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Total Pebble Knockdown

Total Pebble Knockdownwww.totalpebbleknockdown.com
In weekly discussions that result in absolutely no clear answers, Nathan and Alex delve into the endless choices that make up games. What can we learn from video games, storytelling, and the real world, and how can we apply that to tabletop games?
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Episodes

136. Pain the Floof

On the show today: Alex has played over 70 hours of Warhammer: Space Marine 2. Having already been familiar with Space Marine back in 2011, Alex wanted to discuss how the new game follows up with the story and mechanics of the first, so he's going to do that. Dredge has an interesting mechanic called Panic, which accrues when you stay up too late at night. Suddenly you see things that aren't there and get attacked by monsters that don't exist. This is similar to sanity meters in other games and ...

Oct 15, 20241 hr 21 min

135. I'm Scorchin' It

On the show today: WikiHow can theoretically teach you things, but can it help you avoid a TPK? We look at the article and ask if we can learn anything from the article. Avoiding a TPK – https://www.wikihow.com/Tpk-Dnd Card mechanics have been used in many ways in video games. Sometimes you construct a deck to use against other decks. Sometimes the decks are constructed to do battle or are built over the course of a run in rogue-likes. However, I was a Teenage Exocolonist uses it in a very diffe...

Oct 08, 202458 min

134. When the Question Hit My Head

On the show today: Dave the Diver was an indie darling last year and Nathan got to play it on stream this month. Having continued to play it far after our monthly stream, he found that many of the advances hinted at the beginning get paid off far later and entice players to keep moving forward. Let's discuss how Dave the Diver incentivizes players from the beginning. Deep Diving with Dave - https://youtube.com/live/KaD_UjScZ6w?feature=share Is it okay to be a bad DM? One Reddit question asks thi...

Sep 24, 20241 hr 10 min

133. Steampunk Gerbil Ball

On the show today: Elon Musk took issue with the Fallout slogan "War Never Changes" back in May. Instead of simply complaining, we take a moment to look at how players can see the same information in different ways and how to better inform players to the themes of the game. https://futurism.com/elon-musk-fallout-tweet https://x.com/girldrawsghosts/status/1815417466509463757 Josh Sawyer (of Black Isle and Obsidian fame) had a video talking about breaking game balance in Fallout: New Vegas. There ...

Sep 17, 20241 hr 14 min

132. A Stream Needs a Flow w/ DC Lasair

On the show today: DC Lasair is here to explain how he runs tabletop game streams, the tech he uses, the way he structures games and how to move story along when you are playing live. How long can you hold an audience's attention? What do you have to go over with your cast ahead of time? How much prep do you need? DC has run many charity livestreams. How do you set those up? What resources are available? What kind of incentives can you give for donations? Also, there is a cold cut beard involved...

Sep 03, 20241 hr 37 min

131. Deer Mimicry Skills

On the show today: Oh Deer asks you to act like an NPC in a video game lest you get shot by an increasingly unhinged hunter. The TPK crew played this to hunt each other for sport and came away with a sense that it was unlike other gaming experiences because of it's structure. What does it feel like when you have to act like you are not playing a game? Getting a player acclimated to a new game can be a daunting task. Tutorials and training can become too overbearing or sparse for players to engag...

Aug 26, 20241 hr 12 min

130. AAA User’s Manual RPG

On the show today: It's not used very often, but tremorsense is an extrasensory ability some monsters use in D&D. There are some interesting scenarios that utilize this, but it's often a secondary thought. What is tremorsense? What are some fun ways to utilize it? Also, could there be something similar for water? Flanking maneuvers are common in warfare, but less common in RPGs. But they can provide good tactical advantages for you as a player. They can also backfire on you or be utilized by...

Aug 12, 20241 hr 6 min

129. Avongers Ensemble

On the show today: We recently made a pros and cons episode on modding games and it got Nathan to thinking about something. What if he modded a game he had already played and beaten several times? And so, this is a tale of playing the modded version of KOTOR. Can you actually categorize all video games into "Parkour" and "Menu"? A Calvin & Hobbes meme seems to think so, but it might not be as simple as all of that. Let's discuss what these terms actually refer to and if this assessment is le...

Aug 06, 202450 min

128. Druck of the Law

On the show today: Space is really big, but you might not want to play a game in it. There are games that bypass the enormity of the great void, but others insist on making you traverse it. How can we mitigate this vast nothingness? And why would you travel 45 minutes to a space station on the other side of the galaxy? Games often punish you when things go wrong. However, there are some that insist that you succeed regardless of your ability. The fail state is non-existent. So, is there a better...

Jul 30, 20241 hr 8 min

127. Be a Carrot

On the show today: The Exit 8 is not a long game, but it's not a bad thing. Can you imagine an Exit 80 just to pad the runtime? Some gamers want to maximize the amount of content, but it doesn't always apply. What do we want to experience in a game and how long is too long? Traditional thinking is that villains are more interesting to play than heroes, but perhaps that's just because heroes were not written with complexity. Instead of just reacting to the villain's dastardly plans, the hero can ...

