Escape the Flavor Zone, Part 8
With Mack hot on their heels, the party manages to leave the Flavor Zone, but now they have the final hurdle of Guy Inferno in front of them.

With Mack hot on their heels, the party manages to leave the Flavor Zone, but now they have the final hurdle of Guy Inferno in front of them.
Now with no other choice, the party must confront Mack, but the group has a scheme to set the destruction of the Flavor Zone in motion while Mack is distracted.
At nearly the final step of the journey, the party would be required to face the formidable Snack Attack Mack in order to rescue Paul's remaining line chefs, but Paul decides on a less direct route.
The team stumbles across Spalding by pure chance, and has the opportunity to demand an explanation for why he gave up on the escape. Afterward, it's time to confront Lafferty and put an end to the silliness of his candy kingdom.
If it's not one horrible world, it's another. The group manages to get back to their own bodies, but are faces with the bizarre and eccentric whims of Lafferty Tafferty.
Striking out on their own, it seems Crouton has thrown a few obstacles in the way of Paul's plans, and the dreaded Pimienta Fantasma is as serious as death in spite of his name.
The group goes to meet King Crouton to carry out the escape plans, but as these things often do, everything goes awry. The party is stabbed in the back and betrayed on several fronts, and must rely on a mix of wit and physical ability to survive.
There's good food, and bad food, good chefs and bad chefs. Sometimes a very bad, bad chef makes good food and puts it to the worst possible uses. This is the story of those chefs, their incarceration, and the mission to get back on the streets to sell the deadly street tacos they were born to make!
At last, the bones are found! But stealing them is an issue that was never dicussed. How exactly does one hold and run off with an artifact of pure, evil magic?
Not exactly a "trap" dungeon, the Bonesmell caves are still, all the same, a place where people are trapped and tormented. Some of those victims are more dangerous than others, and some are just trying to sell you something.
Deep within the depths of the Bonesmell ceremony chambers lurk magic mysteries centered around petty evil and doing wrong. Whether deliberate traps or merely punishments for the evil wizard's immediate family is unclear, but it's all pretty dangerous, anyway.
One of the simplest disguises is to behave like a high class individual. Everyone knows how to play the part! Just dress nice and act important, and the people around you usually handle the rest.
Elvis runs this night's game, and it's a heist. A magic heist, wherein the man planning the whole thing dies before getting a useful word out, and the fools who agreed to join him have to put the plot together by the seat of their pants!
The thing about evil secret conspiracies is that they always goes straight to the top! Rather aburptly, in this case.
Making the right friends is an important part of moving up in the vampire world. It turns out they all gravitate towards evil and scheming, which is kind of a terrible influence, but at least they help support your own evil schemes.
In the world of vampires, the big fish eat the little fish, and you can't throw a stone among important people without hitting someone who has a slew of absurd, supernatural drawbacks that prevents them from working regular hours.
The group goes to see Lawr's business contact, and he's willing to help in exchange for a small favor.
It's time to do what a vampire with mine powers does best and infiltritate somebody's place of business! And while invisibility is nice, the whole gimmick is quite all or nothing when people can either see you or they don't.
Paul and Elvis are a pair of sewer-dwelling vampires who moonlight as vtubers. Lawry is a high-powered manager at a private equity firm. Their lives tend to be situated above and below the mortals, which means all their big problems wind up weird and supernatual, if not still mundane.
A fight! Paperwork? Trees. The trials can be anything, but even greater than the struggle of seeing a professor is the effort to get them to do what you wanted once you get there. Robert's life is on the line and time is running out.
The Trial of Office Hours is the gateway between the students and their teachers, and ensures that only those students who don't need basic help can receive that type of help. Each segment of the trial is only sometimes deadly.
Where Tumbledry's education can be madcap and unpredictable, there is a counter-balance at Dorptoads, and Professor Fickletick is patient and methodical enough to weigh down everything. Skippybottom, meanwhile, has no sense of humor.
There are not many teachers at Dorptoads, and they get to make their own lesson plans, to a certain extent. As a result, classes tend to be a bit non-conventional and difficult to predict. Tumbledry in particular may pull anything out of his hat.
It's the party's first year at Dorptoad's School for Gods Among Mortals! And what a wonderful, magical, exciting time it is. There's chocolate creatures, hidden dangers, evil bad students who wear the wrong team colors, and of course, a grading system.
The crew is growing antsy and looking for explanations, and above that scapegoats. The time has come to draw some lines in the sand, figure out who's trustworthy, and make a few final leaps of faith.
Captain Bell has enough shenanigans and incompetence and locks up our heroes, who then get a chance to really hash things out with Alfonso and learn why he in particular is never killed.
Though they have a man who might know more about their dangerous situation, he's not exactly an ally. The only way to find out who will be killed next is to experiment and try to force a murder on someone, or something, less important to our heroes than themselves.
After a second killing, the reality becomes clear. The murders are related to a curse. But why? And how? These are things that either nobody is saying or that nobody knows.
One of the crew has been slain! But by what? Or who? Teeth marks would indicate some sort of creature, but the lack of footprints or other useful evidence leans towards the supernatural.
Adventure on the high seas! Playing as pirates in Madagascar, our heroes do all they can to make ends meet in a dwindling, hopeless crew. Misfortune is at the helm.