How I became authentically digital, or: what you need to know about the “Metro” design language - podcast episode cover

How I became authentically digital, or: what you need to know about the “Metro” design language

Nov 04, 201233 min
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Episode description

Microsoft’s “Metro” design language first appeared on Windows phone, and has now been adapted for Xbox and Windows 8. Since its appearance it has generated a combination of praise, confusion and copious discussion among interaction designers. Is Metro a valid attempt to evolve the art of interactive products and services? Or is it a deliberate strategy to commoditise interaction design to the point where it requires less design, and less designers?
How I became authentically digital, or: what you need to know about the “Metro” design language | UX Australia Podcast: All presentations from 2009-2014 - Listen or read transcript on Metacast