Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design - podcast episode cover

Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design

Sep 14, 201143 min
--:--
--:--
Listen in podcast apps:

Episode description

Recently, Digital Eskimo and the Powerhouse Museum collaborated to create Water Worx. Through this project, Anthony will reveal how co-design built trust and confidence across the project team. He will also present a range of successful formal and informal co-design, prototyping and testing activities from the project.
Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design | UX Australia Podcast: All presentations from 2009-2014 - Listen or read transcript on Metacast