UX Australia Podcast: All presentations from 2009-2014 - podcast cover

UX Australia Podcast: All presentations from 2009-2014

UX Australiauxaustralia.com.au
Presentations from all UX Australia conferences, 2009-2014.

Episodes

Agile culture artifacts

Through the lens of product reagileux-2012leases for JIRA 4.2 and FishEye 3.5, this presentation will walk through social & cultural difficulties involved with inserting UX practices into a classic developer-driven agile culture, and the tools we used to overcome them.

May 22, 201240 min

Designing UX with the principals of permaculture (10 minute talk)

The UX industry has settled into maturity, with definite methodologies, and approaches. In no way attempting to create another one, this talk looks at the permaculture principals of community, fairness and sustainability and how they can neatly fit into a balanced design ethos. This talk will reference content from http://permacultureprinciples.com.

May 22, 20129 min

Overcome resistance and do the work

This presentation will describe strategies and techniques to overcome design resistance and get work done. These include knowing when to stop designing, how to pair with developers, annotating cards, using a UI bootstrap and pattern companion, and the importance of a trusting culture.

Mar 15, 201246 min

Personality, discursion and disruption

The discipline of design is reaching a point of clarity. This is a point in time where our value is no longer questioned and we begin to share a common understanding of our role, responsibility, methods and processes. This point of clarity is one of maturity, and with this maturity comes the opportunity to tackle more complicated, nuanced, and intellectual disciplinary challenges. I view this as a chance to move beyond both normal practices of usability and the constant drive towards innovation,...

Nov 27, 201138 min

Agile, design thinking and you…

Agile is changing the way we create software. Design, and Design Thinking, is becoming pivotal to business success. The UX game is changing, and you need to step up! This talk will challenge your thinking about your approach to design, and introduce you to new methods for increasing your influence in software and business strategy projects.

Nov 27, 201141 min

Children of the revolution

Sometimes it seems that kids today are born with an innate understanding of technologies their parents had to learn. In this presentation, James & Gerry will describe how school children in NSW interact with computers and the Internet. Based primarily on interviews and observational sessions with approximately 100 children in primary and high schools, they will tell a story (that may be surprising to many) of traps and pitfalls and poor design that makes mastery an unnecessarily difficult challe...

Nov 27, 201145 min

Shaping the future of BBC News for the connected home

Connected and Smart TVs herald a resurgence of the big screen as the heart of entertainment and information services in the connected home. But what's the role of the big screen within a multi-platform service? We share insight gained partnering with the BBC to design a new experience of news.

Nov 27, 201139 min

"Switching on my ears" a case study: Designing a hand held device for bionic implant recipients

While designing a simpler hand-held device for controlling a recipient's bionic hearing, the presenters navigated many design challenges. Working with industrial designers, firmware designers and electrical engineers, they learned as much about designing compact devices as they did about innovation in large organisations. Hear about the ethnographic research approach. See actual concept sketches and wireframes. Learn how we did it.

Nov 27, 201148 min

Tackling the tacky issues: The Bluetac gun (10-minute talk)

Design teams use 3 things all the time bluetac, postits and sharpies. We're forever segmenting bluetac into the right sizes and sticking it onto paper. This should be easier, sexier, smarter and way cooler. Wait! a solution is at hand – follow the production journey of the world's first Bluetac Gun.

Nov 21, 20119 min

How will we know if we've succeeded? (10-minute talk)

There's more to measuring success than analytics. There. I said it. How can we define success in a way that doesn't restrict design? I'll share some observations on challenges, pitfalls and success, using examples of measuring experience design at Vodafone.

Nov 21, 201112 min

We've never had it so good (10-minute talk)

It's 1989. There's no internet. No mobile phones. You want to book a flight. How do you do it? By looking at 'how things used to be' we'll explore the impact the digital & technological worlds have had on how people interact with, and what they expect from, service providers.

Nov 21, 201110 min

Delivering on the UX promise (10-minute talk)

Life happens offline but increasingly our interactions take place online. By looking at Ocado, the world's largest online grocery retailer, we can examine how this service-driven model ties together what happens on the touch-screen to what takes place on the warehouse floor in order to deliver one seamless experience.

Nov 21, 201111 min

8 mistakes in web personalisation (10-minute-talk)

Your sister has had another baby. Nice. Now you've got a dilemma. If you go to your favourite ecommerce website and buy her that little set of onesies, you'll never hear the end of it. Because every time you come back to the site, you'll be besieged by bodysuits, blankets and tiny, reversible hoodies.

Nov 21, 201110 min

Is that sense-able?

Now your apps can see, hear and feel! Digital sensors are flooding through our daily life and this is one of the key challenges UX practitioners face over the next 2-5 years. Rob will explore how you can use these new streams of sensor data to create dynamic new experiences.

Oct 30, 201147 min

Multi-device, multi-role, multi-what? Defining experiences just got a lot more complex

Designing experiences for web for the desktop environment is something many of us have been doing for a while. Toss in mobile, sprinkle that with some social integration, a native app or two and things suddenly start getting a bit more interesting. How do you approach this always moving target of multi-device, multi-context & often multi-role?

Oct 30, 201146 min

Designing cross-channel experiences

The future of design is everywhere the customer touches our product or service – digital or physical. User experience practitioners must move beyond the screen to designing a holistic customer experience that is seamless across channels and devices. In this session, Samantha will provide specific recommendations for designing successful cross-channel experiences.

Oct 24, 201145 min

A market of the senses: Digital devices in physical spaces

What is the future of shopping? Will consumers research, browse and purchase as they go about their daily routines? Just as we have seen GPS allow us to navigate in real time, smartphones are allowing consumers to gather information and make purchasing decisions with the same ease. But how well do these devices and virtual experiences work with our current retail landscape and how can digital user experiences begin to influence these environments? Based on research done with consumer using smart...

Oct 24, 201144 min

How not to test

Usability testing is our training ground. It's where we hone our skills - through bitter experience. Speaking of bitter experience, Matt and Shane have a presentation again this year. To help you avoid the same mistakes yourself, we'll attempt to make every possible testing mistake in a live usability test.

Oct 20, 201138 min

Managing change as a designed user experience

How to overcome badly managed change? How about treating the entire change process as a designed user experience? This case study with a difference will illustrate design principles applied to creating a positive user experience in the introduction of new ways of managing business information.

Oct 20, 201145 min

Eating our 2 and 5: Designing to change food behaviours using mobile devices

Using the FlavourCrusader mobile application prototype as a case study, this presentation considers: how social technologies can assist in achieving sustained changes in people's food habits; design approaches for sustained behaviour change; and rapid testing and research techniques in a group testing environment.

Oct 20, 201138 min

Gamification sucks: Lessons from the field

Learn why gamification usually sucks and how you can really put the heart and soul of game design into designing experiences. Use game mechanics to make your products more engaging, but don't go too far

Sep 25, 201137 min