Think Like A Game Designer - podcast cover

Think Like A Game Designer

In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world.

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Episodes

Jaimie Wolanski — Tough Truths, Retail Realities, and How Games Create Connection (#98)

About Jaimie Jaimie Wolanski has over 20 years of experience in the games industry, with a career spanning major brands and mass-market hits. She’s worked as a sales rep bringing games into stores like Target and Barnes & Noble, and has helped launch titles like Shopkins , Catan , Ticket to Ride , Bananagrams , and Exploding Kittens . She even worked with Justin to bring You Gotta Be Kitten Me to market. In this episode, Jaimie shares what it takes to succeed in a crowded space, how to build...

Jan 15, 20261 hr

Vlaada Chvátil — Designing for Joy, Building Great Games, and Letting Quality Do the Marketing (#97)

About Vlaada Vlaada Chvátil is one of the most influential game designers of the modern era. As the creative force behind classics like Through the Ages , Codenames , and Galaxy Trucker , and a co-founder of Czech Games Edition (CGE), he’s built a career defined by curiosity, craft, and an uncompromising commitment to making games he actually wants to play. Vlaada’s path—from programming and digital game development to shaping some of the most enduring tabletop designs of the last 20 years—has g...

Dec 18, 20251 hr 11 min

Carly McGinnis — Startup Scrappiness, Trusting Your Team, and the Rhythm of Leadership (#96)

About Carly Carly McGinnis is the driving force behind one of the fastest-growing tabletop companies in history. As CEO of Exploding Kittens , she’s helped lead the company to over 25 million games sold and dozens of successful launches, all while keeping the promises of the most-backed crowdfund ever. Carly’s path—from surviving the Hollywood talent-agency grind to building a global game business—has given her a rare blend of resilience, humor, and no-nonsense leadership. In this episode, we di...

Dec 04, 20251 hr 23 min

Kyle Thiermann — Deadlines, Mentors, Curiosity, and the Craft of Connection (#95)

About Kyle Kyle Thiermann is a professional big-wave surfer, journalist, and creative director whose career bridges storytelling, advertising, and adventure. He’s written for Men’s Health , Surfer , and Outside Magazine , and helped shape campaigns for brands like Patagonia, Yeti, and Mudwater, with his ads and viral spots reaching over 100 million people. Kyle is also the author of One Last Question Before You Go : Why You Should Interview Your Parents Now , a deeply personal exploration of fam...

Nov 18, 20251 hr 17 min

Touko Tahkokallio — Curiosity, Physics, and the Power of Mental Playtesting (#94)

Touko Tahkokallio is one of the rare designers who has mastered both tabletop and digital worlds. Starting out as a theoretical physicist, Touko shifted careers to follow his passion for play. First by designing acclaimed board games like Eclipse , then shaping some of the biggest mobile hits of all time at Supercell, including Hay Day , Boom Beach , and Brawl Stars . In 2022, he co-founded a mobile game studio Stellar Core which he is the chief creative officer. In this episode, we explore the ...

Nov 06, 20251 hr 14 min

Jordan Weisman — From Battletech to Shadowrun: The Power of Curiosity and Collaboration (#93)

About this Episode This episode is a little different from the usual Think Like a Game Designer conversation. Instead of a freeform discussion, I came prepared with a curated list of questions to guide the conversation, giving us a structured look into Jordan’s creative process, his philosophies on innovation, and the lessons he’s learned over decades of building worlds. The result is a fast-paced, insight-packed episode that feels like sitting in on a masterclass in game design. About Jordan We...

Oct 16, 202553 min

Jonathan Grant — Critics, Experiments, Secrets, and the Business of Play (#92)

About Jonathan Jonathan Grant is a creative director at Zynga, founder of Orbital Games, and co-host of We Thought It Would Be Easy with Jordan Weisman. His career spans startups, acquisitions, and AAA environments, where he’s pitched ideas in Zynga boardrooms, built risky new projects, and collaborated with legends of the industry. Jonathan’s work is defined by his willingness to experiment, his honesty about failure, and his belief that great games hide secrets waiting to be discovered. In thi...

