The Flame Learning Channel - podcast cover

The Flame Learning Channel

Autodeskwww.youtube.com
The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.
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Episodes

Searching Nodes in the Batch Schematic

his video shows off the extended functionality of searching for nodes in a Batch flow-graph. Find nodes through the Batch node bin or existing node in the schematic view. Few extra tips provided so don't miss out!

Jun 18, 20154 min

Introducing Lightbox in Action

This video introduces the concepts behind Lightbox shaders in Action and how to use them for look development.

May 20, 201514 min

Lighting Enhancements in Action

This video goes through some of the new enhancements in lighting in the Action 3D compositor. We cover Selective Lighting, light targeting, Parametric softening, Look At linking and Gmasks for selective light distribution.

May 14, 201511 min

Matchbox Normals Extraction for Relighting in Action

This video shows an interesting scenario of taking live-action footage and using Matchbox in Action to extract a normals map. The normals map can be used to relight the image with simulated depth. Useful tool for alot of compositing scenarios.

May 08, 20158 min

Front or Matte Offsetting with Matchbox

This video introduces the new workflow of offsetting the front from the matte or the matte from the front using Matchbox. This new improved workflow offers many benefits over the old source node workflow.

May 05, 20157 min

Multiple Matchbox Shaders in Action

This video covers the use of multiple Matchbox shaders on a texture in Action. So you can build your own image processing pipeline on a texture as well as “instance” Matchbox shaders across multiple textures.

May 05, 201510 min

Using Matchbox in Action

This video introduces the fundamental implementation of Matchbox in Action. This includes a bit of theory as well as the basic application of Matchbox Shaders in the Action Pipeline.

May 05, 20159 min

The Action Media List in Flame Premium 2016

This video covers the redesign of the Action Media List pipeline. There is now a Batch Processing Pipeline under the hood of Action and any media-based tasks are greatly accelerated and optimised.

Apr 24, 20159 min

Foreground Exporting

The video covers the new foreground exporting functionality in Flame Premium 2016 including the benefit of no rendering before exporting.

Apr 24, 20154 min

Working with Proxies

This video covers the redesigned Proxy Workflow in Flame Premium 2016. This includes project creation, Sequence and TimelineFX interaction as well as working with Proxies in Batch.

Apr 14, 20158 min

Collaborative Workflows with Shared Libraries

This video does a brief introduction of collaborative workflows in Flame Premium 2016. Detailed explanations of the Shared Libraries and user case scenarios are covered.

Apr 14, 20154 min

The Workspace Libraries

This video goes through all the functionality of the Library section of the Workspace. This includes media management and organisation.

Apr 14, 20155 min

Working with the Media Panel

This video goes into the Media Panel functionality in detail. This includes the Tiles View and Dual Split View to give a better user experience using the Media Panel.

Apr 14, 20159 min

Save, Load and Delete Workflows

This videos goes through all the workflows of saving, loading and deleting using the new Desktop Workflow.

Apr 14, 201512 min

Working with Multiple Batch Groups

This video goes through the new Flame Premium 2016 workflow of having multiple Batch Groups in one Desktop. You can build up one shot in multiple stages or work on multiple VFX shots in one Desktop.

Apr 14, 20156 min

Timeline-Centric Workflow with BatchFX

This video looks at the workflow of doing all your VFX work within the sequence using BatchFX. This includes the new additions from the Batch Group workflow as well as iterating a BatchFX.

Apr 14, 201510 min

Batch Group Iterations and Versioning

This video shows you how to use the iterative workflow in the Batch Group to save specific points of your work. This was formerly known as “snapshots”. A versioning workflow is also covered with iterations.

Apr 14, 201511 min

Rendering Batch Groups

This video covers the updated rendering workflows in the Batch Group. We also cover the token naming system for naming renders.

Apr 14, 201510 min

Relinking to Different File Paths

If media has been moved from its original location, you will have to relink a sequence to the media. This video will go through the workflow of relinking to a partially linked sequence using the editable file paths in the Conform Event List.

Mar 11, 20159 min

Adaptive Degradation and Yellow Triangles

This video covers a “not so frequently used” feature called Adaptive Degradation. If understood correctly, it can help improve Action and Batch performances when using heavy computational functions. PLEASE NOTE - This doesn't affect final rendering.

Mar 06, 20157 min

The Master Keyer - Part 2

Part 2 continues with the automated colour suppression, edge blending and finally the various degrain options within the Master Keyer.

Feb 24, 20156 min

The Master Keyer - Part 1

Part 1 covers the dual colour pot sampling, on-screen Matte controls as well as patches. We also discuss the background of the Master Keyer.

Feb 24, 20158 min

Morphing with the Distort Tool - Part 2

Part 2 covers details concerning spline correspondences, grids, iterations, range and grid pixel resolution. We also cover open spline morphing as well as setting a morphing challenge.

Feb 12, 20158 min

Morphing with the Distort Tool - Part 1

Part 1 covers the process of creating splines for each of the input images and combining the splines together in order to be able to morph one image into another. Split creation, Linking, Interpolation and Blending are covered.

Feb 12, 201511 min
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