Jul 23, 20241 hr 4 min

126. Snack Horse

On the show today: Green Hell may have the most extreme level of survival mechanics Nathan has ever seen. It is unapologetic in how many ways you can die and presenting you with a world that wants you dead. It can be frustrating and will likely make you paranoid. It is also one of the best survival crafting games he has ever played. Why does this level of mechanics work so well for Green Hell and why can't you recreate it for other games in the genre? Mods can break a game but they can also enha...

Jul 16, 20241 hr 16 min

125. The Condos at Grandpa’s Farm

On the show today: Have you ever started playing a survival crafting game where you wash up alone on an island? I know, it's never happened before, but for the sake of this conversation, we're going to talk about how this is a common trope and we can change up the formula. Maybe it's not an island. Maybe you're not alone. Maybe you went there intentionally. Also, we brainstorm a survival crafting version of Oregon Trail. A traditional RPG storyline involves a very powerful character who is speci...

Jul 09, 20241 hr 7 min

124. Medieval Tech Support

On the show today: Someone needed to know what happens when you get turned to stone. Primarily, do you shrink? Yes, this is a physics segment about being turned to stone. You are welcome. https://www.reddit.com/r/rpg/comments/p1325p/a_pointless_thought_on_the_physics_of_being/ The bad guy is using ceremonial circles for blood sacrifices. What do you do? Is there something more interesting than just fighting some demons? We discuss investigation and outside-the-box ideas for purifying your sacred...

Jul 01, 202439 min

123. Resting Bored Face

On this episode of Total Pebble Knockdown: KlaytonCalix joins us to discuss Steam Next Fest Summer 2024. He wanted to tell us about playing Drill Core and Ova Magica, which were among the 12 games he got to this time. Alex tells us about Viking survival in Aska and why it worked better for him than Valheim. Nathan attempts to explain what you do in Goblin Cleanup, the most unique and bizarre game he played during Next Fest. What has Steam Next Fest done to game demos? Once, we would have demos u...

Jun 25, 20241 hr 42 min

122. Do You Want to Fight a Mountain?

On this episode of Total Pebble Knockdown: We are back from vacation and Nathan wanted to discuss his time at Hancock Shaker Village because it got him thinking about how fantasy tech works. We will talk a bit about the round hay barn, the water turbine and how pre-industrial societies handled common day-to-day life. What does this teach us about the world-building of your RPG? Nothing says relaxing vacation like hiking up a mountain. So, Nathan went up Monument Mountain and stared over a cliff ...

Jun 11, 20241 hr 13 min

121. The Dragon or The Egg

On this episode of Total Pebble Knockdown: It's our first episode recorded in front of a live studio audience! Some folks listened in to our episode before we went on vacation and had some comments to add to this discussion of weird questions from Reddit. The player wants to kill off their character because they did stats bad. But, like, why would you do that? Perhaps they can just go to an adventuring tavern upstate. Can you hard boil a red dragon egg? What qualities would the egg have that are...

May 28, 20241 hr 11 min

120. Les Elementals

On this episode of Total Pebble Knockdown: Nathan searched for "Total", "Pebble" and "Knockdown" at r/DMAcademy and found the first entry that came up. The results will shock you. Should you take away player agency or perform "total action denial"? Is it good game design for either the players or the monsters? We shall discuss this because we here at TPK still have a free action. How acceptable are total action denial and total action domination? - https://www.reddit.com/r/DMAcademy/comments/1ab...

May 21, 202455 min

119. Papa’s Pocket Pizzeria

On this episode of Total Pebble Knockdown: May 9 saw the release of at least 10 noteworthy indie games, at a time when AAA publishers are shuttering studios. We discuss whether the major releases are even interesting anymore and what smaller games we have been playing lately. A thread on new indie games - Ryan T. Brown 🎮🩷 on X: "There may never have been a day as big as today for indie games. On the back of mass layoffs of major AAA studios, today more high-profile and under-the-radar gems are...

May 14, 20241 hr 13 min

118. The Superintendent of Family Values

On this episode of Total Pebble Knockdown: Comedy is all over games, but some games rely on it far more than others. After playing Helldivers 2, Alex and Nathan decided to compare the humor seen in that game to some others, such as Borderlands and Breathedge. What is the difference between them and what works better? The Helldivers 2 we were NOT going to discuss at this time - Helldivers 2 on Steam now requires a PSN account to play - Polygon Hardcore and Ironman modes rely on an all or nothing ...

May 07, 20241 hr 13 min

117. Game-ception

On this episode of Total Pebble Knockdown: Candyland may not be a very feature-rich game, but perhaps it could be used as a mechanic for another game... for reasons. We look at a post suggesting this and ask the question about what these mechanics could be if we really wanted to whip out this board game from the back of the closet. Candyland as a mechanic? - https://twitter.com/riseupcomus/status/1783156398752203009 How hard should you play with the mechanics of a game so you can do a very simpl...

