Many people who play video games struggle with an inability to recognise or remember faces, even with prolonged exposure. Today, we talk about how we can help those gamers keep playing video games.
Feb 12, 2021•9 min
This week's episode of Access-Ability is all about what it's like to play video games as a person with ADHD. My good friend Jim Sterling joins us this week to discuss what gaming is like for them, and what would help them game better with the condition.
Feb 05, 2021•18 min
Video games regularly see updates post launch to fix bugs, balance issues, and missing features. We should expect to also see accessibility improved in games after launch day.
Jan 29, 2021•11 min
For gamers like myself with aphantasia, a lack of visual imagination, games like Carrion that rely on building a mental picture of the map can get pretty difficult to play.
Jan 22, 2021•12 min
2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.
Jan 22, 2021•16 min
Cyberpunk 2077 sure is a video game that released. Let's talk about the game's lack of accessibility features, and exactly what trans content is or is not in the game.
Jan 22, 2021•15 min
Back in the 80's, Nintendo was on the forefront of Accessible gaming controllers. What happened in the years since?
Jan 22, 2021•9 min
Yakuza: Like a Dragon, for better and worse, feels like a game of two distinct halves. When it comes to tactful depictions of minority characters, that can sometimes be jarring and offputting.
Jan 22, 2021•10 min
Subtitles are useful for lots of different groups, who have lots of differing needs. Let's talk about who uses subtitles, and why.
Jan 22, 2021•11 min
Officially, Microsoft is the only major console manufacturer with support for a disability focused controller. But, what about the others? Let's look at what's possible for them.
Jan 22, 2021•11 min
Several fundamental aspects about how VR games are developed make them inherently inaccessible, and we need to think long term about how to change that.
Jan 22, 2021•8 min
Sony's lack of support for last-gen controllers on the PS5 causes a lot of issues, most notably for any users with charity built custom controllers.
Nov 20, 2020•10 min
Well, I've now had the PS5 for around a week. How does it feel? Exciting and promising, but with some bizzare caveats. Those load times are pretty impressive though.
Nov 20, 2020•14 min
As one of the PS5's main launch titles, I was really impressed with the variety of Accessibility settings on offer in Spider-Man: Miles Morales.
Nov 20, 2020•8 min
We're just a few days away from the US release of the PS5. Let's dig through some settings, and see how accessible the console is on launch day for disabled players.
Nov 20, 2020•10 min
At the time of this video publishing, I have had an Xbox Series X for two full weeks. Does it feel like a true next generation machine? Yes, in spite of its launch lineup.
Nov 20, 2020•18 min
All Embargo's are lifted. I can talk freely. How Accessible is the Series X for disabled players? Well, about as accessible as the Xbox One is.
Nov 20, 2020•10 min
Microsoft has been making great strides recently with developing accessible packaging. I'd love to see them apply it consistently across all their products.
Nov 20, 2020•11 min
The past few weeks I've been playing Ikenfell, a game that largely succeeds at its attempts to be accessible, with a diverse cast. It has some issues, but they're ultimately pretty minor.
Nov 20, 2020•12 min
God Mode in Hades allows for steady progression through a narratively driven Roguelike, and I'd love to see more games follow its lead.
Nov 20, 2020•11 min
By allowing two controllers to be registered as one on a system level, and independently remapped, a huge number of accessibility problems are solved.
Nov 20, 2020•9 min
In Marvel's Avengers, there are a few scenes where non verbal subtext is made explicit in the game's subtitles. While not for everyone, i found these moments incredibly helpful, and would love to see more of them.
Nov 20, 2020•9 min
Film and TV have standardized describing visuals for partially sighted or blind viewers. Could we implement something similar for video games?
Nov 20, 2020•11 min
Tell Me Why's trans man protagonist Tyler isn't without flaws, but may be the best piece of trans man representation our medium currently has to point towards. Special Guest Jesse Nowack's YouTube Channel - https://www.youtube.com/user/Nowacking/videos Deadly Premonition 2 Trans Representation Access-Ability - https://www.youtube.com/watch?v=YtU2_P26Pj4&t=26s Edited by Justin McDaniel
Sep 11, 2020•26 min
Originally published in April 2014, this article discusses an RPG Maker game set in the town I grew up in.
Sep 10, 2020•8 min
If your game includes settings which could help disabled players, those should be easily accessible to the player, and not hidden away needlessly.
Aug 14, 2020•7 min
Video Games Love using giant spiders as enemies. This is a problem for a surprisingly large percentage of the world population.
Aug 03, 2020•10 min
A beautiful power fantasy bloodbath, with some infuriating moments getting lost and disoriented.
Jul 24, 2020•7 min
Over the past few months, accessibility features have come to Pokémon go, but not at the request of disabled players. Let's hope these accidentally positive features don't get rolled back.
Jul 24, 2020•9 min
A talk I recorded, which originally aired as part of Trans Pride Brighton's 2020 livestream event.
Jul 22, 2020•7 min