Ep. 6 - Seattle Rhythm, with Christian Nutt - podcast episode cover

Ep. 6 - Seattle Rhythm, with Christian Nutt

Aug 10, 20121 hr 14 minEp. 6
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Episode description

Fresh off his article on The Bouncer, Christian Nutt joins the gang to discuss unkept Fable promises, using the -san suffix in English writing, and Charizard.

Questions this week:

  1. In game design, where is the line between difficult and unfair? (03:30)
  2. How has the beat-em-up genre evolved in the past 20 years? (09:35)
  3. Who would win in a fight: Master Chief or Charizard? (15:53)
  4. Design a game for the Oculus Rift visor. (21:57)
  5. Why is the Tales Of series worth my time if I've played literally any other JRPG? (28:10)
  6. What's the prettiest looking video game ever made? (36:36)
  7. Cavia was originally founded to make video game adaptations of Studio Ghibli movies. Would that have been a good idea? (42:53)
  8. How did you envision the falsely prophesied perfect Fable game? (49:10)
  9. LUKE MAXWELL: Why is Dragon Quest X the way that it is? (55:30)
  10. What is the most embarrassing article you've ever written? (01:02:05)

LIGHTNING ROUND: Spoil as many video game endings as you can in the next 3 minutes. (01:09:22)

Edited by Andrew Toups.

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