Another live show means discussion abounds regarding the new SimCity, the Spike VGAs, and the most pretentious video game ever made. Questions this week: Q*Bert , narrated (02:06) Anatomy of a Fake Gamer (05:35) What video games feature the most interesting internal economy? (11:27) What would you like to be able to do in the new SimCity? (17:54) What categories would you add to the Spike TV Game Awards? (24:18) What music would you license for the next GTA? (31:00) Design Wikipedia: The Game. (...
Dec 09, 2012•1 hr 10 min•Ep. 23
The Four Guys get together to livestream some real talk about fighting game spinoffs, rail shooters, and the Mayan apocalypse. Questions this week: Brandon’s homework assignment. Which RPG puzzles have you particularly actually enjoyed? (01:20) Why don't fighting game spin-offs work out? (06:00) What are the best ways to implement your phone's GPS into a mobile game? (12:23) Is there any good reason to keep making rail shooters? (17:40) How would you redraft ESRB policy? (24:02) In the context o...
Dec 02, 2012•1 hr 13 min•Ep. 22
Tim, Frank, Brandon and Patrick Miller discuss Skyrim with guns, Tim Schafer's fanbase, and the Fender Stratocaster. Questions this week: What is your favorite game where mistakes are as important as what you do on purpose? (01:50) What will the hallmarks be of the Wii U console generation? (08:07) What games would be better with guns in them? (14:38) How would you design a Capcom franchise restaurant? (20:59) Who would win in a fight between Kratos and Bayonetta? (27:25) When was the exact poin...
Nov 25, 2012•1 hr 18 min•Ep. 21
Brandon's adventures in the Far East can only mean the return of Patrick Miller! Level editors, the Duckiverse, and swimsuit design are discussed. Questions this week: What exactly defines a roleplaying game? (02:03) JASON YOUNG: Which video games should be used as recruiting devices in the tradition of The Last Starfighter? (08:30) What would Warren Spector's DuckTales be like? (14:46) Which video game features the best built-in level editor? (22:55) You encounter someone who "plays video games...
Nov 11, 2012•1 hr 10 min•Ep. 20
The Lost Fully Interactive Podcast 19. Questions this week: Who are the best mothers in video games? (02:14) If you had to get a video game neck tattoo, what would it be? (08:28) What is the Rugrats Movie of video games? (14:44) When was the first time you got a boner while playing a video game? (20:54) Who would win in a fight: Seanbaby or Yahtzee? (27:10) What would you put on the soundtrack of a new Idolmaster game? (34:35) Design a video game based on the life of Miley Cyrus. (40:30) IMPROV ...
Nov 09, 2012•56 min•Ep. 19
The Core Three give us the scoop on Polygon, the LucasArts buyout, and preorder bonuses. Questions this week: FRANK: Adapt Sanford and Son into a video game. (01:52) Are we in the Golden Age of video game journalism? (08:55) How effective are preorder bonuses as a marketing strategy? (15:10) What is the best Atlus game? (21:19) Explaining Dishonored to your mom. (27:30) What does Disney buying out LucasArts mean for videogames? (34:51) What expectations can we extrapolate for Portal 3? (41:08) W...
Nov 02, 2012•1 hr 14 min•Ep. 18
Vito Ghostualdi joins Frankenstein Cifaldi, The Grim Rogers, and that other guy to share spooky stories. Questions this week: Which video game franchises could benefit from a Halloween-themed entry? (04:38) Explain the relationship between Count Dracula and Death in the Castlevania series. (10:34) What are some easy video game costume ideas? (17:05) How do you make zombie games interesting again? (23:23) Why is Pac-Man chased by ghosts? (30:37) Come up with a better localized name for the Biohaz...
Oct 28, 2012•1 hr 10 min•Ep. 17
Gamasutra Editor in Chief Kris Graft shares his opinions on region locking, naming your characters, and the battle capabilities of Fat Princess. Questions this week: Christian Nutt’s homework (01:10) What is the deal with regional lockout? (09:53) How may video game enthusiasts tastefully decorate their living spaces to reflect their hobby? (16:11) Let's ruin Halo 4 for our listeners. (22:38) Which games should come pre-installed with the next version of Windows? (29:08) What would video games b...
