Dirk and David team up with show producer Skye to dive into the MOBA genre, a first in a series meant to explore the design of this popular genre. They discuss the genre’s roots in real-time strategy game mods and give an overview of the most popular MOBAs on the market. Additionally, the trio talks about tabletop and mobile MOBAs, and why they haven’t taken off (at least in North America, that is).
Mar 31, 2020•1 hr 6 min•Season 1Ep. 235
Sen-Foong Lim rejoins the show to chat with Dirk and David about his design axiom: design edge cases out of the game. The definition of an edge case is explored at length, and the importance of context when discussing edge cases is emphasized. Sen talks about what types of games can afford to include edge cases, and why he usually opts to either remove them or turn them into features of the game.
Mar 17, 2020•56 min•Season 1Ep. 234
Kathryn returns to the show to chat with Dirk and David about the last three episodes of the Designing Thematic Games series. The group chats about hybrid games, designing additional content for games, and handling criticism. They also answer some listener questions about remote work and art contracts. Overall, a great deal of this episode focuses on the customer level and the difficulties (and joys) of designing with customers in mind.
Mar 04, 2020•1 hr 9 min•Season 1Ep. 233
Chris Bourassa joins Dirk and David to discuss his work on the indie hit Darkest Dungeon. They talk about the inspiration for some of Darkest Dungeon’s characters, enemies, and mechanical systems. They also cover the game’s difficulty and learning from some of the public outcry during the game’s early access stage.
Feb 18, 2020•57 min•Season 1Ep. 232
Tim Fowers, a guest on the show in 2016, returns to talk with Dirk and David about designing heist games. He discusses the thematic and mechanical design decisions made in both the original game as well as his upcoming sequel. Other topics include hybrid games, sequels versus expansions or new editions, and the burgeoning Tabletop Network Conference.
Jan 28, 2020•55 min•Season 1Ep. 231
Former host Rob Daviau returns to the show to catch up with Dirk and David and talk about Restoration Games and their next big project: Return to Dark Tower. He discusses the decisions made when updating the 1981 game to capture the same eye-catching experience in 2020.
Jan 14, 2020•54 min•Season 1Ep. 230
Kathryn rejoins Dirk and David to talk discuss the past few episodes in the Designing Thematic Games series. The trio talks art budgets, terminology, and thematic mismatches. They also answer listener questions about designing around themes. Much of the discussion explores the distinction between an essence of a theme and the broader theme itself.
Dec 24, 2019•1 hr 11 min•Season 1Ep. 229
Dirk and David discuss the card game Legends of Runeterra with designer Shawn Main. This upcoming game will be Riot’s follow up to the wildly popular League of Legends. They chat about capturing some of League of Legends’ thematic and gameplay beats despite the completely different game genre, and Shawn finishes up with a brief discussion of his time working on Magic the Gathering.
Dec 11, 2019•58 min•Season 1Ep. 228
Dirk and David chat with Meguey Baker about her tabletop RPG Apocalypse World and writing in general. The discussion covers Apocalypse World’s approach to the post-apocalyptic theme and how the writing and mechanical design helps players feel like they are the movers and shakers with a vision to change their post-apocalyptic world.
Nov 27, 2019•54 min•Season 1Ep. 227
Dirk speaks with David Dunham, the designer of Six Ages and its predecessor, King of Dragon Pass. These narrative strategy games, built from the Glorantha universe of Greg Stafford, use specific mechanics to invoke the theme of clans and struggling to survive and form a foothold in a mythical world.
Nov 12, 2019•49 min•Season 1Ep. 226
Dirk and David speak with former cohost and friend of the show Kathryn Hymes. Together, the three of them discuss important questions and lessons learned from the first four episodes in the Designing Thematic Games series.
Oct 29, 2019•1 hr•Season 1Ep. 225
Dirk and David discuss escape room design with Scott Nicholson, a game designer and professor who has studied escape rooms extensively. Scott talks about the predecessors to escape rooms, the thematic threat of ludonarrative dissonance, and the importance of asking “why?” with every component of a game’s design.
