Richard Garfield — Crafting Game Legacies: The Evolution of Unique Deck Games, Innovating SolForge Fusion, and Deep Dives into Procedural Generation (#31) - podcast episode cover

Richard Garfield — Crafting Game Legacies: The Evolution of Unique Deck Games, Innovating SolForge Fusion, and Deep Dives into Procedural Generation (#31)

Sep 07, 20211 hr 9 min
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Summary

Richard Garfield returns to discuss SoulForge Fusion, a hybrid deck game that combines elements of collectible card games with procedurally generated content. They delve into the design principles, the evolution of unique deck games, and the challenges of creating a game with both variety and accessibility, as well as the unique aspects of set design in this new space.

Episode description

Richard is the creator of Magic: The Gathering, KeyForge, Netrunner, Vampire: The Eternal Struggle, Battletech(CCG) and a lot more. He is a pioneer in the collectible card game genre and one of the most well-known game designers in the world. In this episode of the show, we discuss his life in game design, the development of Magic: The Gathering and KeyForge, and a variety of topics dealing with the challenges of creating collectible card games. This episode is, without a doubt, one of the most remarkable episodes I’ve recorded for Think Like a Game Designer – grab a notebook and take a listen!



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Richard Garfield — Crafting Game Legacies: The Evolution of Unique Deck Games, Innovating SolForge Fusion, and Deep Dives into Procedural Generation (#31) | Think Like A Game Designer podcast - Listen or read transcript on Metacast