Oct 19, 2012•1 hr 18 min•Ep. 16
Christian Nutt returns by popular demand for discussion of up and coming game developers, the next career move for CliffyB, and promotional t-shirts. Questions this week: Think of a popular video game from the past 6 years that you really dislike, and say something nice about it. (07:39) If you were the curators of The Smithsonian's "The Art of Video Games," what would you put on display? (14:08) Which up-and-coming rookie game developers show the most promise in their future careers? (20) Devis...
Oct 12, 2012•1 hr 15 min•Ep. 15
QWOP creator Bennett Foddy joins us to talk about stuff. Stuff like Alan Moore, air dropping video games, and an actual Nintendo theme park. Questions this week: How do we get people back into arcades? (02:32) We know what a AAA video game is, but what's an A, AA, or AAAA video game? (08:53) When is DLC worth buying? (15:17) What are the best underwater segments in video games? (21:49) Who is the Alan Moore of video games? (28:07) If you could send 3 portable games on one device to everybody in ...
Oct 05, 2012•1 hr 10 min•Ep. 14
Jaffe tries his best not to sound like a psychopath while the host of My Brother My Brother and Me podcast Justin McElroy chats with us about Sony's trophy system, games we got as gifts, and speed running. Questions this week: You've been evicted from your home and are being relocated to a city or town from a video game of your choice. Where do you go? (03:26) What is the philosophical difference between Microsoft's Gamerscore system and Sony's trophy system? (09:38) Who would win in a fight: Si...
Sep 28, 2012•1 hr 19 min•Ep. 13
Action Button Dot Net columnist and Music of the Spheres developer Hamish Todd makes a special appearance to discuss cosplay, surprise sequels, and high luncheon. Questions this week: What do we have to look forward to if the Wii U builds itself as a home for potentially dead franchises? (03:42) If you were judging a cosplay competition, which costumes would be most likely to win? (10:07) Which console featured the absolute best launch library? (16:17) What is one video game that you will never,...
Sep 21, 2012•1 hr 15 min•Ep. 12
The Insert Credit Crew is joined by CANABALT creator Adam Saltsman to discuss the appeal of giant robots, to design a game for my old Nokia cell phone, and to play "Kill, Marry, Boff" Round 3. Questions this week: What is your favorite depiction in a video game of Hell? (03:56) What is it about about giant robots that people find so appealing? (10:11) What can we expect from Grand Theft Auto 20? (15:39) John Romero, Jonathan Blow, CliffyB: KMF? (22:05) JASON YOUNG: Other than Final Fantasy VII, ...
Sep 12, 2012•1 hr 21 min•Ep. 11
Kotaku editor-in-chief Stephen Totilo debates with us over the validity of video game nostalgia, online comment systems, and the sanctity of the Warthog. Questions this week: All of your games and consoles have been stolen, but you do have a $1,000 GameStop gift card that expires at the end of the week. How do you spend it? (03:14) Which games have most innovatively used the DualShock controller? (09:46) Has a video game ever made you cry? (16:08) What are the most embarrassing comments you've s...
Sep 07, 2012•1 hr 14 min•Ep. 10
Action Button Entertainment art director Brent Porter hangs out for some real talk about BioWare, escort missions, and how to make D-Day interesting again. Questions this week: What can horror games do to effectively scare players? (02:36) What is the correct way to establish lore in a video game series? (08:54) ANNA P. What's the best food item in a game? (15:09) Where's the best real world location to set a Metroidvania? (20:46) Is BioWare really the Joss Whedon of video games? (27:02) How can...
Aug 31, 2012•1 hr 17 min•Ep. 9
Hollywood Correspondent Vito Gesualdi pops in to talk about Nintendo Power, Turbo Play, and MAD Magazine. Questions this week: What would you have to say at Nintendo Power's wake? (02:11) Design a game based on Don Quixote. (08:38) How did the "shoot-them-up" genre become so culturally linked to the "moe" aesthetic? (14:57) Who would win in a fight between Gabe Newell and Gabe from Penny Arcade? (21:25) What would you do with the foreknowledge of how the game industry would develop 10 years ago?...
