127. Be a Carrot - podcast episode cover

127. Be a Carrot

Jul 23, 20241 hr 4 min
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Episode description

On the show today:


The Exit 8 is not a long game, but it's not a bad thing. Can you imagine an Exit 80 just to pad the runtime? Some gamers want to maximize the amount of content, but it doesn't always apply. What do we want to experience in a game and how long is too long?


Traditional thinking is that villains are more interesting to play than heroes, but perhaps that's just because heroes were not written with complexity. Instead of just reacting to the villain's dastardly plans, the hero can have all sorts of character motivations, growth and history to flesh them out. Let's discuss how to make a more interesting hero and some examples of how that has taken shape in popular media.


Today's Reddit post is almost a decade old, so hopefully the poster found a resolution by now. The question involves a demon, a wish, a village turned to stone and a monkey's paw gone wrong. Three years into a mega dungeon campaign, will the party go out in a very silly way or live to tell the tale?


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