Oct 15, 2019•1 hr 4 min•Season 1Ep. 224
Dirk, David, and designer/artist Kynan Pearson discuss what goes into designing games for Nintendo’s popular themes. Kynan talks about his role on both the Metroid Prime series as well as Donkey Kong Country Returns, and he also touches on his work with the non-Nintendo property Halo and its differences from fellow sci-fi shooter Metroid Prime.
Oct 01, 2019•57 min•Season 1Ep. 223
Dirk, David, and designer Elizabeth Hargrave discuss the hit game Wingspan: how she decided on the unique theme, why that theme might have been so successful, and when she had to choose fun or function over thematic fit.
Sep 17, 2019•48 min•Season 1Ep. 222
Dirk, David, and designer Nikki Valens kick off the Designing Thematic Games series with a discussion about the highly thematic games Nikki worked on at Fantasy Flight Games: Eldritch Horror, Arkham Horror, and Mansions of Madness.
Sep 03, 2019•55 min•Season 1Ep. 221
Dirk and David catch up with each other and what’s new in their game design careers. They talk about the new direction for the show and announce a new series for the podcast: “Designing Thematic Games.”
Aug 20, 2019•53 min•Season 1Ep. 220
Dirk catches up with Cole Wehrle, designer of Root, and they discuss Cole’s latest game Pax Pamir: Second Edition. Cole also talks about starting Wehrlegig Games with his brother while continuing full time with Leder Games.
Aug 06, 2019•1 hr 1 min•Season 1Ep. 219
Dirk speaks with game designers Geoff Engelstein and Isaac Shalev about their co-authored book, Building Blocks of Tabletop Game Design: an Encyclopedia of Mechanisms.
Jul 23, 2019•42 min•Season 1Ep. 218
Dirk speaks with former co-host and former Civilization designer Soren about his next game, 10 Crowns. This episode will be the first in a series with Soren that follows different steps in the game’s development.
Jul 09, 2019•1 hr 7 min•Season 1Ep. 217
Dirk speaks with Skye and Tony Tran about their experiences attending and starting local game design guilds and how those groups helped them progress as designers.
Jun 25, 2019•36 min
Dirk and David speak with TTRPG game designer and streamer Adam Koebel about how RPGs often influence one another and how to get your TTRPG in front of an audience.
Jun 12, 2019•43 min
Dirk talks with digital and tabletop game designer Will Thompson about game themes, including the recent controversy surrounding the game Scramble for Africa.
May 28, 2019•40 min
What happens when a Kickstarter doesn't go as planned? Dirk speaks with Carla Kopp from Weird Giraffe games about publishing, Kickstarters, and the game Big Easy Busking.
May 14, 2019•27 min
Take a look back at previous TGDRT episodes with a focus on tabletop prototyping. Dirk, David, Kathryn, Harrison, and Isaac Shalev are all featured in this retrospective episode.
Apr 30, 2019•34 min
David and Dirk are joined by Anthony Giovannetti, designer of the game Slay The Spire. Together they take a deep dive into the creation and game mechanics of the game.
Apr 09, 2019•46 min•Season 1Ep. 211
Skye Larsen calls in from SaltCON to answer listener questions with Dirk and Cole about board and video games.
Mar 26, 2019•50 min
David and Dirk are joined by game designer, Kevin Kulp. They discuss his new game, Swords of the Serpentine and Timewatch. They also discuss how a beta test for a RPG works.
Mar 12, 2019•39 min•Season 1Ep. 209
This week Dirk is joined by Jennifer Scheurle, a multi-award-winning, world-travelling Game Designer and public speaker. They discuss her work, her experience with NASA as well as some tips for game designers.
Feb 26, 2019•38 min•Season 1Ep. 208
This week Dirk is joined by Emily Grace Buck, Creative Director at Buckshot Interactive. They discuss Emily's background in game design and what she is currently working on.
Feb 12, 2019•27 min•Season 1Ep. 207
This week David and Dirk are joined by Jon Shafer, a co-founder of The Game Design Round Table. They discuss Jon's game At the Gates and some of the innovative systems designed into the game.
Jan 29, 2019•37 min