Aug 23, 2012•1 hr 13 min•Ep. 8
Insert Credit regular Patrick Miller joins us to talk about Gamescom, players of video games, and warthog drifting. Questions this week: What distinguishes Gamescom from other industry events? (01:17) Were there any GameCube games with good voice acting? (07:28) What is the best feeling vehicle in a video game? (13:42) MICHAEL STERNS: What are your least favorite industry buzzwords? (19:50) Would you rather play a Pokemon MMO or an Animal Crossing MMO? (26:10) Who is the William Hung of video ga...
Aug 17, 2012•1 hr 10 min•Ep. 7
Fresh off his article on The Bouncer, Christian Nutt joins the gang to discuss unkept Fable promises, using the -san suffix in English writing, and Charizard. Questions this week: In game design, where is the line between difficult and unfair? (03:30) How has the beat-em-up genre evolved in the past 20 years? (09:35) Who would win in a fight: Master Chief or Charizard? (15:53) Design a game for the Oculus Rift visor. (21:57) Why is the Tales Of series worth my time if I've played literally any o...
Aug 10, 2012•1 hr 14 min•Ep. 6
This week the Insert Credit gang is joined by Dyad creator Shawn McGrath to discuss weapon design, NPC dialogue, and the rigidity of Johnny Wadd. Questions this week: What is the most fun weapon in a video game? (02:18) In an MMO addiction clinic, what would be used as methadone? (08:36) NORBERT LEVEJSIK: Who is the Johnny Wadd of video games? (10:52) Pitch DYAD as a Saturday morning cartoon. (16:58) What studio would you cede control of Kingdom Hearts to: Atlus, Level 5, or Cavia? (21:40) Can w...
Aug 03, 2012•1 hr 7 min•Ep. 5
Those Three Guys (tim, brandon, frank) return for a fourth helping of no-nonsense questioneering. Join us for a hearty discussion of Metacritic, Monster World, and mouse livers. Questions this week: Is Bonk's Adventure better than Monster World? (03:40) How useful are score aggregation websites like Metacritic? (10:29) To what extent did Sega do what Nintendon't? (16:47) In the year 2027, what will video games be like for cats? (20:31) Is Steam a plague or a blessing? (26:55) Solid Snake, Duke N...
Jul 27, 2012•1 hr 9 min•Ep. 4
Is your body ready for one full hour of frank, tim, and brandon discussing time as a game design mechanic, the value of the PlayStation Vita, and how to explain Hyperdimension Neptunia to your mom? Because if so then oh man do we have a treat for you! Questions this week: What distinguishes the Ouya from every other attempt to create the Uber Console? (03:11) Which games best utilize the concept of time? (08:06) Who would win in a fight: Arkham City Batman or LEGO Batman? (14:53) What's inside M...
Jul 18, 2012•1 hr 6 min•Ep. 3
frank cifaldi, tim rogers, and brandon sheffield once again join us to discuss kickstarter, the history of achievements, and the meltdown of 38 Studios. Questions this week: Is Bonk's Adventure better than Super Mario Bros? (04:35) What are the ingredients of a good boss battle? (11:02) What achievements would you shoehorn into classic video games? (17:16) How can a game be easy without being boring? (23:47) What new Pokemon would you incorporate into the next generation? (30:03) UPIE: Who would...
Jul 11, 2012•1 hr 8 min•Ep. 2
This week frank cifaldi, tim rogers, and brandon sheffield join us to discuss Hideo Kojima, how to make MMOs fun, and skellingtons. Questions this week: What were some neat features of the Xbox 360, PS3, and Wii that were never utilized to their full potential? (05:22) MMOs: How can we make them fun? (11:09) In the era of GameFAQs, how can easter eggs and cheat codes survive? (17:38) Give an elevator pitch to Nintendo for a new console peripheral. (23:46) What is the next big thing after zombies...
Jul 03, 2012•1 hr 2 min•Ep. 1