Building a Real-Time Game with Steffen Baumgart - VUE 161
Aug 24, 2021•49 min
Episode description
Lindsay and Steve talk with Steffen Baumgart, developer of the “Blood on the Clocktower” virtual town square, about how he developed the online interface for this social deduction game. They talk about the game, and how Steffen translated it from in-person to online during the pandemic. They also discuss how its real time features were implemented, and how it handles UX interactions like animations. Panel
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- Lindsay Wardell
- Steve Edwards
- Steffen Baumgart
- Blood on the Clocktower Town Square
- GitHub | bra1n/townsquare
- Blood on the Clocktower
- Blood on the Clocktower - Shut Up & Sit Down Review - YouTube
- No Rolls Barred Play Trouble With Violets - Live on the July 2021 Megastream - YouTube
- GitHub: Steffen ( bra1n )
- Lindsay- Vue 3.2 Released!
- Lindsay- Cult of the Clocktower
- Steffen- Disco Elysium
- Steve- Tailwind UI E-Commerce
- Steve- standup.trex - Instagram
- Top End Devs Coaching: If you have questions about how to grow your skills or take your career to the next level, join us on our next weekly coaching call. It's completely free.
Advertising Inquiries: https://redcircle.com/brands
Privacy & Opt-Out: https://redcircle.com/privacy