Life Is Strange: True Colors Accessibility Review - Access-Ability
A delightful bisexual feelings adventure, with a few small accessibility quibbles.

A delightful bisexual feelings adventure, with a few small accessibility quibbles.
Is this a good, or a bad, thing for the industry? I'm leaning towards positive, but time will tell.
Social deduction games require lying, and being lied to. Here's how to make that accessible with your friend group.
From condensed visual novel storytelling to refusing text messages from Mom, Boyfriend Dungeon features some really interesting little accessibility features.
This mod's incorporation of automation and pathfinding make it a step above the competition.
I'm deeply dissapointed in the moetisation of Pokémon Unite. Let's get into the specifics of why.
Painting colour into the world is a really chill experience.
Not everyone can read in game text, due to factors like age, disability, and primary language. Today on Access-Ability, we look at how games could be made more accessible to players who struggle, for whatever reason, to read on screen text.
It's Body Swap with a twist, The Trolley Problem with ressurection, and possibly the most morally complicated episode of Star Trek. Let's dig into Tuvix, Possibly my favourite episode of Voyager.
Doki Doki Literature Club Plus aims to stand toe to toe with Ikenfell's execution of Content Warnings, but at launch it fails in some very fundamental ways.
Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it'll make tough fights more accessible to many.
As many problems as I have with Ubisoft, their accessibility setting support is not one of them.
Video game press events, like many industries this past year, have become more accessible through necessity. Let's not roll that back, please.
Another Robustly Accessible Sony First Party Title. Not perfect, but better than most.
What accessibility settings will be available day one in Psychonauts 2? Let's find out together.
New difficulty modes and a fully 3D camera, Supermassive's new game makes some accessibility changes.
Microsoft is expanding on Voice Chat options to make gaming more accessible.
Chase me chase me! But also please add accessibility settings so more people can be chased by you too.
Enjoy the Robot Voice whenever I forget this video game's actual name. Ratchet and Clank: Rift Apart has a bunch of interesting accessibility settings, but also delivered that info to players in a less than ideal fashion. Let's talk about that.
It's not enough to just be accessible, players need to know before release day if your game is accessible or not.
Following a hoax regarding Path of Exile, this week Access-Ability is going to talk about the importance of Macros for disabled players.
As great as Simulators have been for my obsessive special interest fixations, their pricing model is a risk waiting to happen.
Priced considerably higher than the Xbox Adaptive Controller, is there any reason to instead buy the Hori Flex?
A lot of disabled gamers can play your challenging game just fine, they just need occassional breaks.
Regular checkpoints, any time saves, and the ability to create save states all make games more accessible. This doesn't feel like it should be a controvertial episode haha
Motion sickness is one of the most common afflictions that can impact a person's ability to play video games. Let's talk about how our industry can fix this problem.
Video game microtransactions take advantage of compulsive spenders and obsessive tendancies to drive purchases beyond players means. We need to face this problem directly.
A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this issue.
Skyward Sword HD is coming to Switch this summer, and bring with it a way to play the game without motion. This week, we discuss our hopes and fears for that mode regarding accessibility, plus the state of left handed motion support for the game.
Nintendo can't help falling into the same accessibility failings it seems to perpetuate every game it releases.