. We talk about his early days making games in Flash, building a custom game engine in C++ for The End is Nigh and the upcoming Mewgenics . Tyler shares what it took to reimplement Flash tech from scratch, his gripes with modern engines like Unity, and why he chooses SVN over Git! Tyler’s Website: https://www.glaielgames.com/ Blog: https://blog.tylerglaiel.com/ X: https://x.com/T...
Apr 12, 2025•1 hr 40 min
Hear the story of Stewart Lynch — the solo developer behind 10x Editor , a lightning-fast C++ code editor built to handle massive projects. We dive into his background in game development, his time at Climax and Lionhead, and why he decided to create his own editor from scratch. Stewart shares his philosophy on performance, simplicity, and more! 10x Editor Website: https://10xeditor.com/ Mastodon: https://mastodon.gamedev.place/@stewartlynch8 X: https://x.com/stewartlynch8 Wookash Podcast Show l...
Apr 05, 2025•1 hr 35 min
Please welcome Dennis! He's an accomplished engineer building physics engines and physics based games from scratch! This means he's often doing graphics from scratch as well, so he's well versed in rendering technology as well! We talk a lot about his work, physics engines, mobile games he made like Sprinkle and Smash Hit, but also large productions like Teardown! You can learn a lot by listening to this one! Website: https://voxagon.se/ X: https://x.com/voxagonlabs Teardown: https://teardowngam...
Mar 29, 2025•1 hr 56 min•Season 2Ep. 48
Hear the stories about Unity - engine and company from its first hire: Aras Pranckevičius! We talk about how did he end up working for Unity, how the company and culture changed over the years, what is the design for a lot of Unity systems like DOTS and Rendering Pipelines, and more!Wesbite: https://aras-p.info/Note the awesome blog: https://aras-p.info/blog/Mastodon: https://mastodon.gamedev.place/@arasX: https://x.com/aras_pWookash PodcastShow links: https://podcasters.spotify.com/pod/show/luk...
Mar 22, 2025•1 hr 43 min•Season 2Ep. 47
This time I was joined by Daniel Benmergui - an indie game developer from Argentina! He made Storyteller, Dragonsweeper, as well as other games that combine art and design creating something unique (like "I wish I were a moon"). This discussion is one of my favorites, Daniel has such a peaceful mind, he's open to ideas and questions, it was an incredible pleasure to talk to him! We talk about game design, mentorship trip to US and working with Chris Hecker and Jonathan Blow, Storyteller, Dragons...
Mar 15, 2025•1 hr 50 min•Season 2Ep. 46
I'm joined by Matt who made Taiji - a game exploring puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes on X: https://x.com/mvandevanderTaiji on Steam: https://store.steampowered.com/app/1141580/Taiji/Switch: https://...
Mar 09, 2025•1 hr 17 min•Season 2Ep. 43
Hi! I'm joined by @tedbendixson for the second time now on this channel!I love his work and thought process! We talk about his game Mooselutions and the adventure that it has been to port it to iOS, without using build tools from Apple!https://store.steampowered.com/app/2287140/Mooselutions/https://apps.apple.com/us/app/mooselutions/id6477404960Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdAppl...
Mar 08, 2025•1 hr 38 min•Season 2Ep. 45
Listen to Dave Gilbert on how he makes his games, step by step, from the idea to production! Dave is running Wadjet Eye Games for almost 20 years now and have made incredible games focused on narrative with unique sense of humour! Keep an eye on his new, upcoming (as of today) game Old Skies!OLD SKIES on Steam! https://store.steampowered.com/app/1346360/Old_Skies/Unavowed! :) https://store.steampowered.com/app/336140/Unavowed/Wadjet Eye Games:https://www.wadjeteyegames.com/games/Game Engineering...
Mar 02, 2025•1 hr 10 min•Season 2Ep. 31
I'm joined by Karl Zylinski, who made CAT & ONION with Odin + raylib and has recently written the Odin Book! We talk about his experience, Unreal Engine programming, physics degree and of course, Odin and raylib! Join us!Odin Book: https://zylinski.itch.io/odinbookCAT & ONION on Steam: https://store.steampowered.com/app/2781210/CAT__ONION/Mentioned blog post: https://zylinski.se/posts/solodevs-and-the-trap-of-the-game-engine/Game Engineering PodcastShow links: https://podcasters.spotify....
Mar 01, 2025•1 hr 25 min•Season 2Ep. 42
Hey! A quick update about the podcast!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_
Feb 23, 2025•6 min
Daniel Lemire, a world class CPU performance expert, professor at Université TÉLUQ (Université du Québec) and the author of open source SIMD libraries has joined me to discuss CPUs and what makes them fast!Daniel's blog: https://lemire.me/blog/Daniel's Github: (top 200 contributor) https://github.com/lemireResources recommended by Daniel:https://www.amazon.ca/Performance-Analysis-Tuning-Modern-CPUs/dp/B08R6MTM7K/https://www.computerenhance.com/p/single-instruction-multiple-data (Casey Muratori)S...
Feb 22, 2025•2 hr 41 min•Season 2Ep. 44
Ramon, the creator of raylib library, joins me to discuss its C code and design! We talk about open source model of development as well! Join us!https://www.raylib.com/https://github.com/raysan5/raylibhttps://x.com/raysan5Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/chann...
Feb 15, 2025•1 hr 48 min•Season 2Ep. 37
Will, a writer for the Rise of the Golden Idol (which I adore) is joining me for a discussion on mystery games and point and click adventure games! We talk about his upcoming City of Voices and the influences of adventure games in general!WISHLIST: https://store.steampowered.com/app/3342470/City_of_Voices/Podcast Will mentions: https://open.spotify.com/show/30R5REvknCBprrCrlAYDTWX: https://x.com/games_kiniGame Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpo...
Feb 09, 2025•58 min•Season 2Ep. 41
I'm joined by Matt who made Taiji - a game that explores puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes on X: https://x.com/mvandevanderTaiji on Steam: https://store.steampowered.com/app/1141580/Taiji/Switch: http...
Feb 09, 2025•1 hr 17 min•Season 2Ep. 43
This time I'm joined by Raphael Luba, who is working on jai compiler (upcoming language by Jonathan Blow). This is highly technical and incredibly interesting talk! Raphael is highly experienced programmer, shipped production software in many languages and has a lot of wisdom to offer! Enjoy! Raphael's company: https://fabman.io/ X: https://x.com/LubaRaphael Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6...
Feb 08, 2025•1 hr 41 min•Season 2Ep. 40
Billy Basso, joins me to discuss memory management, code architecture, audio systems, and everything else related to Animal Well! Listen to this deep dive into how it was made! Animal Well website: https://www.animalwell.net/ Steam: https://store.steampowered.com/app/813230/ANIMAL_WELL/ Bigmode (publisher): https://bigmode.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: ht...
Feb 02, 2025•1 hr 45 min•Season 2Ep. 39
This time I'm joined by Reynad and we discuss the design and plans for The Bazaar - upcoming deckbuilding game with autobattle elements! Bazaar website: https://playthebazaar.com/ Tempo Storm website: https://tempostorm.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.co...
Feb 01, 2025•40 min•Season 2Ep. 38