Sep 23, 20251 hr 14 min

Elan Lee — Building Exploding Kittens, Marketing as Design, Retail Pitches, and Playing to Sell (#91)

About Elan Elan Lee ( @elanlee ) is the co-creator and chief executive officer of Exploding Kittens, a leading gaming and entertainment company. Under his leadership, Exploding Kittens has expanded its portfolio to nearly 30 different games with more than 60 million games sold in more than 50 countries since its founding in 2015.Before founding Exploding Kittens, Lee was the chief design officer at Xbox Entertainment Studios, where he led the Interactive Entertainment Portfolio. Prior to that, h...

Sep 09, 20251 hr 18 min

Justin Gary — 5 Lessons From 15 Years (#90)

At Gen Con this year, we kicked off Ascension’s 15-year anniversary celebration . I had the chance to meet so many fans who have been part of this community for over a decade; the experience was both humbling and rewarding. We just launched the Gamefound Campaign for the Ascension 15th Anniversary Collector’s Edition and I’ve been reflecting on the incredible journey that brought us here. What began as a casual prototype I created to play with friends between rounds of Magic tournaments has grow...

Aug 21, 202522 min

Tim Ferriss — Designing Coyote, Playing to Learn, Publishing Truths, and Saying "No" (#89)

About Tim Ferriss Tim Ferriss is a category of one. His innovative approach to life and business has helped him to launch 5 New York Times Bestellers, build one of the most influential podcasts in the world with over one billion downloads, become an early stage investor in companies like Uber, Facebook, Shopify, Duolingo and more. His #1 New York Times Bestselling Book, The 4-Hour Work Week, was part of the inspiration for me to quit my job and start my own company (you can here more of that sto...

Aug 07, 20252 hr 31 min

Cole Wehrle — Cute Creatures, Brutal Games, Asymmetric Design, and Subverting Expectations (#88)

About Cole Cole Wehrle is one of the most innovative minds in board game design today. Cole is a partner at Leder Games , but best-known as the creator of Root , the woodland war game that redefined asymmetric play. Cole’s work reaches far beyond cute meeples and clever mechanics, with a background in history and a career in academia, Cole approaches game design as a way to explore systems of power, narrative ambiguity, and the complexity of human behavior. In this episode, Cole and I dive deep ...

Jul 24, 20251 hr 16 min

Amy Lowe — Finding Your X Factor, Marketing with Heart, and Serving the Right Players (#87)

About Amy Amy Lowe is a marketer, strategist, and lifelong nerd whose career spans over two decades helping brands connect with audiences in meaningful ways. Though she’s worked across industries, Amy found her passion in the tabletop gaming space as the marketing and communications manager for the Game Manufacturers Association (GAMA). Now she’s bringing hard-won insights about brand strategy, customer research, and authentic positioning to help game publishers and designers not just sell more ...

Jul 10, 20251 hr 8 min

Derek Sivers — Embracing Simplicity, Owning Your Weirdness, and Designing a Life with Intent (#86)

About Derek Sivers Derek Sivers has worn many hats, musician, entrepreneur, author, and philosopher, but his work maintains a single throughline: a relentless pursuit of living deliberately. He first found success by founding CD Baby, an indie music platform that revolutionized digital distribution before he sold it for over $20 million and donated most of the proceeds. Since then, he’s become a bestselling author of books like Anything You Want , Hell Yeah or No , and Useful Not True , each fil...

Jun 24, 20251 hr 31 min

Dominic Crapuchettes — Designing for Constraints, Rebuilding After Failure, and Finding the Magic in Games (#85)

Dominic Crapuchettes is the founder of North Star Games and the designer of massive hits like Wits & Wagers , Say Anything , and the Evolution series—games that have sold over 4.5 million copies. In this episode, Dominic opens up about the rise and fall of North Star, from building a 30-person team and landing six SKUs at Target, to watching the company go bankrupt and eventually buying it back. He shares what he’s learned from those hard-won lessons, including how to build frothing fan comm...