Apr 30, 202453 min

116. Hit F to Pay Devs

On this episode of Total Pebble Knockdown: Fallout got a TV show and Nathan thinks it did a really good job at representing the series, even for people who have no previous experience with the series. Let's talk about how the characters help introduce many of the big themes about Fallout. Also, how can you adapt one medium into another, especially when you move from an interactive to non-interactive one? Demos can really help sell a game to skeptical players, but they need to succeed at a handfu...

Apr 23, 20241 hr

115. Two Left Feet in the Moshpit

On this episode of Total Pebble Knockdown: Metroidvanias are coming back and Nathan recently found a few interesting mechanics that should be more utilized in examples of the genre. Why? Because Nathan needs his Metroids and Vanias! Alex got to play Ripout during a free weekend and frankly did not know how to feel about it. He spent 6 hours trying to figure out if he liked it or not. His conclusion? Listen to find out! Also, Nathan was bad at playing Metal: Hellsinger. Larian has shelved any fut...

Apr 16, 20241 hr 16 min

114. Godfather with Vampires

On this episode of Total Pebble Knockdown: After hearing about the horror that is the false hydra, Nathan started thinking about rectifying player knowledge versus character knowledge. If you know how to combat a monster that is imperceivable by normal means as a player, should your character prepare to fight it accordingly? Dungeon Dad explains the False Hydra - https://www.youtube.com/watch?v=PydSva7lHdk What is happening with Embracer Group? First they buy up a bunch of game companies, then t...

Apr 02, 202451 min

113. The MacGyver Skill

On this episode of Total Pebble Knockdown: Nine years ago we released the 1st episode of Delve, a podcast about game mechanics. On this episode we revisit some of our early topics from the show. What are some of the RPG skills that don't get represented in games? Can you build small machines or mediate a discussion between others? We talk about the skills that are often not listed in the player's handbook. We just keep going back to hit points. It's a problem and we understand that. Today we try...

Mar 26, 202455 min

112. Let's Play Rageball!

On this episode of Total Pebble Knockdown: To celebrate March Madness and our very good understanding of sports ball, we are talking about sports IN games. Namely, how could we create competitions in a role-playing game. And what D&D classes would be best suited for our fantasy Olympics. Sometimes, even a straight-forward board game can have mechanics that derail the action and discourage new players. Nathan discusses a few he encountered when playing Catan, Carcassone and Ticket to Ride. We...

Mar 19, 202448 min

111. Completely Off the Mark

On this episode of Total Pebble Knockdown: Should we worry about RPG campaigns that are focused on storytelling? An article shared with one of our long-time friends of the show discussed an experience where plot dominated the agency of the players. We discuss the legitimacy of this concern and also talk about how we disagree with the conclusion. Realm Builder Guy - https://www.realmbuilderguy.com/2023/10/why-storyline-plot-driven-campaigns-are.html Hey folks, let's go battle a church! No, I mean...

Mar 12, 20241 hr 1 min

110. Wonka’s Chonka Dungeon of Change

On this episode of Total Pebble Knockdown: After seeing the end of joy that was Willy's Chocolate Experience in Glasgow, Scotland, Nathan felt inspired to make his own version of a trainwreck with "Super Awesome Dungeon". While it may not have oompa loompa at home or AI image promotion, it may have three goblins in a trenchcoat. The Chocolate Experience that wasn't - https://www.theguardian.com/uk-news/2024/feb/27/glasgow-willy-wonka-experience-slammed-as-farce-as-tickets-refunded?CMP=twt_b-gdnn...

Mar 05, 202457 min

109. Starry Llama Night

On this episode of Total Pebble Knockdown: What if you went to the Van Gogh Museum and came away with a painting of Pikachu? Crazy, right? Anyway, that was an actual possibility in 2023 and is possibly going to happen again. So, let us discuss Pikachu in Grey Felt Hat and brand integration with museums. Pokemon x Van Gogh - https://www.vangoghmuseum.nl/en/about/collaborate/van-gogh-museum-brand-licenses/collaboration-license-partners/van-gogh-museum-x-pokemon Pikachu makes a comeback - https://w...

Feb 27, 20241 hr 2 min

108. Steam Next Fest

On this episode of Total Pebble Knockdown: It’s Steam Next Fest 2024 and KlaytonClaix rejoins us to tell us some fun games he played as the plethora of demos fell upon us. He takes a second look at Folklands, gets his tactics on in Sword of Convallaria, does some resource collecting in Isometria, builds a better skeleton in Necrosmith 2 and makes a sweet gun in NIMRODS. Alex also played demos during Next Fest and had some titles worth discussing. We find out what Voxlands actually is, automate w...

Feb 20, 20242 hr 21 min

107. 16 Times the Artifacts

On this episode of Total Pebble Knockdown: Bethesda had a Developer Direct showcasing 5 games coming out in 2024. We will discuss these as well as talk about how they relate to the leak from September on their roadmap of content and what this means. Developer_Direct 2024 Microsoft documents leak new Bethesda games, including an Oblivion remaster Baldur’s Gate 3 is a very good game, but Nathan had a nagging problem 10 hours in that needed to be addressed with the one mod he had to use. So, let’s ...

Feb 05, 202452 min
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