Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design
Sep 14, 2011•43 min
Episode description
Recently, Digital Eskimo and the Powerhouse Museum collaborated to create Water Worx. Through this project, Anthony will reveal how co-design built trust and confidence across the project team. He will also present a range of successful formal and informal co-design, prototyping and testing activities from the project.