Jun 12, 20251 hr 9 min

SolForge Fusion Shadows Over Solis

CHECK OUT SHADOWS OVER SOLIS TODAY ON GAMEFOUND 5 Quick Lessons About Crowdfinding * Crowdfunding has changed : You need to bring your own audience and community. Success now requires months of preparation, including playtesting, reviews, and pre-launch marketing. * De-risk your campaign : Validate your product ahead of time (e.g., with digital play), use scalable local manufacturing, and print to order to reduce financial risk. * Offer meaningful, manageable exclusives : Make backers feel speci...

May 27, 20259 min

Kohji Nagata — Building Parallel, Designing with Obsession, and Falling in Love with Your Creations (#84)

Kohji Nagata has worn many hats—software developer, musician, podcast creator—but today he’s best known as Head of Design and co-founder of Parallel Studios, where he helped launch the massively successful Web3 trading card game Parallel. What started as a passion project has become a genre-defining phenomenon, valued at one point at half a billion dollars. Kohji approaches design from a deep philosophical place, wrestling with fear of failure, perfectionism, and the drive to always improve. In ...

May 15, 20251 hr 30 min

Dafna Pleban — Editing Underwater, Building Creative Teams, and the Economics of Storytelling (#83)

Dafna Pleban discusses her journey as a comic book editor, the economics of storytelling, and building creative teams. The conversation covers the realities of monthly comic production, the role of stress, and the evolving landscape of the comic book industry, including the rise of webcomics and the impact of AI. Dafna shares insights on breaking into the industry, working with major IPs, and the importance of collaboration.

May 01, 20251 hr 9 min

Justin Ziran — Digital Magic: Fear and Success, Leading with Bold Decisions, and Redefining Innovation (#82)

Justin Ziran discusses his career in the gaming industry, from Wizards of the Coast to WizKids, emphasizing the importance of business acumen, analytical thinking, and pursuing one's passions. He shares insights on product development, digital vs physical games, and creating a culture of innovation. He also touches upon mentorship, self-awareness, and adapting to industry changes.

Apr 08, 20251 hr 24 min

James Introcaso — Game Masters, the Rise of Indie RPGs and Showing Up for Luck (#81)

Justin Gary interviews James Introcaso, lead game designer at MCDM Productions, about his journey in the RPG industry. They discuss turning passions into a career, the realities of freelancing, and the importance of showing up for luck. The episode also explores the rise of indie RPGs, the impact of streaming, and a live brainstorming session on designing an Ascension RPG.

Mar 27, 202559 min

Jesse Alexander — Mastering the Creative Hustle, Fighting for Bold Ideas, and Thriving in a Changing Industry (#80)

Jesse Alexander shares his journey through TV and game writing, emphasizing adapting to new mediums and technologies like AI. He highlights the importance of collaboration, a strong work ethic, and continuous learning to thrive in the ever-evolving creative landscape. Alexander also discusses his experiences on iconic shows and the future of storytelling.

Feb 27, 20251 hr 11 min

Matt Forbeck — From Warhammer to Marvel: Bold Risks, Creative Freedom, and Collaboration (#78)

Matt Forbeck discusses his journey as a game designer and author, from his early experiences at Gen Con to his work on major brands like Marvel and Warhammer. He shares valuable insights on freelancing, editing, game development, and the importance of community in the gaming industry. The episode also covers the Diana Jones Award and its emerging designer program, highlighting Forbeck's dedication to supporting new talent.

Jan 16, 20251 hr 4 min

Alliestrasza — From Hearthstone Streaming to Web3 Gaming: Building Communities and Crafting New Worlds (#77)

Alliestrasza discusses her journey from Hearthstone streamer to web3 game developer, emphasizing community building and adapting to new technologies. She shares insights on handling criticism, the importance of authenticity, and the potential of web3 gaming, while addressing concerns and challenges in the space. The episode also touches on AI's role in content creation and the need for ethical implementation.

