Richard Garfield — Delving into Game Narratives, The Essence of Memorable Gameplay, and Building Bridges with Fellow Designers (#11) - podcast episode cover

Richard Garfield — Delving into Game Narratives, The Essence of Memorable Gameplay, and Building Bridges with Fellow Designers (#11)

Dec 30, 20191 hr 28 min
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Summary

Justin Gary interviews Richard Garfield, creator of Magic: The Gathering, about game design, innovation, and building a community around games. They discuss the importance of balancing game design with business models, how to approach game balance for different player skill levels, and the role of culture in a game's success. Richard shares insights from his experiences designing Magic, Keyforge, and other influential games.

Episode description

Richard is the creator of Magic: The Gathering, KeyForge, Netrunner, Vampire: The Eternal Struggle, Battletech(CCG) and a lot more. He is a pioneer in the collectible card game genre and one of the most well-known game designers in the world. In this episode of the show, we discuss his life in game design, the development of Magic: The Gathering and KeyForge, and a variety of topics dealing with the challenges of creating collectible card games. This episode is, without a doubt, one of the most remarkable episodes I’ve recorded for Think Like a Game Designer – grab a notebook and take a listen!



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Richard Garfield — Delving into Game Narratives, The Essence of Memorable Gameplay, and Building Bridges with Fellow Designers (#11) | Think Like A Game Designer podcast - Listen or read transcript on Metacast