Jan 02, 20251 hr 7 min

Eric Dieulangard — Altered: Marketing the most successful TCG Kickstarter of all time (#75)

Eric Dieulangard discusses his unique career path and the marketing strategies behind the success of Altered TCG's Kickstarter campaign. He emphasizes the importance of experimentation, community building, and genuine engagement with influencers. The episode also explores the innovative design choices in Altered, including the unique card system and the integration of digital and physical ownership.

Dec 12, 20241 hr 22 min

Travis George — From League of Legends to Vela Games: Prioritization, Leadership, and the Power of Constraints (#75)

Travis George shares his extensive experience in the video game industry, from his early entrepreneurial ventures to his leadership roles at Riot Games and Vela Games. He discusses team building, scaling a studio, aligning a company around vision and priorities, and lessons learned from both successes and failures. The episode emphasizes the importance of prioritization, adaptability, and building strong communities.

Nov 21, 20241 hr 30 min

Alexander Seropian — From Halo to Fortnite: Mastering Team Dynamics, Entrepreneurial Resilience, and User Generated Content (#74)

Alexander Seropian joins us on today’s episode, bringing his vast expertise from decades in the video game industry. Alex is the founder of several influential game companies, including Bungie, Wideload Games, Industrial Toys, and Glenslinger Studios. He has also held leadership roles at Disney and Microsoft, overseeing teams of more than 100 people. Among his many accomplishments, Alex is best known for co-creating the iconic game Halo and for being a driving force in game design and industry i...

Nov 07, 20241 hr 11 min

Richard Bartle & Nigel Roberts — The Power of ‘What If,’ Building Communities, and Navigating Decentralization in Game Design (#73)

Richard Bartle and Nigel Roberts join us on today’s episode, bringing decades of experience in gaming, technology, and community building. Richard is one of the co-creators of MUD (Multi-User Dungeon), the precursor to today’s MMORPGs, and developed the famous Bartle Taxonomy, which categorizes player types. He’s also a renowned author and academic, with works like How to Be a God exploring virtual worlds. Nigel Roberts, one of Richard’s long-time collaborators, was involved in the development o...

Oct 24, 20241 hr 23 min

Alex Yeager — Mastering Game Pitches, Reviving Evergreen Titles, and Creating Social Experiences in Game Design (#72)

About Alex Yeager Alex Yeager joins us on today’s episode to bring his wealth of knowledge and experience from over 20 years in the board game industry. Alex is the Chief Operating Officer at Amigo Games, overseeing the company’s North American operations. Before his time at Amigo, Alex held various leadership roles at renowned companies like Mayfair Games, where he served as Vice President of Acquisition and Development, and Steve Jackson Games, where he contributed significantly to their demo ...

Oct 08, 20241 hr 10 min

Scott Morris — Building a Brand, Navigating Contracts, and the Power of Relationships in Game Design (#71)

About Scott Morris Scott Morris joins us on today’s episode to share insights into the world of game design and business development. Scott is the Chief Sales and Marketing Officer at Lucky Duck Games, where he has played a key role in the company's growth, including the recent acquisition by Goliath Games. Before his time at Lucky Duck, Scott held leadership positions at GTS Distribution and Passport Game Studios. He's also the designer of Firefly: Shiny Dice, a dice game based on the beloved F...

Sep 19, 20241 hr 7 min

LIVE at Gen Con 2024 (Special Episode)

Justin Gary shares key lessons from his 20 years in the game industry, emphasizing the importance of emotional impact, core design loops, and community building. He introduces four new principles for game design and life, focusing on clear goals, rewarding progress, narrowing focus, and embracing an iterative mindset. The episode concludes with information on the Think Like a Game Designer Mastery Course and a Q&A session.

Aug 23, 202433 min
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